Merge branch 'master' into hl_urbicide

This commit is contained in:
Andrey Akhmichin 2024-01-16 12:23:53 +05:00
commit 499098e6c9
86 changed files with 1354 additions and 2013 deletions

View File

@ -52,13 +52,13 @@ jobs:
- name: Build on Linux
if: startsWith(matrix.os, 'ubuntu')
run: |
schroot --chroot steamrt_scout_i386 -- cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DCMAKE_INSTALL_PREFIX="$PWD/dist"
schroot --chroot steamrt_scout_i386 -- cmake -DCMAKE_BUILD_TYPE=Release -DPOLLY=ON -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DCMAKE_INSTALL_PREFIX="$PWD/dist"
schroot --chroot steamrt_scout_i386 -- cmake --build build --target all
schroot --chroot steamrt_scout_i386 -- cmake --build build --target install
- name: Build on Linux with vgui
if: startsWith(matrix.os, 'ubuntu') && startsWith(matrix.cc, 'gcc')
run: |
schroot --chroot steamrt_scout_i386 -- cmake -B build-vgui -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DUSE_VGUI=ON -DCMAKE_INSTALL_PREFIX="$PWD/dist-vgui"
schroot --chroot steamrt_scout_i386 -- cmake -DCMAKE_BUILD_TYPE=Release -DPOLLY=ON -B build-vgui -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DUSE_VGUI=ON -DCMAKE_INSTALL_PREFIX="$PWD/dist-vgui"
cp vgui_support/vgui-dev/lib/vgui.so build-vgui/cl_dll
schroot --chroot steamrt_scout_i386 -- cmake --build build-vgui --target all
schroot --chroot steamrt_scout_i386 -- cmake --build build-vgui --target install

10
.gitignore vendored
View File

@ -29,3 +29,13 @@ CMakeSettings.json
CMakeFiles
CMakeCache.txt
Makefile
# Android Studio/Gradle
.gradle/
.externalNativeBuild
.cxx/
.idea/
local.properties
.project
.classpath
.settings

View File

@ -20,7 +20,8 @@
# SOFTWARE.
#
cmake_minimum_required(VERSION 2.8.12)
# 3.9 added captures in if(MATCHES)
cmake_minimum_required(VERSION 3.9)
if(NOT ${CMAKE_VERSION} VERSION_LESS "3.15.0")
cmake_policy(SET CMP0091 NEW)
@ -32,6 +33,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
include(CheckIncludeFile)
include(CheckCSourceCompiles)
include(VSForceXPToolchain) # Force XP toolchain for Visual Studio
include(CheckIPOSupported)
project (HLSDK-PORTABLE)
@ -45,41 +47,67 @@ option(USE_NOVGUI_SCOREBOARD "Prefer non-VGUI Scoreboard when USE_VGUI is enable
option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
option(BUILD_CLIENT "Build client dll" ON)
option(BUILD_SERVER "Build server dll" ON)
option(POLLY "Enable pollyhedral optimization" OFF)
if (CMAKE_SIZEOF_VOID_P EQUAL 4 OR
if(CMAKE_SIZEOF_VOID_P EQUAL 4 OR
((WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
AND (CMAKE_SYSTEM_PROCESSOR STREQUAL "x64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "X64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "amd64")))
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "X86_64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "amd64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "AMD64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "EM64T")))
option(64BIT "Disable auto -m32 appending to compiler flags" OFF)
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" ON)
else()
option(64BIT "Disable auto -m32 appending to compiler flags" ON)
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
endif()
option(BARNACLE_FIX_VISIBILITY "Enable barnacle tongue length fix" ON)
option(CLIENT_WEAPONS "Enable client local weapons prediction" ON)
option(CROWBAR_IDLE_ANIM "Enable crowbar idle animation" ON)
option(CROWBAR_DELAY_FIX "Enable crowbar attack delay fix" ON)
option(CROWBAR_FIX_RAPID_CROWBAR "Enable rapid crowbar fix" ON)
option(GAUSS_OVERCHARGE_FIX "Enable gauss overcharge fix" ON)
option(TRIPMINE_BEAM_DUPLICATION_FIX "Enable fix of tripmine beam duplication on level transition" ON)
option(HANDGRENADE_DEPLOY_FIX "Enable handgrenade deploy animation fix after finishing a throw" ON)
option(WEAPONS_ANIMATION_TIMES_FIX "Enable animation times fix for some weapons" ON)
option(OEM_BUILD "Enable OEM Build" OFF)
option(HLDEMO_BUILD "Enable Demo Build" OFF)
set(GAMEDIR "hl_urbicide" CACHE STRING "Gamedir path")
set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for PC platforms")
message(STATUS "Half-Life: Urbicide")
# It seems CMAKE_SYSTEM_PROCESSOR parameter completely useless for APPLE platform,
# so may need to set options here manually.
if((WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
AND (((CMAKE_SYSTEM_PROCESSOR STREQUAL "x64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "X64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "X86_64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "amd64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "AMD64"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "EM64T") AND NOT 64BIT)
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "x86"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "X86"
OR CMAKE_SYSTEM_PROCESSOR STREQUAL "i386"))
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" ON)
else()
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
endif()
#-----------------
# MAIN BUILD CODE \
###################\
file(STRINGS "mod_options.txt" MOD_OPTIONS_STRINGS REGEX "^([A-Za-z0-9_]+)=([A-Za-z0-9_]+)\ \#\ (.*)$")
foreach(LINE IN LISTS MOD_OPTIONS_STRINGS)
# file() itself doesn't populate CMAKE_MATCH_<n>, so
# reparse the string
if(${LINE} MATCHES "^([A-Za-z0-9_]+)=([A-Za-z0-9_]+)\ \#\ (.*)$")
# detect boolean options
if(${CMAKE_MATCH_2} STREQUAL "ON" OR ${CMAKE_MATCH_2} STREQUAL "OFF")
option(${CMAKE_MATCH_1} "${CMAKE_MATCH_3}" ${CMAKE_MATCH_2})
# let's check it here as well
if(${CMAKE_MATCH_1})
message(STATUS ${CMAKE_MATCH_3} " is enabled")
add_definitions(-D${CMAKE_MATCH_1})
else()
message(STATUS ${CMAKE_MATCH_3} " is disabled")
endif()
else()
set(${CMAKE_MATCH_1} "${CMAKE_MATCH_2}" CACHE STRING "${CMAKE_MATCH_3}")
endif()
endif()
endforeach()
if(HLDEMO_BUILD AND OEM_BUILD)
message(FATAL_ERROR "Don't mix Demo and OEM builds!")
endif()
@ -109,76 +137,11 @@ else()
message(STATUS "Building for 32 Bit")
endif()
if(CLIENT_WEAPONS)
message(STATUS "Client weapons enabled.")
add_definitions(-DCLIENT_WEAPONS)
endif()
if(BARNACLE_FIX_VISIBILITY)
message(STATUS "Barnacle tongue fix enabled")
add_definitions(-DBARNACLE_FIX_VISIBILITY)
endif()
if(CROWBAR_IDLE_ANIM)
message(STATUS "Crowbar idle animation enabled")
add_definitions(-DCROWBAR_IDLE_ANIM)
endif()
if(CROWBAR_DELAY_FIX)
message(STATUS "Crowbar attack delay fix enabled")
add_definitions(-DCROWBAR_DELAY_FIX)
endif()
if(CROWBAR_FIX_RAPID_CROWBAR)
message(STATUS "Rapid crowbar fix enabled")
add_definitions(-DCROWBAR_FIX_RAPID_CROWBAR)
endif()
if(GAUSS_OVERCHARGE_FIX)
message(STATUS "Gauss overcharge fix enabled")
add_definitions(-DGAUSS_OVERCHARGE_FIX)
endif()
if(TRIPMINE_BEAM_DUPLICATION_FIX)
message(STATUS "Tripmine beam duplication fix enabled")
add_definitions(-DTRIPMINE_BEAM_DUPLICATION_FIX)
endif()
if(HANDGRENADE_DEPLOY_FIX)
message(STATUS "Handgrenade deploy animation fix enabled")
add_definitions(-DHANDGRENADE_DEPLOY_FIX)
endif()
if(WEAPONS_ANIMATION_TIMES_FIX)
message(STATUS "Weapons animation times fix enabled")
add_definitions(-DWEAPONS_ANIMATION_TIMES_FIX)
endif()
if(OEM_BUILD)
message(STATUS "OEM build enabled")
add_definitions(-DOEM_BUILD)
endif()
if(HLDEMO_BUILD)
message(STATUS "Demo build enabled")
add_definitions(-DHLDEMO_BUILD)
endif()
if (MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--add-stdcall-alias")
endif()
# add_compile_options for older cmake versions
if(${CMAKE_VERSION} VERSION_LESS "3.0.2")
macro(add_compile_options)
set(list_var "${ARGV}")
foreach(arg IN LISTS list_var)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}")
endforeach()
endmacro()
endif()
if(NOT MSVC)
#add_compile_options(-Wempty-body) # GCC/Clang flag
add_compile_options(-Wreturn-type) # GCC/Clang flag
@ -190,6 +153,13 @@ if(VITA)
add_compile_options(-fno-use-cxa-atexit)
endif()
check_ipo_supported(RESULT HAVE_LTO OUTPUT LTO_ERROR)
if(HAVE_LTO)
message(STATUS "IPO / LTO enabled")
else()
message(STATUS "IPO / LTO not supported: <${LTO_ERROR}>")
endif()
check_include_file("tgmath.h" HAVE_TGMATH_H)
if(HAVE_TGMATH_H)
if(NOT MSVC)
@ -216,3 +186,11 @@ endif()
if(NOT BUILD_SERVER AND NOT BUILD_CLIENT)
message(FATAL_ERROR "Nothing to build")
endif()
if(POLLY)
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_options(-mllvm -polly)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_compile_options(-fgraphite-identity -floop-interchange -floop-block)
endif()
endif()

