From 2addc1dc7f1406b1d6edec0211566ad1a4245ad7 Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Sun, 24 Mar 2024 18:42:59 +0500 Subject: [PATCH] Remove useless check. --- dlls/crossbow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/crossbow.cpp b/dlls/crossbow.cpp index e199bc3a..e12c777e 100644 --- a/dlls/crossbow.cpp +++ b/dlls/crossbow.cpp @@ -373,7 +373,7 @@ void CCrossbow::FireSniperBolt() EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/xbow_reload1.wav", RANDOM_FLOAT( 0.95f, 1.0f ), ATTN_NORM, 0, 93 + RANDOM_LONG( 0, 0xF ) ); SendWeaponAnim( CROSSBOW_FIRE1 ); } - else if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] == 0 ) + else { SendWeaponAnim( CROSSBOW_FIRE3 ); } @@ -445,7 +445,7 @@ void CCrossbow::FireBolt() EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/xbow_reload1.wav", RANDOM_FLOAT( 0.95f, 1.0f ), ATTN_NORM, 0, 93 + RANDOM_LONG( 0, 0xF ) ); SendWeaponAnim( CROSSBOW_FIRE1 ); } - else if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] == 0 ) + else { SendWeaponAnim( CROSSBOW_FIRE3 ); }