mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-25 03:09:24 +01:00
server: export physic interface init function to properly detect Xash3D engine (#440)
This commit is contained in:
parent
7e21ac2889
commit
3a5b8e7b9b
@ -22,6 +22,8 @@
|
|||||||
#include "gamerules.h"
|
#include "gamerules.h"
|
||||||
#include "game.h"
|
#include "game.h"
|
||||||
|
|
||||||
|
bool g_fIsXash3D = false;
|
||||||
|
|
||||||
void EntvarsKeyvalue( entvars_t *pev, KeyValueData *pkvd );
|
void EntvarsKeyvalue( entvars_t *pev, KeyValueData *pkvd );
|
||||||
|
|
||||||
extern "C" void PM_Move ( struct playermove_s *ppmove, int server );
|
extern "C" void PM_Move ( struct playermove_s *ppmove, int server );
|
||||||
@ -125,6 +127,11 @@ int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion )
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int Server_GetPhysicsInterface( int version, server_physics_api_t *api, physics_interface_t *interface )
|
||||||
|
{
|
||||||
|
g_fIsXash3D = true;
|
||||||
|
return FALSE; // do not tell engine to init physics interface, as we're not using it
|
||||||
|
}
|
||||||
#if !XASH_WIN32
|
#if !XASH_WIN32
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -58,6 +58,11 @@ CBaseEntity
|
|||||||
|
|
||||||
extern "C" EXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
|
extern "C" EXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
|
||||||
extern "C" EXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
|
extern "C" EXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
|
||||||
|
// TODO: replace this by actual definitions from physint.h
|
||||||
|
typedef void *server_physics_api_t;
|
||||||
|
typedef void *physics_interface_t;
|
||||||
|
extern "C" EXPORT int Server_GetPhysicsInterface( int version, server_physics_api_t *api, physics_interface_t *interface );
|
||||||
|
extern bool g_fIsXash3D;
|
||||||
|
|
||||||
extern int DispatchSpawn( edict_t *pent );
|
extern int DispatchSpawn( edict_t *pent );
|
||||||
extern void DispatchKeyValue( edict_t *pentKeyvalue, KeyValueData *pkvd );
|
extern void DispatchKeyValue( edict_t *pentKeyvalue, KeyValueData *pkvd );
|
||||||
|
@ -27,8 +27,6 @@
|
|||||||
#define BOLT_AIR_VELOCITY 2000
|
#define BOLT_AIR_VELOCITY 2000
|
||||||
#define BOLT_WATER_VELOCITY 1000
|
#define BOLT_WATER_VELOCITY 1000
|
||||||
|
|
||||||
extern BOOL g_fIsXash3D;
|
|
||||||
|
|
||||||
// UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS()
|
// UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS()
|
||||||
//
|
//
|
||||||
// OVERLOADS SOME ENTVARS:
|
// OVERLOADS SOME ENTVARS:
|
||||||
|
@ -17,8 +17,6 @@
|
|||||||
#include "util.h"
|
#include "util.h"
|
||||||
#include "game.h"
|
#include "game.h"
|
||||||
|
|
||||||
BOOL g_fIsXash3D;
|
|
||||||
|
|
||||||
cvar_t displaysoundlist = {"displaysoundlist","0"};
|
cvar_t displaysoundlist = {"displaysoundlist","0"};
|
||||||
|
|
||||||
// multiplayer server rules
|
// multiplayer server rules
|
||||||
@ -464,10 +462,6 @@ cvar_t sv_busters = { "sv_busters", "0" };
|
|||||||
// This gets called one time when the game is initialied
|
// This gets called one time when the game is initialied
|
||||||
void GameDLLInit( void )
|
void GameDLLInit( void )
|
||||||
{
|
{
|
||||||
// Register cvars here:
|
|
||||||
if( !CVAR_GET_POINTER( "sv_language" ) )
|
|
||||||
g_fIsXash3D = TRUE;
|
|
||||||
|
|
||||||
g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
|
g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
|
||||||
g_psv_aim = CVAR_GET_POINTER( "sv_aim" );
|
g_psv_aim = CVAR_GET_POINTER( "sv_aim" );
|
||||||
g_footsteps = CVAR_GET_POINTER( "mp_footsteps" );
|
g_footsteps = CVAR_GET_POINTER( "mp_footsteps" );
|
||||||
|
Loading…
Reference in New Issue
Block a user