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server: reduce hornetgun recharge time.
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497dd83931
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@ -252,7 +252,7 @@ void CHgun::Reload( void )
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while( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time )
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{
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++;
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m_flRechargeTime += 0.5f;
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m_flRechargeTime += 0.3f;
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}
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}
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