mirror of https://github.com/FWGS/hlsdk-xash3d
Fix buffer limit.
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@ -167,8 +167,7 @@ int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *p
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char killedwith[32];
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strcpy( killedwith, "d_" );
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strncat( killedwith, READ_STRING(), 32 );
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strncat( killedwith, READ_STRING(), sizeof(killedwith) - strlen(killedwith) - 1 );
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gHUD.m_Spectator.DeathMessage(victim);
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