diff --git a/dlls/crossbow.cpp b/dlls/crossbow.cpp index 36ed954c..34e1ce15 100644 --- a/dlls/crossbow.cpp +++ b/dlls/crossbow.cpp @@ -376,7 +376,7 @@ void CCrossbow::FireSniperBolt() EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/xbow_reload1.wav", RANDOM_FLOAT( 0.95, 1.0 ), ATTN_NORM, 0, 93 + RANDOM_LONG( 0, 0xF ) ); SendWeaponAnim( CROSSBOW_FIRE1 ); } - else if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] == 0 ) + else { SendWeaponAnim( CROSSBOW_FIRE3 ); } @@ -448,7 +448,7 @@ void CCrossbow::FireBolt() EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/xbow_reload1.wav", RANDOM_FLOAT( 0.95, 1.0 ), ATTN_NORM, 0, 93 + RANDOM_LONG( 0, 0xF ) ); SendWeaponAnim( CROSSBOW_FIRE1 ); } - else if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] == 0 ) + else { SendWeaponAnim( CROSSBOW_FIRE3 ); }