View File

@ -80,7 +80,7 @@ git clone --recursive https://github.com/FWGS/hlsdk-portable
### Prerequisites
Install and run [Visual Studio Installer](https://visualstudio.microsoft.com/downloads/). The installer allows you to choose specific components. Select `Desktop development with C++`. You can untick everything you don't need in Installation details, but you must keep `MSVC` ticked. You may also keep `C++ CMake tools for Windows` ticked as you'll need **cmake**. Alternatively you can install **cmake** from the [cmake.org](https://cmake.org/download/) and during installation tick *Add to the PATH...*.
Install and run [Visual Studio Installer](https://visualstudio.microsoft.com/downloads/). The installer allows you to choose specific components. Select `Desktop development with C++`. You can untick everything you don't need in Installation details, but you must keep `MSVC` and corresponding Windows SDK (e.g. Windows 10 SDK or Windows 11 SDK) ticked. You may also keep `C++ CMake tools for Windows` ticked as you'll need **cmake**. Alternatively you can install **cmake** from the [cmake.org](https://cmake.org/download/) and during installation tick *Add to the PATH...*.
### Opening command prompt
@ -164,7 +164,7 @@ sudo ./setup_chroot.sh --i386 --tarball ./com.valvesoftware.SteamRuntime.Sdk-i38
Now you can use cmake and make prepending the commands with `schroot --chroot steamrt_scout_i386 --`:
```
schroot --chroot steamrt_scout_i386 -- cmake -B build-in-steamrt -S .
schroot --chroot steamrt_scout_i386 -- cmake -DCMAKE_BUILD_TYPE=Release -B build-in-steamrt -S .
schroot --chroot steamrt_scout_i386 -- cmake --build build-in-steamrt
```
@ -180,13 +180,20 @@ sudo apt install cmake build-essential gcc-multilib g++-multilib libsdl2-dev:i38
### Building
```
cmake -B build -S .
cmake -DCMAKE_BUILD_TYPE=Release -B build -S .
cmake --build build
```
Note that the libraries built this way might be not compatible with Steam Half-Life. If you have such issue you can configure it to build statically with c++ and gcc libraries:
```
cmake .. -DCMAKE_C_FLAGS="-static-libstdc++ -static-libgcc"
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc" -B build -S .
cmake --build build
```
Alternatively, you can avoid libstdc++/libgcc_s linking using small libsupc++ library and optimization build flags instead(Really just set Release build type and set C compiler as C++ compiler):
```
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=cc -B build -S .
cmake --build build
```
To ensure portability it's still better to build using Steam Runtime or another chroot of some older distro.
@ -229,13 +236,36 @@ Insert your actual user name in place of `yourusername`.
Prepend any make or cmake call with `schroot -c jessie --`:
```
schroot --chroot jessie -- cmake -B build-in-chroot -S .
schroot --chroot jessie -- cmake -DCMAKE_BUILD_TYPE=Release -B build-in-chroot -S .
schroot --chroot jessie -- cmake --build build-in-chroot
```
## Android
1. Set up [Android Studio/Android SDK](https://developer.android.com/studio).
TODO
### Android Studio
Open the project located in the `android` folder and build.
### Command-line
```
cd android
./gradlew assembleRelease
```
### Customizing the build
settings.gradle:
* **rootProject.name** - project name displayed in Android Studio (optional).
app/build.gradle:
* **android->namespace** and **android->defaultConfig->applicationId** - set both to desired package name.
* **getBuildNum** function - set **releaseDate** variable as desired.
app/java/su/xash/hlsdk/MainActivity.java:
* **.putExtra("gamedir", ...)** - set desired gamedir.
src/main/AndroidManifest.xml:
* **application->android:label** - set desired application name.
* **su.xash.engine.gamedir** value - set to same as above.
## Nintendo Switch
@ -307,7 +337,13 @@ Install C and C++ compilers (like gcc or clang), cmake and make.
### Building
```
cmake -B build -S .
cmake -DCMAKE_BUILD_TYPE=Release -B build -S .
cmake --build build
```
Force 64-bit build:
```
cmake -DCMAKE_BUILD_TYPE=Release -D64BIT=1 -B build -S .
cmake --build build
```
@ -316,15 +352,22 @@ cmake --build build
To use waf, you need to install python (2.7 minimum)
```
(./waf configure -T release)
(./waf)
./waf configure -T release
./waf
```
Force 64-bit build:
```
./waf configure -T release -8
./waf
```
## Build options
Some useful build options that can be set during the cmake step.
* **GOLDSOURCE_SUPPORT** - allows to turn off/on the support for GoldSource input. Set to **ON** by default on Windows and Linux, **OFF** on other platforms.
* **GOLDSOURCE_SUPPORT** - allows to turn off/on the support for GoldSource input. Set to **ON** by default on x86 Windows and x86 Linux, **OFF** on other platforms.
* **64BIT** - allows to turn off/on 64-bit build. Set to **OFF** by default on x86_64 Windows, x86_64 Linux and 32-bit platforms, **ON** on other 64-bit platforms.
* **USE_VGUI** - whether to use VGUI library. **OFF** by default. You need to init `vgui_support` submodule in order to build with VGUI.
This list is incomplete. Look at `CMakeLists.txt` to see all available options.

73
android/app/build.gradle Normal file
View File

@ -0,0 +1,73 @@
import java.time.LocalDateTime
import java.time.Month
import java.time.temporal.ChronoUnit
apply plugin: 'com.android.application'
android {
ndkVersion '26.1.10909125'
namespace 'com.example.hlsdk'
defaultConfig {
applicationId 'com.example.hlsdk'
versionName '1.0'
versionCode getBuildNum()
minSdkVersion 3
targetSdk 34
compileSdk 34
externalNativeBuild {
cmake {
arguments '-DPOLLY=ON'
}
}
}
externalNativeBuild {
cmake {
version '3.22.1'
path file('../../CMakeLists.txt')
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
buildTypes {
debug {
minifyEnabled false
shrinkResources false
debuggable true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt'
}
release {
minifyEnabled false
shrinkResources false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt'
}
}
lint {
abortOnError false
}
androidResources {
noCompress += ''
}
packagingOptions {
jniLibs {
useLegacyPackaging = true
}
}
}
static def getBuildNum() {
LocalDateTime now = LocalDateTime.now()
LocalDateTime releaseDate = LocalDateTime.of(2023, Month.DECEMBER, 28, 0, 0, 0)
int qBuildNum = releaseDate.until(now, ChronoUnit.DAYS)
int minuteOfDay = now.getHour() * 60 + now.getMinute()
return qBuildNum * 10000 + minuteOfDay
}

View File

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<application
android:forceQueryable="true"
android:icon="@android:mipmap/sym_def_app_icon"
android:label="hlsdk-portable"
tools:targetApi="r">
<meta-data
android:name="su.xash.engine.gamedir"
android:value="valve" />
<activity
android:name="su.xash.hlsdk.MainActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="su.xash.engine.MOD" />
</intent-filter>
</activity>
</application>
<queries>
<package android:name="su.xash.engine" />
<package android:name="su.xash.engine.test" />
</queries>
</manifest>

View File

@ -0,0 +1,37 @@
package su.xash.hlsdk;
import android.app.Activity;
import android.content.ComponentName;
import android.content.Intent;
import android.content.pm.PackageManager;
import android.net.Uri;
import android.os.Bundle;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
String pkg = "su.xash.engine.test";
try {
getPackageManager().getPackageInfo(pkg, 0);
} catch (PackageManager.NameNotFoundException e) {
try {
pkg = "su.xash.engine";
getPackageManager().getPackageInfo(pkg, 0);
} catch (PackageManager.NameNotFoundException ex) {
startActivity(new Intent(Intent.ACTION_VIEW, Uri.parse("market://details?id=su.xash.engine")).setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_CLEAR_TASK));
finish();
return;
}
}
startActivity(new Intent().setComponent(new ComponentName(pkg, "su.xash.engine.XashActivity"))
.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_CLEAR_TASK)
.putExtra("gamedir", "valve")
.putExtra("gamelibdir", getApplicationInfo().nativeLibraryDir)
.putExtra("package", getPackageName()));
finish();
}
}

17
android/build.gradle Normal file
View File

@ -0,0 +1,17 @@
buildscript {
repositories {
mavenCentral()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.2.0'
}
}
allprojects {
repositories {
mavenCentral()
google()
}
}

21
android/gradle.properties Normal file
View File

@ -0,0 +1,21 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxPermSize=256m
org.gradle.jvmargs=-Xmx2048m -XX:MaxMetaspaceSize=384m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# android.useDeprecatedNdk=true
android.enableJetifier=true
android.useAndroidX=true

Binary file not shown.

View File

@ -0,0 +1,6 @@
#Thu Dec 28 14:36:02 EET 2023
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.5-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

160
android/gradlew vendored Executable file
View File

@ -0,0 +1,160 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

90
android/gradlew.bat vendored Normal file
View File

@ -0,0 +1,90 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

3
android/settings.gradle Normal file
View File

@ -0,0 +1,3 @@
include ':app'
rootProject.name = 'hlsdk-portable'

View File

@ -20,7 +20,7 @@
# SOFTWARE.
#
cmake_minimum_required(VERSION 2.8.12)
cmake_minimum_required(VERSION 3.9)
project (CLDLL)
set (CLDLL_LIBRARY client)
@ -29,13 +29,25 @@ add_definitions(-DCLIENT_DLL)
if(NOT MSVC)
add_compile_options(-fno-exceptions) # GCC/Clang flag
add_compile_options(-Wno-write-strings) # GCC/Clang flag
add_compile_options(-fno-rtti) # GCC/Clang flag
add_compile_options(-fvisibility=hidden) # GCC/Clang flag
add_definitions(-D_LINUX -DLINUX) # It seems enough for all non-Win32 systems
add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp)
if(NOT MINGW)
add_definitions(-D_snprintf=snprintf -D_vsnprintf=vsnprintf)
endif()
if(CMAKE_BUILD_TYPE MATCHES "Release"
OR (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo"
AND CMAKE_SYSTEM_NAME STREQUAL "Android"))
add_compile_options(-fno-unwind-tables -fno-asynchronous-unwind-tables) # GCC/Clang flag
add_compile_options(-fomit-frame-pointer) # GCC/Clang flag
add_compile_options(-ftree-vectorize) # GCC/Clang flag
add_compile_options(-funsafe-math-optimizations) # GCC/Clang flag
if(CMAKE_SYSTEM_NAME STREQUAL "Android")
add_compile_options(-O3 -DNDEBUG) # gradle compiles release builds with RelWithDebInfo(-O2 -g) and strips debug symbols.
target_link_options(${CLDLL_LIBRARY} PUBLIC "LINKER:-O3")
endif()
endif()
else()
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
endif()
@ -208,8 +220,16 @@ if(MSVC)
set_property(TARGET ${CLDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
if(HAVE_LTO)
set_property(TARGET ${CLDLL_LIBRARY} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
install( TARGETS ${CLDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE )
add_custom_command(TARGET ${CLDLL_LIBRARY}
POST_BUILD DEPENDS ${CLDLL_LIBRARY}
COMMAND $<$<CONFIG:release>:${CMAKE_STRIP}> -s $<TARGET_FILE:${CLDLL_LIBRARY}>)

View File

@ -73,7 +73,7 @@ int CHudMOTD::Draw( float fTime )
//bool bScroll;
// find the top of where the MOTD should be drawn, so the whole thing is centered in the screen
int ypos = ( ScreenHeight - LINE_HEIGHT * m_iLines ) / 2; // shift it up slightly
char *ch = m_szMOTD;
unsigned char *ch = (unsigned char*)m_szMOTD;
int xpos = ( ScreenWidth - gHUD.m_scrinfo.charWidths['M'] * m_iMaxLength ) / 2;
if( xpos < 30 )
xpos = 30;
@ -95,11 +95,13 @@ int CHudMOTD::Draw( float fTime )
gHUD.DrawDarkRectangle( xpos - 5, ypos_r - 5, xmax - xpos + 10, height + 10 );
while( *ch )
{
char *next_line;
int line_length = 0; // count the length of the current line
unsigned char *next_line;
for( next_line = ch; *next_line != '\n' && *next_line != 0; next_line++ )
line_length += gHUD.m_scrinfo.charWidths[*next_line];
char *top = next_line;
;
// int line_length = 0; // count the length of the current line
// for( next_line = ch; *next_line != '\n' && *next_line != 0; next_line++ )
// line_length += gHUD.m_scrinfo.charWidths[*next_line];
unsigned char *top = next_line;
if( *top == '\n' )
*top = 0;
else
@ -107,7 +109,7 @@ int CHudMOTD::Draw( float fTime )
// find where to start drawing the line
if( ( ypos > ROW_RANGE_MIN ) && ( ypos + LINE_HEIGHT <= ypos_r + height ) )
DrawUtfString( xpos, ypos, xmax, ch, 255, 180, 0 );
DrawUtfString( xpos, ypos, xmax, (const char*)ch, 255, 180, 0 );
ypos += LINE_HEIGHT;

View File

@ -28,7 +28,7 @@
#include "vgui_TeamFortressViewport.h"
#endif
#if GOLDSOURCE_SUPPORT && (_WIN32 || __linux__ || __APPLE__) && (__i386 || _M_IX86)
#if GOLDSOURCE_SUPPORT && (XASH_WIN32 || XASH_LINUX || XASH_APPLE) && XASH_X86
#define USE_FAKE_VGUI !USE_VGUI
#if USE_FAKE_VGUI
#include "VGUI_Panel.h"
@ -50,20 +50,10 @@ TeamFortressViewport *gViewPort = NULL;
#endif
mobile_engfuncs_t *gMobileEngfuncs = NULL;
extern "C" int g_bhopcap;
void InitInput( void );
void EV_HookEvents( void );
void IN_Commands( void );
int __MsgFunc_Bhopcap( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pbuf, iSize );
g_bhopcap = READ_BYTE();
return 1;
}
/*
==========================
Initialize
@ -299,8 +289,6 @@ void DLLEXPORT HUD_Init( void )
#if USE_VGUI
Scheme_Init();
#endif
gEngfuncs.pfnHookUserMsg( "Bhopcap", __MsgFunc_Bhopcap );
}
/*

