Set activity before SetYawSpeed so it has the right activity

This commit is contained in:
Roman Chistokhodov 2019-05-05 20:43:26 +03:00
parent 470a71540b
commit 467899b99a
1 changed files with 7 additions and 6 deletions

View File

@ -1208,13 +1208,19 @@ void CBaseMonster::SetActivity( Activity NewActivity )
iSequence = LookupActivity( NewActivity );
Activity OldActivity = m_Activity;
m_Activity = NewActivity; // Go ahead and set this so it doesn't keep trying when the anim is not present
// In case someone calls this with something other than the ideal activity
m_IdealActivity = m_Activity;
// Set to the desired anim, or default anim if the desired is not present
if( iSequence > ACTIVITY_NOT_AVAILABLE )
{
if( pev->sequence != iSequence || !m_fSequenceLoops )
{
// don't reset frame between walk and run
if( !( m_Activity == ACT_WALK || m_Activity == ACT_RUN ) || !( NewActivity == ACT_WALK || NewActivity == ACT_RUN ) )
if( !( OldActivity == ACT_WALK || OldActivity == ACT_RUN ) || !( NewActivity == ACT_WALK || NewActivity == ACT_RUN ) )
pev->frame = 0;
}
@ -1228,11 +1234,6 @@ void CBaseMonster::SetActivity( Activity NewActivity )
ALERT( at_aiconsole, "%s has no sequence for act:%d\n", STRING( pev->classname ), NewActivity );
pev->sequence = 0; // Set to the reset anim (if it's there)
}
m_Activity = NewActivity; // Go ahead and set this so it doesn't keep trying when the anim is not present
// In case someone calls this with something other than the ideal activity
m_IdealActivity = m_Activity;
}
//=========================================================