diff --git a/dlls/mp5.cpp b/dlls/mp5.cpp index 426f738a..e787b4e5 100644 --- a/dlls/mp5.cpp +++ b/dlls/mp5.cpp @@ -151,9 +151,9 @@ void CMP5::PrimaryAttack() Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES ); Vector vecDir; #ifdef CLIENT_DLL - if( !bIsMultiplayer() ) + if( bIsMultiplayer() ) #else - if( !g_pGameRules->IsMultiplayer() ) + if( g_pGameRules->IsMultiplayer() ) #endif { // optimized multiplayer. Widened to make it easier to hit a moving player