View File

@ -28,6 +28,7 @@
#pragma once
#if !defined(CL_DLL_H)
#define CL_DLL_H
#include "build.h"
typedef unsigned char byte;
typedef unsigned short word;
typedef float vec_t;
@ -39,7 +40,7 @@ typedef float vec_t;
#include "../engine/cdll_int.h"
#include "../dlls/cdll_dll.h"
#if !_WIN32
#if !XASH_WIN32
#define _cdecl
#endif
#include "exportdef.h"
@ -49,9 +50,6 @@ typedef float vec_t;
#else
#include <math.h>
#endif
#if __LP64__ || __LLP64__ || _WIN64 || (__x86_64__ && !__ILP32__) || _M_X64 || __ia64 || _M_IA64 || __aarch64__ || __powerpc64__
#define XASH_64BIT 1
#endif
extern cl_enginefunc_t gEngfuncs;
#include "../engine/mobility_int.h"

View File

@ -166,7 +166,8 @@ void VectorScale( const float *in, float scale, float *out );
float VectorNormalize( float *v );
void VectorInverse( float *v );
extern vec3_t vec3_origin;
// extern vec3_t vec3_origin;
extern float vec3_origin[3];
// disable 'possible loss of data converting float to int' warning message
#pragma warning( disable: 4244 )

View File

@ -420,7 +420,7 @@ void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int
gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
tracer = EV_HLDM_CheckTracer( idx, vecSrc, tr.endpos, forward, right, iBulletType, iTracerFreq, tracerCount );
@ -883,7 +883,7 @@ void EV_FireGauss( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_STUDIO_BOX, -1, &tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_NORMAL, -1, &tr );
gEngfuncs.pEventAPI->EV_PopPMStates();
@ -1004,14 +1004,14 @@ void EV_FireGauss( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_STUDIO_BOX, -1, &beam_tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_NORMAL, -1, &beam_tr );
if( !beam_tr.allsolid )
{
vec3_t delta;
// trace backwards to find exit point
gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_STUDIO_BOX, -1, &beam_tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_NORMAL, -1, &beam_tr );
VectorSubtract( beam_tr.endpos, tr.endpos, delta );
@ -1214,7 +1214,7 @@ void EV_FireCrossbow2( event_args_t *args )
// Now add in all of the players.
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
//We hit something
if( tr.fraction < 1.0f )
@ -1450,7 +1450,7 @@ void EV_EgonFire( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
gEngfuncs.pEventAPI->EV_PopPMStates();

View File

@ -15,7 +15,7 @@
#include "camera.h"
#include "in_defs.h"
#if _WIN32
#if XASH_WIN32
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define WIN32_EXTRA_LEAN
#define HSPRITE WINDOWS_HSPRITE

View File

@ -23,7 +23,7 @@
#include "keydefs.h"
#include "view.h"
#if !_WIN32
#if !XASH_WIN32
#define USE_SDL2 1
#endif
@ -114,7 +114,7 @@ static SDLFunction sdlFunctions[] = {
};
#endif
#if _WIN32
#if XASH_WIN32
#include <process.h>
#else
typedef unsigned int DWORD;
@ -149,7 +149,7 @@ extern cvar_t *cl_forwardspeed;
extern cvar_t *cl_pitchspeed;
extern cvar_t *cl_movespeedkey;
#if _WIN32
#if XASH_WIN32
static cvar_t* m_rawinput = NULL;
static double s_flRawInputUpdateTime = 0.0f;
static bool m_bRawInput = false;
@ -157,7 +157,7 @@ static bool m_bMouseThread = false;
bool isMouseRelative = false;
#endif
#if _WIN32
#if XASH_WIN32
#include "progdefs.h"
#endif
@ -184,7 +184,7 @@ static cvar_t *m_customaccel_max;
//Mouse move is raised to this power before being scaled by scale factor
static cvar_t *m_customaccel_exponent;
#if _WIN32
#if XASH_WIN32
// if threaded mouse is enabled then the time to sleep between polls
static cvar_t *m_mousethread_sleep;
#endif
@ -218,7 +218,7 @@ enum _ControlList
AxisTurn
};
#if !USE_SDL2 && _WIN32
#if !USE_SDL2 && XASH_WIN32
DWORD dwAxisFlags[JOY_MAX_AXES] =
{
JOY_RETURNX,
@ -234,7 +234,7 @@ DWORD dwAxisMap[ JOY_MAX_AXES ];
DWORD dwControlMap[ JOY_MAX_AXES ];
#if USE_SDL2
int pdwRawValue[ JOY_MAX_AXES ];
#elif _WIN32
#elif XASH_WIN32
PDWORD pdwRawValue[ JOY_MAX_AXES ];
#endif
DWORD joy_oldbuttonstate, joy_oldpovstate;
@ -244,7 +244,7 @@ DWORD joy_numbuttons;
#if USE_SDL2
SDL_GameController *s_pJoystick = NULL;
#elif _WIN32
#elif XASH_WIN32
DWORD joy_flags;
static JOYINFOEX ji;
#endif
@ -276,7 +276,7 @@ cvar_t *joy_wwhack2;
int joy_avail, joy_advancedinit, joy_haspov;
#if _WIN32
#if XASH_WIN32
unsigned int s_hMouseThreadId = 0;
HANDLE s_hMouseThread = 0;
HANDLE s_hMouseQuitEvent = 0;
@ -300,7 +300,7 @@ void Force_CenterView_f (void)
}
}
#if _WIN32
#if XASH_WIN32
LONG mouseThreadActive = 0;
LONG mouseThreadCenterX = 0;
@ -382,7 +382,7 @@ void IN_SetMouseMode(bool enable)
if(enable)
{
#if _WIN32
#if XASH_WIN32
if (mouseparmsvalid)
restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
@ -402,7 +402,7 @@ void IN_SetMouseMode(bool enable)
}
else
{
#if _WIN32
#if XASH_WIN32
if(isMouseRelative)
{
#if USE_SDL2
@ -423,7 +423,7 @@ void IN_SetMouseMode(bool enable)
void IN_SetVisibleMouse(bool visible)
{
#if _WIN32
#if XASH_WIN32
bool lockEntered = MouseThread_ActiveLock_Enter();
#endif
@ -431,7 +431,7 @@ void IN_SetVisibleMouse(bool visible)
IN_SetMouseMode(!visible);
#if _WIN32
#if XASH_WIN32
UpdateMouseThreadActive();
if(lockEntered) MouseThread_ActiveLock_Exit();
#endif
@ -448,7 +448,7 @@ void GoldSourceInput::IN_ActivateMouse (void)
{
if (mouseinitialized)
{
#if _WIN32
#if XASH_WIN32
bool lockEntered = MouseThread_ActiveLock_Enter();
#endif
@ -456,7 +456,7 @@ void GoldSourceInput::IN_ActivateMouse (void)
mouseactive = 1;
#if _WIN32
#if XASH_WIN32
UpdateMouseThreadActive();
if(lockEntered) MouseThread_ActiveLock_Exit();
#endif
@ -476,7 +476,7 @@ void GoldSourceInput::IN_DeactivateMouse (void)
{
if (mouseinitialized)
{
#if _WIN32
#if XASH_WIN32
bool lockEntered = MouseThread_ActiveLock_Enter();
#endif
@ -484,7 +484,7 @@ void GoldSourceInput::IN_DeactivateMouse (void)
mouseactive = 0;
#if _WIN32
#if XASH_WIN32
UpdateMouseThreadActive();
if(lockEntered) MouseThread_ActiveLock_Exit();
#endif
@ -502,7 +502,7 @@ void GoldSourceInput::IN_StartupMouse (void)
return;
mouseinitialized = 1;
#if _WIN32
#if XASH_WIN32
mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0);
if (mouseparmsvalid)
@ -537,7 +537,7 @@ void GoldSourceInput::IN_Shutdown (void)
{
IN_DeactivateMouse ();
#if _WIN32
#if XASH_WIN32
if ( s_hMouseQuitEvent )
{
SetEvent( s_hMouseQuitEvent );
@ -597,7 +597,7 @@ FIXME: Call through to engine?
void IN_ResetMouse( void )
{
// no work to do in SDL
#if _WIN32
#if XASH_WIN32
// reset only if mouse is active and not in visible mode:
if(mouseactive && !iVisibleMouse && gEngfuncs.GetWindowCenterX && gEngfuncs.GetWindowCenterY)
{
@ -712,7 +712,7 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)
if(active)
{
int deltaX, deltaY;
#if _WIN32
#if XASH_WIN32
if ( !m_bRawInput )
{
if ( m_bMouseThread )
@ -746,7 +746,7 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)
#endif
}
#if _WIN32
#if XASH_WIN32
if ( !m_bRawInput )
{
if ( m_bMouseThread )
@ -771,7 +771,7 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)
my_accum = 0;
// reset mouse position if required, so there is room to move:
#if _WIN32
#if XASH_WIN32
// do not reset if mousethread would do it:
if ( m_bRawInput || !m_bMouseThread )
#else
@ -779,7 +779,7 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)
#endif
IN_ResetMouse();
#if _WIN32
#if XASH_WIN32
// update m_bRawInput occasionally:
const float currentTime = gEngfuncs.GetClientTime();
if ( currentTime - s_flRawInputUpdateTime > 1.0f || s_flRawInputUpdateTime == 0.0f )
@ -929,7 +929,7 @@ void GoldSourceInput::IN_Accumulate (void)
{
if (mouseactive)
{
#if _WIN32
#if XASH_WIN32
if ( !m_bRawInput )
{
if ( !m_bMouseThread )
@ -957,7 +957,7 @@ void GoldSourceInput::IN_Accumulate (void)
}
// force the mouse to the center, so there's room to move
#if _WIN32
#if XASH_WIN32
// do not reset if mousethread would do it:
if ( m_bRawInput || !m_bMouseThread )
#else
@ -1030,7 +1030,7 @@ void IN_StartupJoystick (void)
{
gEngfuncs.Con_DPrintf ("joystick not found -- driver not present\n\n");
}
#elif _WIN32
#elif XASH_WIN32
int numdevs;
JOYCAPS jc;
MMRESULT mmr;
@ -1102,7 +1102,7 @@ int RawValuePointer (int axis)
}
}
#elif _WIN32
#elif XASH_WIN32
PDWORD RawValuePointer (int axis)
{
switch (axis)
@ -1185,7 +1185,7 @@ void Joy_AdvancedUpdate_f (void)
dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
}
#if !USE_SDL2 && _WIN32
#if !USE_SDL2 && XASH_WIN32
// compute the axes to collect from DirectInput
joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
for (i = 0; i < JOY_MAX_AXES; i++)
@ -1231,7 +1231,7 @@ void GoldSourceInput::IN_Commands (void)
{
pdwRawValue[i] = RawValuePointer(i);
}
#elif _WIN32
#elif XASH_WIN32
buttonstate = ji.dwButtons;
#endif
@ -1257,7 +1257,7 @@ void GoldSourceInput::IN_Commands (void)
// this avoids any potential problems related to moving from one
// direction to another without going through the center position
povstate = 0;
#if !USE_SDL2 && _WIN32
#if !USE_SDL2 && XASH_WIN32
if(ji.dwPOV != JOY_POVCENTERED)
{
if (ji.dwPOV == JOY_POVFORWARD)
@ -1298,7 +1298,7 @@ int IN_ReadJoystick (void)
#if USE_SDL2
safe_pfnSDL_JoystickUpdate();
return 1;
#elif _WIN32
#elif XASH_WIN32
memset (&ji, 0, sizeof(ji));
ji.dwSize = sizeof(ji);
ji.dwFlags = joy_flags;
@ -1377,7 +1377,7 @@ void IN_JoyMove ( float frametime, usercmd_t *cmd )
// get the floating point zero-centered, potentially-inverted data for the current axis
#if USE_SDL2
fAxisValue = (float)pdwRawValue[i];
#elif _WIN32
#elif XASH_WIN32
fAxisValue = (float) *pdwRawValue[i];
fAxisValue -= 32768.0;
#endif
@ -1571,7 +1571,7 @@ void GoldSourceInput::IN_Init (void)
m_customaccel_max = gEngfuncs.pfnRegisterVariable ( "m_customaccel_max", "0", FCVAR_ARCHIVE );
m_customaccel_exponent = gEngfuncs.pfnRegisterVariable ( "m_customaccel_exponent", "1", FCVAR_ARCHIVE );
#if _WIN32
#if XASH_WIN32
m_rawinput = gEngfuncs.pfnGetCvarPointer("m_rawinput");
m_bRawInput = m_rawinput && m_rawinput->value != 0;
m_bMouseThread = gEngfuncs.CheckParm ("-mousethread", NULL ) != NULL;
@ -1603,7 +1603,7 @@ void GoldSourceInput::IN_Init (void)
#endif
#if USE_SDL2
#if __APPLE__
#if XASH_APPLE
#define SDL2_FULL_LIBNAME "libsdl2-2.0.0.dylib"
#else
#define SDL2_FULL_LIBNAME "libSDL2-2.0.so.0"

