Fixed wrong path to rune pickup sounds (#210)

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Владислав Сухов 2021-11-25 20:37:56 +06:00 committed by GitHub
parent ef2abde74e
commit 31f428b299
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1 changed files with 2 additions and 2 deletions

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@ -250,9 +250,9 @@ void CPowerupCTFBase::RuneTouch(CBaseEntity *pOther)
#endif
if (RANDOM_LONG(0, 1) == 1)
EMIT_SOUND(ENT(pev), CHAN_ITEM, "weapons/ammopickup1.wav", 1, ATTN_NORM);
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/ammopickup1.wav", 1, ATTN_NORM);
else
EMIT_SOUND(ENT(pev), CHAN_ITEM, "weapons/ammopickup2.wav", 1, ATTN_NORM);
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/ammopickup2.wav", 1, ATTN_NORM);
//Update my client side rune hud thingy.
/* MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pOther->pev);