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Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385)
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@ -931,7 +931,7 @@ void CBigMomma::StartTask( Task_t *pTask )
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TaskComplete();
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break;
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case TASK_WAIT_NODE:
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m_flWaitFinished = gpGlobals->time + GetNodeDelay();
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m_flWait = gpGlobals->time + GetNodeDelay();
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if( m_hTargetEnt->pev->spawnflags & SF_INFOBM_WAIT )
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ALERT( at_aiconsole, "BM: Wait at node %s forever\n", STRING( pev->netname ) );
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else
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