View File

@ -1,7 +1,4 @@
#pragma once
#include "build.h"
#if !defined(INPUT_MOUSE_H)
#define INPUT_MOUSE_H
#include "cl_dll.h"
@ -51,7 +48,7 @@ protected:
#if GOLDSOURCE_SUPPORT && ( XASH_WIN32 || ( XASH_LINUX && !XASH_ANDROID ) || XASH_APPLE ) && XASH_X86
#define SUPPORT_GOLDSOURCE_INPUT 1
#if _WIN32
#if XASH_WIN32
#define HSPRITE WINDOWS_HSPRITE
#include <windows.h>
#undef HSPRITE

View File

@ -100,10 +100,11 @@ int CHudSayText::Draw( float flTime )
int y = Y_START;
#if USE_VGUI
if( ( gViewPort && gViewPort->AllowedToPrintText() == FALSE ) || !m_HUD_saytext->value )
if( ( gViewPort && gViewPort->AllowedToPrintText() == FALSE ) )
return 1;
#endif
if ( !m_HUD_saytext->value )
return 1;
// make sure the scrolltime is within reasonable bounds, to guard against the clock being reset
flScrollTime = Q_min( flScrollTime, flTime + m_HUD_saytext_time->value );
@ -173,8 +174,6 @@ void CHudSayText::SayTextPrint( const char *pszBuf, int iBufSize, int clientInde
ConsolePrint( pszBuf );
return;
}
#else
ConsolePrint( pszBuf );
#endif
int i;

View File

@ -33,11 +33,11 @@
#if !defined(M_PI_F)
#define M_PI_F (float)M_PI
#endif
extern vec3_t vec3_origin;
// extern vec3_t vec3_origin;
// if C++ mangling differs from C symbol name
#if _MSC_VER || __WATCOMC__
vec3_t vec3_origin;
float vec3_origin[3];
#endif
float Length( const float *v )

View File

@ -673,7 +673,7 @@ int TeamFortressViewport::CreateCommandMenu( const char *menuFile, int direction
return newIndex;
}
#ifdef _WIN32
#if XASH_WIN32
try
{
#endif
@ -841,7 +841,7 @@ int TeamFortressViewport::CreateCommandMenu( const char *menuFile, int direction
{
gEngfuncs.Con_Printf( "Too many menus in %s past '%s'\n", menuFile, szLastButtonText );
}
else
else if( pButton )
{
// Create the menu
m_pCommandMenus[m_iNumMenus] = CreateSubMenu( pButton, m_pCurrentCommandMenu, iButtonY );
@ -873,7 +873,7 @@ int TeamFortressViewport::CreateCommandMenu( const char *menuFile, int direction
pfile = gEngfuncs.COM_ParseFile( pfile, token );
}
#ifdef _WIN32
#if XASH_WIN32
}
catch( CException *e )
{

View File

@ -6,27 +6,70 @@ from waflib import Utils
import os
def options(opt):
# stub
return
grp = opt.add_option_group('Client options')
grp.add_option('--enable-vgui', action = 'store_true', dest = 'USE_VGUI', default = False,
help = 'Enable VGUI1')
grp.add_option('--enable-vgui2', action = 'store_true', dest = 'USE_VGUI2', default = False,
help = 'Enable VGUI2. UNDONE')
grp.add_option('--enable-novgui-motd', action = 'store_true', dest = 'USE_NOVGUI_MOTD', default = False,
help = 'Prefer non-VGUI MOTD when USE_VGUI is enabled')
grp.add_option('--enable-novgui-scoreboard', action = 'store_true', dest = 'USE_NOVGUI_SCOREBOARD', default = False,
help = 'Prefer non-VGUI Scoreboard when USE_VGUI is enabled')
grp.add_option('--disable-goldsrc-support', action = 'store_false', dest = 'GOLDSOURCE_SUPPORT',
default=True, help = 'disable GoldSource compatibility')
opt.load('vgui')
def configure(conf):
if conf.env.DEST_OS == 'win32':
conf.check_cxx(lib='user32')
if conf.env.GOLDSRC:
if conf.env.DEST_OS == 'win32':
conf.check_cxx(lib='winmm')
else:
conf.check_cc(lib='dl')
conf.env.USE_VGUI = conf.options.USE_VGUI
conf.env.USE_NOVGUI_MOTD = conf.options.USE_NOVGUI_MOTD
conf.env.USE_NOVGUI_SCOREBOARD = conf.options.USE_NOVGUI_SCOREBOARD
conf.env.USE_VOICEMGR = conf.options.USE_VOICEMGR
conf.env.GOLDSOURCE_SUPPORT = conf.options.GOLDSOURCE_SUPPORT
if conf.env.USE_VGUI:
conf.load('vgui')
if not conf.check_vgui():
conf.fatal('VGUI was enabled but VGUI cannot be used')
def build(bld):
source = bld.path.parent.ant_glob([
'pm_shared/*.c'
])
source += bld.path.ant_glob([
'hl/*.cpp'
])
libs = []
defines = ['CLIENT_DLL']
includes = ['.',
'../dlls',
'../common',
'../engine',
'../pm_shared',
'../game_shared',
'../public']
excluded_files = ['GameStudioModelRenderer_Sample.cpp',
'game_shared/voice_vgui_tweakdlg.cpp',
'game_shared/voice_gamemgr.cpp',
'game_shared/voice_status.cpp']
if bld.env.USE_VGUI:
defines += ['USE_VGUI']
libs += ['VGUI']
if bld.env.USE_NOVGUI_MOTD:
defines += ['USE_NOVGUI_MOTD']
else:
excluded_files += ['MOTD.cpp']
if bld.env.USE_NOVGUI_SCOREBOARD:
defines += ['USE_NOVGUI_SCOREBOARD']
else:
excluded_files += ['scoreboard.cpp']
else:
includes += ['../utils/fake_vgui/include']
excluded_files += ['voice_status.cpp',
'vgui_*.cpp',
'game_shared/vgui_*.cpp',
'game_shared/voice_banmgr.cpp']
source = bld.path.ant_glob('**/*.cpp', excl=excluded_files)
source += bld.path.parent.ant_glob('game_shared/*.cpp', excl=excluded_files)
source += bld.path.parent.ant_glob([
'pm_shared/*.c',
'dlls/crossbow.cpp',
'dlls/crowbar.cpp',
'dlls/egon.cpp',
@ -42,78 +85,21 @@ def build(bld):
'dlls/squeakgrenade.cpp',
'dlls/tripmine.cpp'
])
source += [
'GameStudioModelRenderer.cpp',
'MOTD.cpp',
'StudioModelRenderer.cpp',
'ammo.cpp',
'ammo_secondary.cpp',
'ammohistory.cpp',
'battery.cpp',
'cdll_int.cpp',
'com_weapons.cpp',
'death.cpp',
'demo.cpp',
'entity.cpp',
'ev_hldm.cpp',
'ev_common.cpp',
'events.cpp',
'flashlight.cpp',
'geiger.cpp',
'health.cpp',
'hud.cpp',
'hud_msg.cpp',
'hud_redraw.cpp',
'hud_spectator.cpp',
'hud_update.cpp',
'in_camera.cpp',
'input.cpp',
'input_goldsource.cpp',
'input_mouse.cpp',
'input_xash3d.cpp',
'menu.cpp',
'message.cpp',
'parsemsg.cpp',
'saytext.cpp',
'scoreboard.cpp',
'status_icons.cpp',
'statusbar.cpp',
'studio_util.cpp',
'text_message.cpp',
'train.cpp',
'tri.cpp',
'util.cpp',
'view.cpp'
]
includes = [
'.',
'hl/',
'../dlls',
'../common',
'../engine',
'../pm_shared',
'../game_shared',
'../public',
'../utils/fake_vgui/include'
]
defines = ['CLIENT_DLL']
if bld.env.GOLDSRC:
if bld.env.DEST_OS == 'win32':
libs += ['USER32']
if bld.env.GOLDSOURCE_SUPPORT:
defines += ['GOLDSOURCE_SUPPORT']
libs = []
if bld.env.DEST_OS == 'win32':
libs += ["USER32"]
if bld.env.GOLDSRC:
if bld.env.DEST_OS == 'win32':
libs += ["WINMM"]
else:
libs += ['DL']
if bld.env.DEST_OS not in ['android', 'dos']:
install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR)
install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_INSTALL_DIR)
else:
install_path = bld.env.PREFIX
@ -127,6 +113,6 @@ def build(bld):
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
idx = bld.get_taskgen_count()
)

