mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 01:47:45 +01:00
server: Use separate cvar instead of macro for monster yaw speed fix.
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4be53d8527
commit
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@ -329,8 +329,6 @@ public:
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CBaseEntity* DropItem( const char *pszItemName, const Vector &vecPos, const Vector &vecAng );// drop an item.
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#ifdef MONSTER_YAWSPEED_FIX
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float m_flLastYawTime;
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#endif
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};
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#endif // BASEMONSTER_H
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@ -35,6 +35,7 @@ cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER };
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cvar_t selfgauss = { "mp_selfgauss", "1", FCVAR_SERVER };
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cvar_t chargerfix = { "mp_chargerfix", "0", FCVAR_SERVER };
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cvar_t satchelfix = { "mp_satchelfix", "0", FCVAR_SERVER };
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "0", FCVAR_SERVER };
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };
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cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER };
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cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER };
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@ -482,6 +483,7 @@ void GameDLLInit( void )
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CVAR_REGISTER( &selfgauss );
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CVAR_REGISTER( &chargerfix );
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CVAR_REGISTER( &satchelfix );
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CVAR_REGISTER( &monsteryawspeedfix );
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CVAR_REGISTER( &forcerespawn );
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CVAR_REGISTER( &flashlight );
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CVAR_REGISTER( &aimcrosshair );
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@ -30,6 +30,7 @@ extern cvar_t weaponstay;
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extern cvar_t selfgauss;
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extern cvar_t chargerfix;
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extern cvar_t satchelfix;
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extern cvar_t monsteryawspeedfix;
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extern cvar_t forcerespawn;
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extern cvar_t flashlight;
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extern cvar_t aimcrosshair;
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@ -2023,9 +2023,7 @@ void CBaseMonster::MonsterInit( void )
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pev->nextthink = gpGlobals->time + 0.1f;
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SetUse( &CBaseMonster::MonsterUse );
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#ifdef MONSTER_YAWSPEED_FIX
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m_flLastYawTime = gpGlobals->time;
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#endif
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}
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//=========================================================
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@ -2508,15 +2506,17 @@ float CBaseMonster::ChangeYaw( int yawSpeed )
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ideal = pev->ideal_yaw;
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if( current != ideal )
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{
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#ifdef MONSTER_YAWSPEED_FIX
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float delta = gpGlobals->time - m_flLastYawTime;
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if( delta > 0.25 )
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delta = 0.25;
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if( monsteryawspeedfix.value )
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{
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float delta;
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delta = Q_min( gpGlobals->time - m_flLastYawTime, 0.25f );
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speed = (float)yawSpeed * delta * 2;
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}
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else
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speed = (float)yawSpeed * gpGlobals->frametime * 10;
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speed = (float)yawSpeed * delta * 2;
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#else
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speed = (float)yawSpeed * gpGlobals->frametime * 10;
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#endif
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move = ideal - current;
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if( ideal > current )
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@ -2560,9 +2560,7 @@ float CBaseMonster::ChangeYaw( int yawSpeed )
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else
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move = 0;
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#ifdef MONSTER_YAWSPEED_FIX
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m_flLastYawTime = gpGlobals->time;
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#endif
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return move;
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}
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1
wscript
1
wscript
@ -275,7 +275,6 @@ def configure(conf):
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conf.define('CROWBAR_DELAY_FIX', False)
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conf.define('CROWBAR_FIX_RAPID_CROWBAR', False)
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conf.define('GAUSS_OVERCHARGE_FIX', False)
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conf.define('MONSTER_YAWSPEED_FIX', False)
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if conf.env.DEST_OS == 'android' or conf.options.ENABLE_MOD_HACKS:
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conf.define('MOBILE_HACKS', '1')
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