diff --git a/dlls/gravgunmod.cpp b/dlls/gravgunmod.cpp index de6db614..b5ba5fee 100644 --- a/dlls/gravgunmod.cpp +++ b/dlls/gravgunmod.cpp @@ -771,10 +771,10 @@ void GGM_WriteLogin( struct GGMLogin *pLogin ) if( !pLogin->pState ) return; - if( !GGM_FilterFileName( pLogin->f.uid ) || !GGM_FilterFileName( pLogin->f.name ) ) - snprintf( path, 63, "%s/ggm/logins/%d.%d", gamedir, GGM_HashString( pLogin->f.uid ), GGM_HashString( pLogin->f.name ) ); + if( !GGM_FilterFileName( pLogin->f.szUID ) || !GGM_FilterFileName( pLogin->f.szName ) ) + snprintf( path, 63, "%s/ggm/logins/%d.%d", gamedir, GGM_HashString( pLogin->f.szUID ), GGM_HashString( pLogin->f.szName ) ); else - snprintf( path, 63, "%s/ggm/logins/%s.%s", gamedir, pLogin->f.uid, pLogin->f.name ); + snprintf( path, 63, "%s/ggm/logins/%s.%s", gamedir, pLogin->f.szUID, pLogin->f.szName ); f = fopen( path, "wb" ); @@ -794,7 +794,7 @@ struct GGMLogin *GGM_LoadLogin( const char *uid, const char *name ) for( pLogin = login_list; pLogin; pLogin = pLogin->pNext ) { - if( !strcmp( name, pLogin->f.name ) && !strcmp(uid, pLogin->f.uid ) ) + if( !strcmp( name, pLogin->f.szName ) && !strcmp(uid, pLogin->f.szUID ) ) { return pLogin; } @@ -835,7 +835,7 @@ struct GGMPlayerState *GGM_GetState( const char *uid, const char *name ) { for( struct GGMLogin *login = login_list; login; login = login->pNext ) { - if( !strcmp( name, login->f.name ) ) + if( !strcmp( name, login->f.szName ) ) { return NULL; } @@ -865,11 +865,11 @@ void GGM_SavePosition( CBasePlayer *pPlayer, struct GGMPosition *pos ) pos->vecOrigin = pPlayer->pev->origin; pos->vecAngles = pPlayer->pev->angles; pos->fDuck = !!(pPlayer->pev->flags & FL_DUCKING); - strncpy( pos->mapName, STRING(gpGlobals->mapname), 31 ); + strncpy( pos->szMapName, STRING(gpGlobals->mapname), 31 ); CBaseEntity *pTrain = UTIL_CoopGetPlayerTrain(pPlayer); if( pTrain ) { - strcpy( pos->trainGlobal, STRING( pTrain->pev->globalname ) ); + strcpy( pos->szTrainGlobal, STRING( pTrain->pev->globalname ) ); if( pTrain->pev->angles == g_vecZero ) pos->vecTrainOffset = pPlayer->pev->origin - VecBModelOrigin(pTrain->pev); else @@ -877,7 +877,7 @@ void GGM_SavePosition( CBasePlayer *pPlayer, struct GGMPosition *pos ) pos->vecTrainAngles = pTrain->pev->angles; } - else pos->trainGlobal[0] = 0; + else pos->szTrainGlobal[0] = 0; } @@ -930,12 +930,12 @@ void GGM_SaveState( CBasePlayer *pPlayer ) bool GGM_RestorePosition( CBasePlayer *pPlayer, struct GGMPosition *pos ) { - bool fOriginSet = COOP_GetOrigin( &pPlayer->pev->origin, pos->vecOrigin, pos->mapName ); + bool fOriginSet = COOP_GetOrigin( &pPlayer->pev->origin, pos->vecOrigin, pos->szMapName ); //pPlayer->pev->origin = pState->t.pos.vecOrigin; - if( pos->trainGlobal[0] ) + if( pos->szTrainGlobal[0] ) { - CBaseEntity *pTrain = UTIL_FindEntityByString( NULL, "globalname", pos->trainGlobal ); + CBaseEntity *pTrain = UTIL_FindEntityByString( NULL, "globalname", pos->szTrainGlobal ); if( pTrain ) { Vector vecTrainOrigin; @@ -1139,7 +1139,7 @@ void GGM_Logout( CBasePlayer *pPlayer ) // unlink from list and free for( pLogin = login_list; pLogin; pLogin = pLogin->pNext ) { - if( strcmp( uid, pLogin->f.uid ) || strcmp( name, pLogin->f.name ) ) + if( strcmp( uid, pLogin->f.szUID ) || strcmp( name, pLogin->f.szName ) ) { pPrevLogin = pLogin; continue; @@ -1280,17 +1280,17 @@ void GGM_Register( CBasePlayer *pPlayer, const char *name, const char *password strncpy( pState->uid, name, 32 ); pState->uid[32] = 0; pState->fRegistered = true; - strncpy( pState->p.password, password, 32 ); - GGM_Munge( pState->p.password ); - pState->p.password[32] = 0; + strncpy( pState->p.szPassword, password, 32 ); + GGM_Munge( pState->p.szPassword ); + pState->p.szPassword[32] = 0; pState->t = pPlayer->gravgunmod_data.pState->t; pState->pNext = registered_list; registered_list = pState; GGM_WritePersist( pState ); pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) ); pLogin->pState = pState; - strncpy( pLogin->f.name, STRING(pPlayer->pev->netname ), 32 ); - strncpy( pLogin->f.uid, pPlayer->gravgunmod_data.pState->uid, 32 ); + strncpy( pLogin->f.szName, STRING(pPlayer->pev->netname ), 32 ); + strncpy( pLogin->f.szUID, pPlayer->gravgunmod_data.pState->uid, 32 ); pLogin->pNext = login_list; login_list = pLogin; GGM_WriteLogin( pLogin ); @@ -1367,7 +1367,7 @@ void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password ) { for( pLogin = login_list; pLogin; pLogin = pLogin->pNext ) { - if( !strcmp( pLogin->f.name, STRING(pPlayer->pev->netname ) ) ) + if( !strcmp( pLogin->f.szName, STRING(pPlayer->pev->netname ) ) ) { if( pState == pLogin->pState ) // same person break; @@ -1384,15 +1384,15 @@ void GGM_Login( CBasePlayer *pPlayer, const char *name, const char *password ) strncpy( mpassword, password, 32 ); GGM_Munge( mpassword ); - if( !pState || strncmp( mpassword, pState->p.password, 32 ) ) + if( !pState || strncmp( mpassword, pState->p.szPassword, 32 ) ) { GGM_ChatPrintf( pPlayer, "Login failed!\n" ); return; } pLogin = (struct GGMLogin*)calloc(1, sizeof( struct GGMLogin ) ); pLogin->pState = pState; - strncpy( pLogin->f.name, STRING(pPlayer->pev->netname ), 32 ); - strncpy( pLogin->f.uid, GGM_GetAuthID(pPlayer), 32 ); + strncpy( pLogin->f.szName, STRING(pPlayer->pev->netname ), 32 ); + strncpy( pLogin->f.szUID, GGM_GetAuthID(pPlayer), 32 ); pLogin->pNext = login_list; login_list = pLogin; GGM_WriteLogin( pLogin ); @@ -1459,8 +1459,8 @@ void GGM_ChangePassword_f( CBasePlayer *pPlayer ) } else if( CMD_ARGC() == 2 ) { - strncpy( pPlayer->gravgunmod_data.pState->p.password, CMD_ARGV(1), 32 ); - GGM_Munge( pPlayer->gravgunmod_data.pState->p.password ); + strncpy( pPlayer->gravgunmod_data.pState->p.szPassword, CMD_ARGV(1), 32 ); + GGM_Munge( pPlayer->gravgunmod_data.pState->p.szPassword ); GGM_WritePersist( pPlayer->gravgunmod_data.pState ); } else diff --git a/dlls/gravgunmod.h b/dlls/gravgunmod.h index f40b0b4a..1cb5b3e9 100644 --- a/dlls/gravgunmod.h +++ b/dlls/gravgunmod.h @@ -108,8 +108,8 @@ struct GGMPosition { Vector vecOrigin; Vector vecAngles; - char mapName[32]; - char trainGlobal[32]; + char szMapName[32]; + char szTrainGlobal[32]; Vector vecTrainOffset; Vector vecTrainAngles; bool fDuck; @@ -120,8 +120,8 @@ struct GGMLogin { struct GGMLogin *pNext; struct { - char uid[33]; - char name[32]; + char szUID[33]; + char szName[32]; } f; struct GGMPlayerState *pState; }; @@ -133,7 +133,7 @@ struct GGMPersist { /// todo:salt/hash - char password[33]; + char szPassword[33]; }; // complete player state diff --git a/dlls/triggers.cpp b/dlls/triggers.cpp index 87806703..e448947c 100644 --- a/dlls/triggers.cpp +++ b/dlls/triggers.cpp @@ -1591,7 +1591,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) m_coopData.bitsTouchCount |= 1 << ( ENTINDEX( pActivator->edict() ) - 1); // train has priority on not-train - if( pActTrain && !m_coopData.savedPosition.trainGlobal[0] ) + if( pActTrain && !m_coopData.savedPosition.szTrainGlobal[0] ) GGM_SavePosition( (CBasePlayer*)(CBaseEntity*)m_hActivator, &m_coopData.savedPosition ); // loop through all clients, count number of players @@ -1619,7 +1619,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) count2++; // train has priority on not-train - if( pTrain && !m_coopData.savedPosition.trainGlobal[0] ) + if( pTrain && !m_coopData.savedPosition.szTrainGlobal[0] ) GGM_SavePosition( (CBasePlayer*)plr, &m_coopData.savedPosition ); // player touched trigger, count it @@ -1738,7 +1738,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) } else ALERT( at_console, "Player is in the transition volume %s, changing level now\n", m_szLandmarkName ); - if( !m_coopData.savedPosition.trainGlobal[0] && pPlayer ) + if( !m_coopData.savedPosition.szTrainGlobal[0] && pPlayer ) { if( UTIL_CoopGetPlayerTrain( pPlayer ) ) GGM_SavePosition( (CBasePlayer*)pPlayer, &m_coopData.savedPosition );