Fix mp5's bullet spread.

This commit is contained in:
Andrey Akhmichin 2019-11-04 00:31:52 +05:00
parent b8f2d8c972
commit 46f5f21392
1 changed files with 2 additions and 2 deletions

View File

@ -151,9 +151,9 @@ void CMP5::PrimaryAttack()
Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
Vector vecDir;
#ifdef CLIENT_DLL
if( !bIsMultiplayer() )
if( bIsMultiplayer() )
#else
if( !g_pGameRules->IsMultiplayer() )
if( g_pGameRules->IsMultiplayer() )
#endif
{
// optimized multiplayer. Widened to make it easier to hit a moving player