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Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385)

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Roman Chistokhodov 2023-08-29 19:00:23 +03:00 committed by GitHub
parent 43710ea984
commit 2b031dd585
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@ -931,7 +931,7 @@ void CBigMomma::StartTask( Task_t *pTask )
TaskComplete();
break;
case TASK_WAIT_NODE:
m_flWaitFinished = gpGlobals->time + GetNodeDelay();
m_flWait = gpGlobals->time + GetNodeDelay();
if( m_hTargetEnt->pev->spawnflags & SF_INFOBM_WAIT )
ALERT( at_aiconsole, "BM: Wait at node %s forever\n", STRING( pev->netname ) );
else