mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 01:47:45 +01:00
HL 25th anniversary update snark changes. (#430)
This commit is contained in:
parent
d020f6d474
commit
41ee8a8746
@ -339,7 +339,8 @@ void CSqueakGrenade::SuperBounceTouch( CBaseEntity *pOther )
|
||||
// higher pitch as squeeker gets closer to detonation time
|
||||
flpitch = 155.0f - 60.0f * ( ( m_flDie - gpGlobals->time ) / SQUEEK_DETONATE_DELAY );
|
||||
|
||||
if( pOther->pev->takedamage && m_flNextAttack < gpGlobals->time )
|
||||
if( !FBitSet( pOther->pev->flags, FL_WORLDBRUSH )
|
||||
&& pOther->pev->takedamage && m_flNextAttack < gpGlobals->time )
|
||||
{
|
||||
// attack!
|
||||
|
||||
@ -494,20 +495,35 @@ void CSqueak::PrimaryAttack()
|
||||
{
|
||||
if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] )
|
||||
{
|
||||
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
|
||||
TraceResult tr;
|
||||
Vector trace_origin;
|
||||
Vector trace_origin, forward;
|
||||
float flVel;
|
||||
|
||||
UTIL_MakeVectors( Vector( 0, m_pPlayer->pev->v_angle.y, m_pPlayer->pev->v_angle.z ));
|
||||
forward = gpGlobals->v_forward;
|
||||
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
|
||||
|
||||
if( m_pPlayer->pev->v_angle.x <= 0 )
|
||||
{
|
||||
flVel = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
flVel = m_pPlayer->pev->v_angle.x / 90.0f;
|
||||
}
|
||||
|
||||
// HACK HACK: Ugly hacks to handle change in origin based on new physics code for players
|
||||
// Move origin up if crouched and start trace a bit outside of body ( 20 units instead of 16 )
|
||||
trace_origin = m_pPlayer->pev->origin;
|
||||
if( m_pPlayer->pev->flags & FL_DUCKING )
|
||||
{
|
||||
trace_origin = trace_origin - ( VEC_HULL_MIN - VEC_DUCK_HULL_MIN );
|
||||
trace_origin = trace_origin - Vector( 0, 0, 1 ) * ( flVel + 1.0f ) * -18;
|
||||
}
|
||||
|
||||
forward = forward * flVel + gpGlobals->v_forward * ( 1 - flVel );
|
||||
|
||||
// find place to toss monster
|
||||
UTIL_TraceLine( trace_origin + gpGlobals->v_forward * 20.0f, trace_origin + gpGlobals->v_forward * 64.0f, dont_ignore_monsters, NULL, &tr );
|
||||
UTIL_TraceLine( trace_origin + forward * 24.0f, trace_origin + gpGlobals->v_forward * 60.0f, dont_ignore_monsters, NULL, &tr );
|
||||
|
||||
int flags;
|
||||
#if CLIENT_WEAPONS
|
||||
@ -517,13 +533,13 @@ void CSqueak::PrimaryAttack()
|
||||
#endif
|
||||
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usSnarkFire, 0.0f, g_vecZero, g_vecZero, 0.0f, 0.0f, 0, 0, 0, 0 );
|
||||
|
||||
if( tr.fAllSolid == 0 && tr.fStartSolid == 0 && tr.flFraction > 0.25f )
|
||||
if( tr.fAllSolid == 0 && tr.fStartSolid == 0 && tr.flFraction > 0 )
|
||||
{
|
||||
// player "shoot" animation
|
||||
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
||||
#if !CLIENT_DLL
|
||||
CBaseEntity *pSqueak = CBaseEntity::Create( "monster_snark", tr.vecEndPos, m_pPlayer->pev->v_angle, m_pPlayer->edict() );
|
||||
pSqueak->pev->velocity = gpGlobals->v_forward * 200.0f + m_pPlayer->pev->velocity;
|
||||
pSqueak->pev->velocity = forward * 200.0f + m_pPlayer->pev->velocity;
|
||||
#endif
|
||||
// play hunt sound
|
||||
float flRndSound = RANDOM_FLOAT( 0.0f, 1.0f );
|
||||
|
Loading…
Reference in New Issue
Block a user