diff --git a/dlls/subs.cpp b/dlls/subs.cpp index e24a5c08..b57d7d23 100644 --- a/dlls/subs.cpp +++ b/dlls/subs.cpp @@ -107,13 +107,6 @@ void CBaseEntity::UpdateOnRemove( void ) if( pev->globalname ) gGlobalState.EntitySetState( pev->globalname, GLOBAL_DEAD ); - - // tell owner ( if any ) that we're dead.This is mostly for MonsterMaker functionality. - //Killtarget didn't do this before, so the counter broke. - Solokiller - if( CBaseEntity* pOwner = pev->owner ? Instance( pev->owner ) : 0 ) - { - pOwner->DeathNotice( pev ); - } } // Convenient way to delay removing oneself