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Fix possible bug with talkmonster facing during the script (#213)
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@ -847,7 +847,8 @@ void CTalkMonster::Touch( CBaseEntity *pOther )
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if( speed > 50.0f )
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{
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SetConditions( bits_COND_CLIENT_PUSH );
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MakeIdealYaw( pOther->pev->origin );
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if ( m_MonsterState != MONSTERSTATE_SCRIPT )
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MakeIdealYaw( pOther->pev->origin );
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}
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}
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}
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