mirror of https://github.com/FWGS/hlsdk-xash3d
Automatic changelevel confirmation without touching trigger again
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@ -863,6 +863,7 @@ bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2
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pPlayer->m_ggm.iLocalConfirm = 1;
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if( pPlayer->m_ggm.iLocalConfirm < 3 )
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{
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pPlayer->m_ggm.pChangeLevel = pTrigger->edict();
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pPlayer->m_ggm.menu.New("This will change map back", false)
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.Add("Confirm", "confirmchangelevel")
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.Add("Cancel", "")
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@ -872,6 +873,7 @@ bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2
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{
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g_GlobalVote.ConfirmMenu(pPlayer, pTrigger, mapname );
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pPlayer->m_ggm.iLocalConfirm = 0;
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pPlayer->m_ggm.pChangeLevel = NULL;
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}
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}
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return false;
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@ -1000,7 +1002,17 @@ bool COOP_ClientCommand( edict_t *pEntity )
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else if( FStrEq( pcmd, "confirmchangelevel" ) )
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{
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if( pPlayer->m_ggm.iLocalConfirm )
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{
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pPlayer->m_ggm.iLocalConfirm++;
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if( pPlayer->m_ggm.pChangeLevel )
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{
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edict_t *pChangeLevel = pPlayer->m_ggm.pChangeLevel;
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pPlayer->m_ggm.pChangeLevel = NULL;
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DispatchTouch( pChangeLevel, pPlayer->edict() );
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}
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return true;
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}
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else
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return false;
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}
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@ -172,6 +172,7 @@ struct GGMData
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PlayerState iState;
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bool fTouchMenu;
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int iLocalConfirm;
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edict_t *pChangeLevel;
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float flEntScore;
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float flEntTime;
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GGM_PlayerMenu menu;
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