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https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 09:57:21 +01:00
Deactivate satchels on disconnect.
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parent
98a562c20e
commit
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@ -110,14 +110,12 @@ void ClientDisconnect( edict_t *pEntity )
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WRITE_STRING( text );
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MESSAGE_END();
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CSound *pSound;
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pSound = CSoundEnt::SoundPointerForIndex( CSoundEnt::ClientSoundIndex( pEntity ) );
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CSound *pSound = CSoundEnt::SoundPointerForIndex( CSoundEnt::ClientSoundIndex( pEntity ) );
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// since this client isn't around to think anymore, reset their sound.
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if( pSound )
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{
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// since this client isn't around to think anymore, reset their sound.
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if( pSound )
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{
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pSound->Reset();
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}
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pSound->Reset();
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}
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// since the edict doesn't get deleted, fix it so it doesn't interfere.
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@ -125,6 +123,12 @@ void ClientDisconnect( edict_t *pEntity )
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pEntity->v.solid = SOLID_NOT;// nonsolid
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UTIL_SetOrigin( &pEntity->v, pEntity->v.origin );
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CBasePlayer *pl = (CBasePlayer *)CBaseEntity::Instance( pEntity );
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if( pl->HasNamedPlayerItem( "weapon_satchel" ) )
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{
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DeactivateSatchels( pl );
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}
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g_pGameRules->ClientDisconnected( pEntity );
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}
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