mirror of https://github.com/FWGS/hlsdk-xash3d
Fixed wrong path to rune pickup sounds (#210)
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@ -250,9 +250,9 @@ void CPowerupCTFBase::RuneTouch(CBaseEntity *pOther)
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#endif
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if (RANDOM_LONG(0, 1) == 1)
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "weapons/ammopickup1.wav", 1, ATTN_NORM);
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/ammopickup1.wav", 1, ATTN_NORM);
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else
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "weapons/ammopickup2.wav", 1, ATTN_NORM);
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/ammopickup2.wav", 1, ATTN_NORM);
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//Update my client side rune hud thingy.
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/* MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pOther->pev);
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