View File

@ -1,54 +1,91 @@
include(CheckSymbolExists)
# generated(see comments in public/build.h)
# cat build.h | grep '^#undef XASH' | awk '{ print "check_symbol_exists(" $2 " \"build.h\" " $2 ")" }'
macro(check_build_target symbol)
check_symbol_exists(${symbol} "build.h" ${symbol})
endmacro()
macro(check_group_build_target symbol group)
if(NOT ${group})
check_build_target(${symbol})
if(${symbol})
set(${group} TRUE)
endif()
else()
set(${symbol} FALSE)
endif()
endmacro()
# So there is a problem:
# 1. Number of these symbols only grows, as we support more and more ports
# 2. CMake was written by morons and can't check these symbols in parallel
# 3. MSVC is very slow at everything (startup, parsing, generating error)
# Solution: group these symbols and set variable if one of them was found
# this way we can reorder to reorder them by most common configurations
# but we can't generate this list anymore! ... OR IS IT ???
# Well, after reordering positions in engine's buildenums.h, we can partially autogenerate this list!
# echo "check_build_target(XASH_64BIT)"
# grep "#define PLATFORM" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 " XASH_PLATFORM)" }'
# grep "#define ARCHITECTURE" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 " XASH_ARCHITECTURE)"
# grep "#define ENDIAN" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 "_ENDIAN XASH_ENDIANNESS)"}'
# echo "if(XASH_ARM)"
# grep '^#undef XASH' build.h | grep "XASH_ARM[v_]" | awk '{ print "check_build_target(" $2 ")"}'
# echo "endif()"
# echo "if(XASH_RISCV)"
# grep '^#undef XASH' build.h | grep "XASH_RISCV_" | awk '{ print "check_build_target(" $2 ")"}'
# echo "endif()"
# NOTE: Android must have priority over Linux to work correctly!
set(CMAKE_REQUIRED_INCLUDES "${PROJECT_SOURCE_DIR}/public/")
check_symbol_exists(XASH_64BIT "build.h" XASH_64BIT)
check_symbol_exists(XASH_AMD64 "build.h" XASH_AMD64)
check_symbol_exists(XASH_ANDROID "build.h" XASH_ANDROID)
check_symbol_exists(XASH_APPLE "build.h" XASH_APPLE)
check_symbol_exists(XASH_ARM "build.h" XASH_ARM)
check_symbol_exists(XASH_ARM_HARDFP "build.h" XASH_ARM_HARDFP)
check_symbol_exists(XASH_ARM_SOFTFP "build.h" XASH_ARM_SOFTFP)
check_symbol_exists(XASH_ARMv4 "build.h" XASH_ARMv4)
check_symbol_exists(XASH_ARMv5 "build.h" XASH_ARMv5)
check_symbol_exists(XASH_ARMv6 "build.h" XASH_ARMv6)
check_symbol_exists(XASH_ARMv7 "build.h" XASH_ARMv7)
check_symbol_exists(XASH_ARMv8 "build.h" XASH_ARMv8)
check_symbol_exists(XASH_BIG_ENDIAN "build.h" XASH_BIG_ENDIAN)
check_symbol_exists(XASH_BSD "build.h" XASH_BSD)
check_symbol_exists(XASH_DOS4GW "build.h" XASH_DOS4GW)
check_symbol_exists(XASH_E2K "build.h" XASH_E2K)
check_symbol_exists(XASH_EMSCRIPTEN "build.h" XASH_EMSCRIPTEN)
check_symbol_exists(XASH_FREEBSD "build.h" XASH_FREEBSD)
check_symbol_exists(XASH_HAIKU "build.h" XASH_HAIKU)
check_symbol_exists(XASH_IOS "build.h" XASH_IOS)
check_symbol_exists(XASH_JS "build.h" XASH_JS)
check_symbol_exists(XASH_LINUX "build.h" XASH_LINUX)
check_symbol_exists(XASH_LITTLE_ENDIAN "build.h" XASH_LITTLE_ENDIAN)
check_symbol_exists(XASH_MINGW "build.h" XASH_MINGW)
check_symbol_exists(XASH_MIPS "build.h" XASH_MIPS)
check_symbol_exists(XASH_PPC "build.h" XASH_PPC)
check_symbol_exists(XASH_MOBILE_PLATFORM "build.h" XASH_MOBILE_PLATFORM)
check_symbol_exists(XASH_MSVC "build.h" XASH_MSVC)
check_symbol_exists(XASH_NETBSD "build.h" XASH_NETBSD)
check_symbol_exists(XASH_OPENBSD "build.h" XASH_OPENBSD)
check_symbol_exists(XASH_POSIX "build.h" XASH_POSIX)
check_symbol_exists(XASH_RISCV "build.h" XASH_RISCV)
check_symbol_exists(XASH_RISCV_DOUBLEFP "build.h" XASH_RISCV_DOUBLEFP)
check_symbol_exists(XASH_RISCV_SINGLEFP "build.h" XASH_RISCV_SINGLEFP)
check_symbol_exists(XASH_RISCV_SOFTFP "build.h" XASH_RISCV_SOFTFP)
check_symbol_exists(XASH_SERENITY "build.h" XASH_SERENITY)
check_symbol_exists(XASH_WIN32 "build.h" XASH_WIN32)
check_symbol_exists(XASH_WIN64 "build.h" XASH_WIN64)
check_symbol_exists(XASH_X86 "build.h" XASH_X86)
check_symbol_exists(XASH_NSWITCH "build.h" XASH_NSWITCH)
check_symbol_exists(XASH_PSVITA "build.h" XASH_PSVITA)
check_build_target(XASH_64BIT)
check_group_build_target(XASH_WIN32 XASH_PLATFORM)
check_group_build_target(XASH_ANDROID XASH_PLATFORM)
check_group_build_target(XASH_LINUX XASH_PLATFORM)
check_group_build_target(XASH_FREEBSD XASH_PLATFORM)
check_group_build_target(XASH_APPLE XASH_PLATFORM)
check_group_build_target(XASH_NETBSD XASH_PLATFORM)
check_group_build_target(XASH_OPENBSD XASH_PLATFORM)
check_group_build_target(XASH_EMSCRIPTEN XASH_PLATFORM)
check_group_build_target(XASH_DOS4GW XASH_PLATFORM)
check_group_build_target(XASH_HAIKU XASH_PLATFORM)
check_group_build_target(XASH_SERENITY XASH_PLATFORM)
check_group_build_target(XASH_IRIX XASH_PLATFORM)
check_group_build_target(XASH_NSWITCH XASH_PLATFORM)
check_group_build_target(XASH_PSVITA XASH_PLATFORM)
check_group_build_target(XASH_LINUX_UNKNOWN XASH_PLATFORM)
check_group_build_target(XASH_X86 XASH_ARCHITECTURE)
check_group_build_target(XASH_AMD64 XASH_ARCHITECTURE)
check_group_build_target(XASH_ARM XASH_ARCHITECTURE)
check_group_build_target(XASH_MIPS XASH_ARCHITECTURE)
check_group_build_target(XASH_PPC XASH_ARCHITECTURE)
check_group_build_target(XASH_JS XASH_ARCHITECTURE)
check_group_build_target(XASH_E2K XASH_ARCHITECTURE)
check_group_build_target(XASH_RISCV XASH_ARCHITECTURE)
check_group_build_target(XASH_LITTLE_ENDIAN XASH_ENDIANNESS)
check_group_build_target(XASH_BIG_ENDIAN XASH_ENDIANNESS)
if(XASH_ARM)
check_build_target(XASH_ARM_HARDFP)
check_build_target(XASH_ARM_SOFTFP)
check_build_target(XASH_ARMv4)
check_build_target(XASH_ARMv5)
check_build_target(XASH_ARMv6)
check_build_target(XASH_ARMv7)
check_build_target(XASH_ARMv8)
endif()
if(XASH_RISCV)
check_build_target(XASH_RISCV_DOUBLEFP)
check_build_target(XASH_RISCV_SINGLEFP)
check_build_target(XASH_RISCV_SOFTFP)
endif()
unset(CMAKE_REQUIRED_INCLUDES)
# engine/common/build.c
if(XASH_ANDROID)
set(BUILDOS "android")
elseif(XASH_LINUX_UNKNOWN)
set(BUILDOS "linuxunkabi")
elseif(XASH_WIN32 OR XASH_LINUX OR XASH_APPLE)
set(BUILDOS "") # no prefix for default OS
elseif(XASH_FREEBSD)
@ -69,6 +106,8 @@ elseif(XASH_NSWITCH)
set(BUILDOS "nswitch")
elseif(XASH_PSVITA)
set(BUILDOS "psvita")
elseif(XASH_IRIX)
set(BUILDOS "irix")
else()
message(SEND_ERROR "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug")
endif()
@ -113,15 +152,6 @@ elseif(XASH_MIPS)
if(XASH_LITTLE_ENDIAN)
set(BUILDARCH "${BUILDARCH}el")
endif()
elseif(XASH_PPC)
set(BUILDARCH "powerpc")
if(XASH_64BIT)
set(BUILDARCH "${BUILDARCH}64")
endif()
if(XASH_LITTLE_ENDIAN)
set(BUILDARCH "${BUILDARCH}le")
endif()
elseif(XASH_RISCV)
set(BUILDARCH "riscv")
if(XASH_64BIT)
@ -139,6 +169,15 @@ elseif(XASH_JS)
set(BUILDARCH "javascript")
elseif(XASH_E2K)
set(BUILDARCH "e2k")
elseif(XASH_PPC)
set(BUILDARCH "ppc")
if(XASH_64BIT)
set(BUILDARCH "${BUILDARCH}64")
endif()
if(XASH_LITTLE_ENDIAN)
set(BUILDARCH "${BUILDARCH}el")
endif()
else()
message(SEND_ERROR "Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug")
endif()

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -20,17 +20,30 @@
# SOFTWARE.
#
cmake_minimum_required(VERSION 2.8.12)
cmake_minimum_required(VERSION 3.9)
project (SVDLL)
set (SVDLL_LIBRARY server)
if(NOT MSVC)
add_compile_options(-fno-exceptions) # GCC/Clang flag
add_compile_options(-fno-rtti) # GCC/Clang flag
add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag
add_compile_options(-fvisibility=hidden) # GCC/Clang flag
add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems
add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf )
if(CMAKE_BUILD_TYPE MATCHES "Release"
OR (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo"
AND CMAKE_SYSTEM_NAME STREQUAL "Android"))
add_compile_options(-fno-unwind-tables -fno-asynchronous-unwind-tables) # GCC/Clang flag
add_compile_options(-fomit-frame-pointer) # GCC/Clang flag
add_compile_options(-ftree-vectorize) # GCC/Clang flag
add_compile_options(-funsafe-math-optimizations) # GCC/Clang flag
if(CMAKE_SYSTEM_NAME STREQUAL "Android")
add_compile_options(-O3 -DNDEBUG) # gradle compiles release builds with RelWithDebInfo(-O2 -g) and strips debug symbols.
target_link_options(${SVDLL_LIBRARY} PUBLIC "LINKER:-O3")
endif()
endif()
else()
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
endif()
@ -173,8 +186,16 @@ if(MSVC)
set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
if(HAVE_LTO)
set_property(TARGET ${SVDLL_LIBRARY} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
install( TARGETS ${SVDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)
add_custom_command(TARGET ${SVDLL_LIBRARY}
POST_BUILD DEPENDS ${SVDLL_LIBRARY}
COMMAND $<$<CONFIG:release>:${CMAKE_STRIP}> -s $<TARGET_FILE:${SVDLL_LIBRARY}>)

View File

@ -931,7 +931,7 @@ void CBigMomma::StartTask( Task_t *pTask )
TaskComplete();
break;
case TASK_WAIT_NODE:
m_flWaitFinished = gpGlobals->time + GetNodeDelay();
m_flWait = gpGlobals->time + GetNodeDelay();
if( m_hTargetEnt->pev->spawnflags & SF_INFOBM_WAIT )
ALERT( at_aiconsole, "BM: Wait at node %s forever\n", STRING( pev->netname ) );
else

View File

@ -98,7 +98,7 @@ static DLL_FUNCTIONS gFunctionTable =
static void SetObjectCollisionBox( entvars_t *pev );
#if !_WIN32
#if !XASH_WIN32
extern "C" {
#endif
int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion )
@ -125,7 +125,7 @@ int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion )
return TRUE;
}
#if !_WIN32
#if !XASH_WIN32
}
#endif

View File

@ -48,16 +48,12 @@ extern DLL_GLOBAL ULONG g_ulFrameCount;
extern void CopyToBodyQue( entvars_t* pev );
extern int giPrecacheGrunt;
extern int gmsgSayText;
extern int gmsgBhopcap;
extern cvar_t allow_spectators;
extern cvar_t multibyte_only;
extern int g_teamplay;
extern cvar_t bhopcap;
extern "C" int g_bhopcap;
void LinkUserMessages( void );
/*
@ -130,6 +126,7 @@ void ClientDisconnect( edict_t *pEntity )
pEntity->v.takedamage = DAMAGE_NO;// don't attract autoaim
pEntity->v.solid = SOLID_NOT;// nonsolid
pEntity->v.effects = 0;// clear any effects
pEntity->v.flags = 0;// clear any flags
UTIL_SetOrigin( &pEntity->v, pEntity->v.origin );
g_pGameRules->ClientDisconnected( pEntity );
@ -822,15 +819,6 @@ void StartFrame( void )
gpGlobals->teamplay = teamplay.value;
g_ulFrameCount++;
int oldBhopcap = g_bhopcap;
g_bhopcap = ( g_pGameRules && g_pGameRules->IsMultiplayer() && bhopcap.value != 0.0f ) ? 1 : 0;
if( g_bhopcap != oldBhopcap )
{
MESSAGE_BEGIN( MSG_ALL, gmsgBhopcap, NULL );
WRITE_BYTE( g_bhopcap );
MESSAGE_END();
}
}
void ClientPrecache( void )

View File

@ -324,7 +324,7 @@ void CCrossbow::Holster( int skiplocal /* = 0 */ )
{
m_fInReload = FALSE;// cancel any reload in progress.
if( m_fInZoom )
if( m_pPlayer->pev->fov != 0 )
{
SecondaryAttack();
}

View File

@ -1,7 +1,7 @@
#pragma once
#if !defined(EXPORTDEF_H)
#define EXPORTDEF_H
#if _WIN32 || __CYGWIN__
#if XASH_WIN32 || __CYGWIN__
#if __GNUC__
#define EXPORT __attribute__ ((dllexport))
#else

View File

@ -15,7 +15,7 @@
#pragma once
#if !defined(EXTDLL_H)
#define EXTDLL_H
#include "build.h"
//
// Global header file for extension DLLs
//
@ -35,7 +35,7 @@
#endif
// Prevent tons of unused windows definitions
#if _WIN32
#if XASH_WIN32
#define WIN32_LEAN_AND_MEAN
#define NOWINRES
#define NOSERVICE
@ -76,10 +76,6 @@ typedef int BOOL;
#define M_PI_F (float)M_PI
#endif
#if __LP64__ || __LLP64__ || _WIN64 || (__x86_64__ && !__ILP32__) || _M_X64 || __ia64 || _M_IA64 || __aarch64__ || __powerpc64__
#define XASH_64BIT 1
#endif
// Header file containing definition of globalvars_t and entvars_t
typedef unsigned int func_t;
typedef int string_t; // from engine's pr_comp.h;

View File

@ -462,7 +462,7 @@ cvar_t sk_player_leg3 = { "sk_player_leg3","1" };
void GameDLLInit( void )
{
// Register cvars here:
if( CVAR_GET_POINTER( "build" ) )
if( !CVAR_GET_POINTER( "sv_language" ) )
g_fIsXash3D = TRUE;
g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );

View File

@ -42,6 +42,7 @@ extern cvar_t teamlist;
extern cvar_t teamoverride;
extern cvar_t defaultteam;
extern cvar_t allowmonsters;
extern cvar_t bhopcap;
// Engine Cvars
extern cvar_t *g_psv_gravity;

View File

@ -29,7 +29,7 @@
enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
#if _WIN32
#if XASH_WIN32
// Required DLL entry point
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )

View File

@ -278,7 +278,7 @@ void CHGrunt::GibMonster( void )
Vector vecGunPos;
Vector vecGunAngles;
if( GetBodygroup( 2 ) != 2 )
if( GetBodygroup( GUN_GROUP ) != GUN_NONE )
{
// throw a gun if the grunt has one
GetAttachment( 0, vecGunPos, vecGunAngles );
@ -604,7 +604,7 @@ void CHGrunt::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir
if( ptr->iHitgroup == 11 )
{
// make sure we're wearing one
if( GetBodygroup( 1 ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) )
if( GetBodygroup( HEAD_GROUP ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) )
{
// absorb damage
flDamage -= 20;
@ -849,27 +849,30 @@ void CHGrunt::HandleAnimEvent( MonsterEvent_t *pEvent )
{
case HGRUNT_AE_DROP_GUN:
{
Vector vecGunPos;
Vector vecGunAngles;
GetAttachment( 0, vecGunPos, vecGunAngles );
// switch to body group with no gun.
SetBodygroup( GUN_GROUP, GUN_NONE );
// now spawn a gun.
if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) )
if ( GetBodygroup( GUN_GROUP ) != GUN_NONE )
{
DropItem( "weapon_shotgun", vecGunPos, vecGunAngles );
}
else
{
DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles );
}
Vector vecGunPos;
Vector vecGunAngles;
if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) )
{
DropItem( "ammo_ARgrenades", BodyTarget( pev->origin ), vecGunAngles );
GetAttachment( 0, vecGunPos, vecGunAngles );
// switch to body group with no gun.
SetBodygroup( GUN_GROUP, GUN_NONE );
// now spawn a gun.
if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) )
{
DropItem( "weapon_shotgun", vecGunPos, vecGunAngles );
}
else
{
DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles );
}
if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) )
{
DropItem( "ammo_ARgrenades", BodyTarget( pev->origin ), vecGunAngles );
}
}
}
break;

View File

@ -137,7 +137,12 @@ void CHgun::PrimaryAttack()
CBaseEntity *pHornet = CBaseEntity::Create( "hornet", m_pPlayer->GetGunPosition() + gpGlobals->v_forward * 16.0f + gpGlobals->v_right * 8.0f + gpGlobals->v_up * -12.0f, m_pPlayer->pev->v_angle, m_pPlayer->edict() );
pHornet->pev->velocity = gpGlobals->v_forward * 300.0f;
m_flRechargeTime = gpGlobals->time + 0.5f;
float flRechargeTimePause = 0.5f;
if( g_pGameRules->IsMultiplayer() )
flRechargeTimePause = 0.3f;
m_flRechargeTime = gpGlobals->time + flRechargeTimePause;
#endif
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
@ -223,8 +228,14 @@ void CHgun::SecondaryAttack( void )
pHornet->SetThink( &CHornet::StartDart );
m_flRechargeTime = gpGlobals->time + 0.5f;
float flRechargeTimePause = 0.5f;
if( g_pGameRules->IsMultiplayer() )
flRechargeTimePause = 0.3f;
m_flRechargeTime = gpGlobals->time + flRechargeTimePause;
#endif
int flags;
#if CLIENT_WEAPONS
flags = FEV_NOTHOST;
@ -251,8 +262,16 @@ void CHgun::Reload( void )
while( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time )
{
float flRechargeTimePause = 0.5f;
#if CLIENT_DLL
if( bIsMultiplayer() )
#else
if( g_pGameRules->IsMultiplayer() )
#endif
flRechargeTimePause = 0.3f;
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++;
m_flRechargeTime += 0.5f;
m_flRechargeTime += flRechargeTimePause;
}
}

View File

@ -54,6 +54,13 @@ void CMP5::Spawn()
m_iDefaultAmmo = MP5_DEFAULT_GIVE;
#if CLIENT_DLL
if( bIsMultiplayer() )
#else
if( g_pGameRules->IsMultiplayer() )
#endif
m_iDefaultAmmo = MP5_DEFAULT_GIVE_MP;
FallInit();// get ready to fall down.
}

View File

@ -149,7 +149,7 @@ void CHalfLifeMultiplay::RefreshSkillData( void )
gSkillData.plrDmg9MM = 12;
// 357 Round
gSkillData.plrDmg357 = 40;
gSkillData.plrDmg357 = 50;
// MP5 Round
gSkillData.plrDmgMP5 = 12;
@ -458,12 +458,13 @@ void CHalfLifeMultiplay::InitHUD( CBasePlayer *pl )
// sending just one score makes the hud scoreboard active; otherwise
// it is just disabled for single play
MESSAGE_BEGIN( MSG_ONE, gmsgScoreInfo, NULL, pl->edict() );
//fix a bug in the information about the player's score when he left the server, so that his score would not be transferred to another player(seems to work)
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
WRITE_BYTE( ENTINDEX(pl->edict()) );
WRITE_SHORT( (int)pl->pev->frags );
WRITE_SHORT( pl->m_iDeaths );
WRITE_SHORT( 0 );
WRITE_SHORT( 0 );
WRITE_SHORT( 0 );
WRITE_SHORT( 0 );
WRITE_SHORT( GetTeamIndex( pl->m_szTeamName ) + 1 );
MESSAGE_END();
SendMOTDToClient( pl->edict() );

View File

@ -45,8 +45,6 @@ extern DLL_GLOBAL BOOL g_fDrawLines;
int gEvilImpulse101;
extern DLL_GLOBAL int g_iSkillLevel, gDisplayTitle;
extern "C" int g_bhopcap;
BOOL gInitHUD = TRUE;
extern void CopyToBodyQue( entvars_t *pev);
@ -183,7 +181,6 @@ int gmsgSetFOV = 0;
int gmsgShowMenu = 0;
int gmsgGeigerRange = 0;
int gmsgTeamNames = 0;
int gmsgBhopcap = 0;
int gmsgStatusText = 0;
int gmsgStatusValue = 0;
@ -230,7 +227,6 @@ void LinkUserMessages( void )
gmsgFade = REG_USER_MSG( "ScreenFade", sizeof(ScreenFade) );
gmsgAmmoX = REG_USER_MSG( "AmmoX", 2 );
gmsgTeamNames = REG_USER_MSG( "TeamNames", -1 );
gmsgBhopcap = REG_USER_MSG( "Bhopcap", 1 );
gmsgStatusText = REG_USER_MSG( "StatusText", -1 );
gmsgStatusValue = REG_USER_MSG( "StatusValue", 3 );
@ -2815,6 +2811,8 @@ void CBasePlayer::Spawn( void )
g_engfuncs.pfnSetPhysicsKeyValue( edict(), "slj", "0" );
g_engfuncs.pfnSetPhysicsKeyValue( edict(), "hl", "1" );
g_engfuncs.pfnSetPhysicsKeyValue( edict(), "fr", "1" );
g_engfuncs.pfnSetPhysicsKeyValue( edict(), "bj", bhopcap.value ? "0" : "1" );
pev->fov = m_iFOV = 0;// init field of view.
m_iClientFOV = -1; // make sure fov reset is sent
@ -3346,7 +3344,6 @@ void CBasePlayer::ForceClientDllUpdate( void )
m_fWeapon = FALSE; // Force weapon send
m_fKnownItem = FALSE; // Force weaponinit messages.
m_fInitHUD = TRUE; // Force HUD gmsgResetHUD message
m_bSentBhopcap = true; // a1ba: Update bhopcap state
memset( m_rgAmmoLast, 0, sizeof( m_rgAmmoLast )); // a1ba: Force update AmmoX
@ -4113,15 +4110,6 @@ void CBasePlayer::UpdateClientData( void )
UpdateStatusBar();
m_flNextSBarUpdateTime = gpGlobals->time + 0.2f;
}
// Send the current bhopcap state.
if( !m_bSentBhopcap )
{
m_bSentBhopcap = true;
MESSAGE_BEGIN( MSG_ONE, gmsgBhopcap, NULL, pev );
WRITE_BYTE( g_bhopcap );
MESSAGE_END();
}
}
//=========================================================

View File

@ -328,8 +328,6 @@ public:
int m_iAutoWepSwitch;
Vector m_vecLastViewAngles;
bool m_bSentBhopcap; // If false, the player just joined and needs a bhopcap message.
};
#define AUTOAIM_2DEGREES 0.0348994967025

File diff suppressed because it is too large Load Diff

View File

@ -791,7 +791,7 @@ CBaseEntity *CTalkMonster::FindNearestFriend( BOOL fPlayer )
// for each friend in this bsp...
while( ( pFriend = UTIL_FindEntityByClassname( pFriend, pszFriend ) ) )
{
if( pFriend == this || !pFriend->IsAlive() )
if( pFriend == this || !pFriend->IsAlive() || pFriend->pev->deadflag != DEAD_NO )
// don't talk to self or dead people
continue;
@ -1344,7 +1344,7 @@ void CTalkMonster::StartFollowing( CBaseEntity *pLeader )
BOOL CTalkMonster::CanFollow( void )
{
if( m_MonsterState == MONSTERSTATE_SCRIPT )
if( m_MonsterState == MONSTERSTATE_SCRIPT || m_IdealMonsterState == MONSTERSTATE_SCRIPT )
{
if( !m_pCine )
return FALSE;

View File

@ -1729,26 +1729,11 @@ void CSaveRestoreBuffer::BufferRewind( int size )
m_pdata->size -= size;
}
#if !_WIN32 && !__WATCOMC__
extern "C" {
unsigned _rotr( unsigned val, int shift )
#if !XASH_WIN32 && !__WATCOMC__
static unsigned _rotr( unsigned val, int shift )
{
unsigned lobit; /* non-zero means lo bit set */
unsigned num = val; /* number to rotate */
shift &= 0x1f; /* modulo 32 -- this will also make
negative shifts work */
while( shift-- )
{
lobit = num & 1; /* get high bit */
num >>= 1; /* shift right one bit */
if( lobit )
num |= 0x80000000; /* set hi bit if lo bit was set */
}
return num;
}
// Any modern compiler will generate one single ror instruction for x86, arm and mips here.
return ( val >> shift ) | ( val << ( 32 - shift ));
}
#endif

View File

@ -498,7 +498,7 @@ extern DLL_GLOBAL int g_Language;
// sentence groups
#define CBSENTENCENAME_MAX 16
#define CVOXFILESENTENCEMAX 1536 // max number of sentences in game. NOTE: this must match
#define CVOXFILESENTENCEMAX 2048 // max number of sentences in game. NOTE: this must match
// CVOXFILESENTENCEMAX in engine\sound.h!!!
extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX];

View File

@ -137,6 +137,7 @@ public:
#define GLOCK_DEFAULT_GIVE 17
#define PYTHON_DEFAULT_GIVE 6
#define MP5_DEFAULT_GIVE 25
#define MP5_DEFAULT_GIVE_MP MP5_MAX_CLIP
#define MP5_M203_DEFAULT_GIVE 0
#define SHOTGUN_DEFAULT_GIVE 12
#define CROSSBOW_DEFAULT_GIVE 5

View File

@ -6,7 +6,6 @@ from waflib import Utils
import os
def options(opt):
# stub
return
def configure(conf):
@ -16,116 +15,21 @@ def configure(conf):
hlDefNode = conf.path.find_resource("./hl.def")
if hlDefNode is not None:
conf.env.append_unique('LINKFLAGS', '/def:%s' % hlDefNode.abspath())
conf.env.append_value('LINKFLAGS', '/def:%s' % hlDefNode.abspath())
else:
conf.fatal("Could not find hl.def")
def build(bld):
source = bld.path.parent.ant_glob([
'pm_shared/*.c',
])
excluded_files = ['mpstubb.cpp', 'stats.cpp', 'Wxdebug.cpp']
source += [
'agrunt.cpp',
'airtank.cpp',
'aflock.cpp',
'animating.cpp',
'animation.cpp',
'apache.cpp',
'barnacle.cpp',
'barney.cpp',
'bigmomma.cpp',
'bloater.cpp',
'bmodels.cpp',
'bullsquid.cpp',
'buttons.cpp',
'cbase.cpp',
'client.cpp',
'combat.cpp',
'controller.cpp',
'crossbow.cpp',
'crowbar.cpp',
'defaultai.cpp',
'doors.cpp',
'effects.cpp',
'egon.cpp',
'explode.cpp',
'flyingmonster.cpp',
'func_break.cpp',
'func_tank.cpp',
'game.cpp',
'gamerules.cpp',
'gargantua.cpp',
'gauss.cpp',
'genericmonster.cpp',
'ggrenade.cpp',
'globals.cpp',
'glock.cpp',
'gman.cpp',
'h_ai.cpp',
'h_battery.cpp',
'h_cine.cpp',
'h_cycler.cpp',
'h_export.cpp',
'handgrenade.cpp',
'hassassin.cpp',
'headcrab.cpp',
'healthkit.cpp',
'hgrunt.cpp',
'hornet.cpp',
'hornetgun.cpp',
'houndeye.cpp',
'ichthyosaur.cpp',
'islave.cpp',
'items.cpp',
'leech.cpp',
'lights.cpp',
'maprules.cpp',
'monstermaker.cpp',
'monsters.cpp',
'monsterstate.cpp',
'mortar.cpp',
'mp5.cpp',
'multiplay_gamerules.cpp',
'nihilanth.cpp',
'nodes.cpp',
'observer.cpp',
'osprey.cpp',
'pathcorner.cpp',
'plane.cpp',
'plats.cpp',
'player.cpp',
'playermonster.cpp',
'python.cpp',
'rat.cpp',
'roach.cpp',
'rpg.cpp',
'satchel.cpp',
'schedule.cpp',
'scientist.cpp',
'scripted.cpp',
'shotgun.cpp',
'singleplay_gamerules.cpp',
'skill.cpp',
'sound.cpp',
'soundent.cpp',
'spectator.cpp',
'squadmonster.cpp',
'squeakgrenade.cpp',
'subs.cpp',
'talkmonster.cpp',
'teamplay_gamerules.cpp',
'tempmonster.cpp',
'tentacle.cpp',
'triggers.cpp',
'tripmine.cpp',
'turret.cpp',
'util.cpp',
'weapons.cpp',
'world.cpp',
'xen.cpp',
'zombie.cpp'
]
source = bld.path.ant_glob('**/*.cpp', excl=excluded_files)
source += bld.path.parent.ant_glob('pm_shared/*.c')
defines = []
if bld.env.USE_VOICEMGR:
source += bld.path.parent.ant_glob('game_shared/voice_gamemgr.cpp')
else:
defines += ['NO_VOICEGAMEMGR']
includes = [
'.',
@ -136,32 +40,20 @@ def build(bld):
'../public'
]
defines = []
if bld.env.VOICEMGR:
source += bld.path.parent.ant_glob([
'game_shared/voice_gamemgr.cpp',
])
else:
defines += ['NO_VOICEGAMEMGR']
libs = []
if bld.env.DEST_OS not in ['android', 'dos']:
install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_DIR)
install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_INSTALL_DIR)
else:
install_path = bld.env.PREFIX
bld.shlib(
source = source,
target = bld.env.SERVER_NAME + bld.env.POSTFIX,
target = bld.env.SERVER_LIBRARY_NAME + bld.env.POSTFIX,
name = 'server',
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
idx = bld.get_taskgen_count()
)

View File

@ -28,11 +28,14 @@ SPRITE MODELS
#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDSP"
#define SPRITE_VERSION 2 // Half-Life sprites
#if !defined(SYNCTYPE_T)
#define SYNCTYPE_T
typedef enum
{
ST_SYNC = 0,
ST_RAND
} synctype_t;
#endif
typedef enum
{

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: New version of the slider bar
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

16
mod_options.txt Normal file
View File

@ -0,0 +1,16 @@
BARNACLE_FIX_VISIBILITY=OFF # Barnacle tongue length fix
CLIENT_WEAPONS=ON # Client local weapons prediction
CROWBAR_IDLE_ANIM=ON # Crowbar idle animation
CROWBAR_DELAY_FIX=ON # Crowbar attack delay fix
CROWBAR_FIX_RAPID_CROWBAR=ON # Rapid crowbar fix
GAUSS_OVERCHARGE_FIX=ON # Gauss overcharge fix
TRIPMINE_BEAM_DUPLICATION_FIX=ON # Fix of tripmine beam duplication on level transition
HANDGRENADE_DEPLOY_FIX=ON # Handgrenade deploy animation fix after finishing a throw
WEAPONS_ANIMATION_TIMES_FIX=ON # Animation times fix for some weapons
OEM_BUILD=OFF # OEM Build
HLDEMO_BUILD=OFF # Demo Build
GAMEDIR=hl_urbicide # Gamedir path
SERVER_INSTALL_DIR=dlls # Where put server dll
CLIENT_INSTALL_DIR=cl_dlls # Where put client dll
SERVER_LIBRARY_NAME=hl # Library name for PC platforms

View File

@ -31,8 +31,6 @@
#include "pm_movevars.h"
#include "pm_debug.h"
int g_bhopcap = 1;
#if CLIENT_DLL
// Spectator Mode
int iJumpSpectator;
@ -2481,6 +2479,8 @@ PM_Jump
void PM_Jump( void )
{
int i;
qboolean bunnyjump = false;
qboolean tfc = false;
qboolean cansuperjump = false;
@ -2564,7 +2564,10 @@ void PM_Jump( void )
// In the air now.
pmove->onground = -1;
if( g_bhopcap )
if( pmove->multiplayer )
bunnyjump = atoi( pmove->PM_Info_ValueForKey( pmove->physinfo, "bj" ) ) ? true : false;
if( !bunnyjump )
PM_PreventMegaBunnyJumping();
if( tfc )
@ -3319,7 +3322,8 @@ void PM_Move( struct playermove_s *ppmove, int server )
}
// Reset friction after each movement to FrictionModifier Triggers work still.
if( pmove->movetype == MOVETYPE_WALK )
// Use movevar to avoid lags with different clients and servers.
if( !( pmove->multiplayer && atoi( pmove->PM_Info_ValueForKey( pmove->physinfo, "fr" )) == 0 ) && pmove->movetype == MOVETYPE_WALK )
{
pmove->friction = 1.0f;
}

View File

@ -30,15 +30,22 @@ For more information, please refer to <http://unlicense.org/>
#ifndef BUILD_H
#define BUILD_H
// All XASH_* macros set by this header are guaranteed to have positive value otherwise not defined
/*
All XASH_* macros set by this header are guaranteed to have positive value
otherwise not defined.
// Any new define must be undefined at first
// You can generate #undef list below with this oneliner:
// $ cat build.h | sed 's/\t//g' | grep '^#define XASH' | awk '{ print $2 }' | sort | uniq | awk '{ print "#undef " $1 }'
//
// So in various buildscripts you can grep for ^#undef XASH and select only second word
// or in another oneliner:
// $ cat build.h | grep '^#undef XASH' | awk '{ print $2 }'
Every macro is intended to be the unified interface for buildsystems that lack
platform & CPU detection, and a neat quick way for checks in platform code
For Q_build* macros, refer to buildenums.h
Any new define must be undefined at first
You can generate #undef list below with this oneliner:
$ sed 's/\t//g' build.h | grep '^#define XASH' | awk '{ print $2 }' | \
sort | uniq | awk '{ print "#undef " $1 }'
Then you can use another oneliner to query all variables:
$ grep '^#undef XASH' build.h | awk '{ print $2 }'
*/
#undef XASH_64BIT
#undef XASH_AMD64
@ -53,98 +60,91 @@ For more information, please refer to <http://unlicense.org/>
#undef XASH_ARMv7
#undef XASH_ARMv8
#undef XASH_BIG_ENDIAN
#undef XASH_BSD
#undef XASH_DOS4GW
#undef XASH_E2K
#undef XASH_EMSCRIPTEN
#undef XASH_FREEBSD
#undef XASH_HAIKU
#undef XASH_IOS
#undef XASH_IRIX
#undef XASH_JS
#undef XASH_LINUX
#undef XASH_LINUX_UNKNOWN
#undef XASH_LITTLE_ENDIAN
#undef XASH_MINGW
#undef XASH_MIPS
#undef XASH_PPC
#undef XASH_MOBILE_PLATFORM
#undef XASH_MSVC
#undef XASH_NETBSD
#undef XASH_OPENBSD
#undef XASH_POSIX
#undef XASH_PPC
#undef XASH_RISCV
#undef XASH_RISCV_DOUBLEFP
#undef XASH_RISCV_SINGLEFP
#undef XASH_RISCV_SOFTFP
#undef XASH_SERENITY
#undef XASH_WIN32
#undef XASH_WIN64
#undef XASH_X86
#undef XASH_NSWITCH
#undef XASH_PSVITA
//================================================================
//
// OPERATING SYSTEM DEFINES
// PLATFORM DETECTION CODE
//
//================================================================
#if defined(_WIN32)
#if defined _WIN32
#define XASH_WIN32 1
#if defined(__MINGW32__)
#define XASH_MINGW 1
#elif defined(_MSC_VER)
#define XASH_MSVC 1
#endif
#if defined(_WIN64)
#define XASH_WIN64 1
#endif
#elif defined __SWITCH__
#define XASH_NSWITCH 1
#define XASH_LITTLE_ENDIAN 1
#define XASH_POSIX 1
#elif defined __vita__
#define XASH_PSVITA 1
#define XASH_LITTLE_ENDIAN 1
#define XASH_POSIX 1
#elif defined(__linux__)
#define XASH_LINUX 1
#if defined(__ANDROID__)
#define XASH_ANDROID 1
#endif // defined(__ANDROID__)
#define XASH_POSIX 1
#elif defined(__APPLE__)
#include <TargetConditionals.h>
#define XASH_APPLE 1
#if TARGET_OS_IOS
#define XASH_IOS 1
#endif // TARGET_OS_IOS
#define XASH_POSIX 1
#elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
#define XASH_BSD 1
#if defined(__FreeBSD__)
#define XASH_FREEBSD 1
#elif defined(__NetBSD__)
#define XASH_NETBSD 1
#elif defined(__OpenBSD__)
#define XASH_OPENBSD 1
#endif
#define XASH_POSIX 1
#elif defined __EMSCRIPTEN__
#define XASH_EMSCRIPTEN 1
#elif defined __WATCOMC__ && defined __DOS__
#define XASH_DOS4GW 1
#define XASH_LITTLE_ENDIAN 1
#elif defined __HAIKU__
#define XASH_HAIKU 1
#else // POSIX compatible
#define XASH_POSIX 1
#elif defined __serenity__
#define XASH_SERENITY 1
#define XASH_POSIX 1
#else
#error "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug"
#if defined __linux__
#if defined __ANDROID__
#define XASH_ANDROID 1
#else
#include <features.h>
// if our system libc has features.h header
// try to detect it to not confuse other libcs with built with glibc game libraries
#if !defined __GLIBC__
#define XASH_LINUX_UNKNOWN 1
#endif
#endif
#define XASH_LINUX 1
#elif defined __FreeBSD__
#define XASH_FREEBSD 1
#elif defined __NetBSD__
#define XASH_NETBSD 1
#elif defined __OpenBSD__
#define XASH_OPENBSD 1
#elif defined __HAIKU__
#define XASH_HAIKU 1
#elif defined __serenity__
#define XASH_SERENITY 1
#elif defined __sgi
#define XASH_IRIX 1
#elif defined __APPLE__
#include <TargetConditionals.h>
#define XASH_APPLE 1
#if TARGET_OS_IOS
#define XASH_IOS 1
#endif // TARGET_OS_IOS
#elif defined __SWITCH__
#define XASH_NSWITCH 1
#elif defined __vita__
#define XASH_PSVITA 1
#else
#error
#endif
#endif
#if defined XASH_ANDROID || defined XASH_IOS || defined XASH_NSWITCH || defined XASH_PSVITA
// XASH_SAILFISH is special: SailfishOS by itself is a normal GNU/Linux platform
// It doesn't make sense to split it to separate platform
// but we still need XASH_MOBILE_PLATFORM for the engine.
// So this macro is defined entirely in build-system: see main wscript
// HLSDK/PrimeXT/other SDKs users note: you may ignore this macro
#if XASH_ANDROID || XASH_IOS || XASH_NSWITCH || XASH_PSVITA || XASH_SAILFISH
#define XASH_MOBILE_PLATFORM 1
#endif
@ -154,27 +154,17 @@ For more information, please refer to <http://unlicense.org/>
//
//================================================================
#if defined(XASH_FORCE_LITTLE_ENDIAN) && defined(XASH_FORCE_BIG_ENDIAN)
#error "Both XASH_FORCE_LITTLE_ENDIAN and XASH_FORCE_BIG_ENDIAN are defined"
#elif defined(XASH_FORCE_LITTLE_ENDIAN)
#define XASH_LITTLE_ENDIAN 1
#elif defined(XASH_FORCE_BIG_ENDIAN)
#define XASH_BIG_ENDIAN 1
#endif
#if !defined(XASH_LITTLE_ENDIAN) && !defined(XASH_BIG_ENDIAN)
#if defined XASH_MSVC || __LITTLE_ENDIAN__
#if !defined XASH_ENDIANNESS
#if defined XASH_WIN32 || __LITTLE_ENDIAN__
//!!! Probably all WinNT installations runs in little endian
#define XASH_LITTLE_ENDIAN 1
#elif __BIG_ENDIAN__
#define XASH_BIG_ENDIAN 1
#elif defined(__BYTE_ORDER__) && defined(__ORDER_BIG_ENDIAN__) && defined(__ORDER_LITTLE_ENDIAN__) // some compilers define this
#elif defined __BYTE_ORDER__ && defined __ORDER_BIG_ENDIAN__ && defined __ORDER_LITTLE_ENDIAN__ // some compilers define this
#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
#define XASH_BIG_ENDIAN 1
#elif __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
#define XASH_LITTLE_ENDIAN 1
#else
#error "Unknown endianness!"
#endif
#else
#include <sys/param.h>
@ -182,8 +172,6 @@ For more information, please refer to <http://unlicense.org/>
#define XASH_BIG_ENDIAN 1
#elif __BYTE_ORDER == __LITTLE_ENDIAN
#define XASH_LITTLE_ENDIAN 1
#else
#error "Unknown endianness!"
#endif
#endif // !XASH_WIN32
#endif
@ -193,18 +181,33 @@ For more information, please refer to <http://unlicense.org/>
// CPU ARCHITECTURE DEFINES
//
//================================================================
#if defined(__x86_64__) || defined(_M_X64)
#if defined __x86_64__ || defined _M_X64
#define XASH_64BIT 1
#define XASH_AMD64 1
#elif defined(__i386__) || defined(_X86_) || defined(_M_IX86)
#elif defined __i386__ || defined _X86_ || defined _M_IX86
#define XASH_X86 1
#elif defined __aarch64__ || defined _M_ARM64
#define XASH_64BIT 1
#define XASH_ARM 8
#elif defined __arm__ || defined _M_ARM
#define XASH_ARM 8
#elif defined __mips__
#define XASH_MIPS 1
#elif defined __EMSCRIPTEN__
#define XASH_JS 1
#elif defined __e2k__
#define XASH_64BIT 1
#define XASH_E2K 1
#elif defined __PPC__ || defined __powerpc__
#define XASH_PPC 1
#if defined __PPC64__ || defined __powerpc64__
#define XASH_64BIT 1
#endif
#elif defined _M_ARM // msvc
#define XASH_ARM 7
#define XASH_ARM_HARDFP 1
#elif defined __arm__
#if __ARM_ARCH == 8 || __ARM_ARCH_8__
#define XASH_ARM 8
#elif __ARM_ARCH == 7 || __ARM_ARCH_7__ || defined _M_ARM // msvc can only armv7 in 32 bit
#elif __ARM_ARCH == 7 || __ARM_ARCH_7__
#define XASH_ARM 7
#elif __ARM_ARCH == 6 || __ARM_ARCH_6__ || __ARM_ARCH_6J__
#define XASH_ARM 6
@ -216,34 +219,17 @@ For more information, please refer to <http://unlicense.org/>
#error "Unknown ARM"
#endif
#if defined _M_ARM
#error "No WinMobile port yet! Need to determine which ARM float ABI msvc uses if applicable"
#endif
#if defined __SOFTFP__ || __ARM_PCS_VFP == 0
#define XASH_ARM_SOFTFP 1
#else // __SOFTFP__
#define XASH_ARM_HARDFP 1
#endif // __SOFTFP__
#elif defined __mips__
#define XASH_MIPS 1
#elif defined __powerpc__
#define XASH_PPC 1
#if defined __powerpc64__
#define XASH_64BIT 1
#endif
#elif defined __EMSCRIPTEN__
#define XASH_JS 1
#elif defined __e2k__
#define XASH_64BIT 1
#define XASH_E2K 1
#elif defined __riscv
#define XASH_RISCV 1
#if __riscv_xlen == 64
#define XASH_64BIT 1
#elif __riscv_xlen == 32
// ...
#else
#elif __riscv_xlen != 32
#error "Unknown RISC-V ABI"
#endif
@ -260,10 +246,6 @@ For more information, please refer to <http://unlicense.org/>
#error "Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug"
#endif
#if defined(XASH_WAF_DETECTED_64BIT) && !defined(XASH_64BIT)
#define XASH_64BIT 1
#endif
#if XASH_ARM == 8
#define XASH_ARMv8 1
#elif XASH_ARM == 7

View File

@ -118,7 +118,7 @@ POLLY_CFLAGS = {
def options(opt):
grp = opt.add_option_group('Compiler optimization options')
grp.add_option('-T', '--build-type', action='store', dest='BUILD_TYPE', default=None,
grp.add_option('-T', '--build-type', action='store', dest='BUILD_TYPE', default='release',
help = 'build type: debug, release or none(custom flags)')
grp.add_option('--enable-lto', action = 'store_true', dest = 'LTO', default = False,
@ -129,12 +129,11 @@ def options(opt):
def configure(conf):
conf.start_msg('Build type')
if conf.options.BUILD_TYPE == None:
conf.end_msg('not set', color='RED')
conf.fatal('Set a build type, for example "-T release"')
elif not conf.options.BUILD_TYPE in VALID_BUILD_TYPES:
if not conf.options.BUILD_TYPE in VALID_BUILD_TYPES:
conf.end_msg(conf.options.BUILD_TYPE, color='RED')
conf.fatal('Invalid build type. Valid are: %s' % ', '.join(VALID_BUILD_TYPES))
conf.end_msg(conf.options.BUILD_TYPE)
conf.msg('LTO build', 'yes' if conf.options.LTO else 'no')
@ -175,5 +174,7 @@ def get_optimization_flags(conf):
elif conf.env.DEST_OS == 'psvita':
# this optimization is broken in vitasdk
cflags.append('-fno-optimize-sibling-calls')
# remove fvisibility to allow everything to be exported by default
cflags.remove('-fvisibility=hidden')
return cflags, linkflags

View File

@ -35,31 +35,29 @@ DEFINES = [
'XASH_ARMv7',
'XASH_ARMv8',
'XASH_BIG_ENDIAN',
'XASH_BSD',
'XASH_DOS4GW',
'XASH_E2K',
'XASH_EMSCRIPTEN',
'XASH_FREEBSD',
'XASH_HAIKU',
'XASH_IOS',
'XASH_IRIX',
'XASH_JS',
'XASH_LINUX',
'XASH_LINUX_UNKNOWN',
'XASH_LITTLE_ENDIAN',
'XASH_MINGW',
'XASH_MIPS',
'XASH_PPC',
'XASH_MOBILE_PLATFORM',
'XASH_MSVC',
'XASH_NETBSD',
'XASH_OPENBSD',
'XASH_POSIX',
'XASH_PPC',
'XASH_RISCV',
'XASH_RISCV_DOUBLEFP',
'XASH_RISCV_SINGLEFP',
'XASH_RISCV_SOFTFP',
'XASH_SERENITY',
'XASH_WIN32',
'XASH_WIN64',
'XASH_X86',
'XASH_NSWITCH',
'XASH_PSVITA',
@ -78,6 +76,8 @@ def configure(conf):
# engine/common/build.c
if conf.env.XASH_ANDROID:
buildos = "android"
elif conf.env.XASH_LINUX_UNKNOWN:
buildos = "linuxunkabi"
elif conf.env.XASH_WIN32 or conf.env.XASH_LINUX or conf.env.XASH_APPLE:
buildos = "" # no prefix for default OS
elif conf.env.XASH_FREEBSD:
@ -98,6 +98,8 @@ def configure(conf):
buildos = "nswitch"
elif conf.env.XASH_PSVITA:
buildos = "psvita"
elif conf.env.XASH_IRIX:
buildos = "irix"
else:
conf.fatal("Place your operating system name in build.h and library_naming.py!\n"
"If this is a mistake, try to fix conditions above and report a bug")
@ -125,7 +127,7 @@ def configure(conf):
buildarch += "4"
else:
raise conf.fatal('Unknown ARM')
if conf.env.XASH_ARM_HARDFP:
buildarch += "hf"
else:
@ -136,19 +138,13 @@ def configure(conf):
buildarch += "64"
if conf.env.XASH_LITTLE_ENDIAN:
buildarch += "el"
elif conf.env.XASH_PPC:
buildarch = "powerpc"
if conf.env.XASH_64BIT:
buildarch += "64"
if conf.env.XASH_LITTLE_ENDIAN:
buildarch += "le"
elif conf.env.XASH_RISCV:
buildarch = "riscv"
if conf.env.XASH_64BIT:
buildarch += "64"
else:
buildarch += "32"
if conf.env.XASH_RISCV_DOUBLEFP:
buildarch += "d"
elif conf.env.XASH_RISCV_SINGLEFP:
@ -157,12 +153,18 @@ def configure(conf):
buildarch = "javascript"
elif conf.env.XASH_E2K:
buildarch = "e2k"
elif conf.env.XASH_PPC:
buildarch = "ppc"
if conf.env.XASH_64BIT:
buildarch += "64"
if conf.env.XASH_LITTLE_ENDIAN:
buildarch += "el"
else:
raise conf.fatal("Place your architecture name in build.h and library_naming.py!\n"
"If this is a mistake, try to fix conditions above and report a bug")
conf.env.revert()
if buildos == 'android':
# force disable for Android, as Android ports aren't distributed in normal way and doesn't follow library naming
conf.env.POSTFIX = ''
@ -172,5 +174,5 @@ def configure(conf):
conf.env.POSTFIX = '_%s' % buildarch
else:
conf.env.POSTFIX = ''
conf.end_msg(conf.env.POSTFIX)

79
scripts/waifulib/vgui.py Normal file
View File

@ -0,0 +1,79 @@
#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib.Configure import conf
import os
VGUI_SUPPORTED_OS = ['win32', 'darwin', 'linux']
VGUI_FRAGMENT = '''#include <VGUI.h>
int main() { return 0; }'''
def options(opt):
grp = opt.add_option_group('VGUI options')
vgui_dev_path = os.path.join(opt.path.path_from(opt.path), 'vgui_support', 'vgui-dev')
grp.add_option('--vgui', action = 'store', dest = 'VGUI_DEV', default=vgui_dev_path,
help = 'path to vgui-dev repo [default: %default]')
grp.add_option('--skip-vgui-sanity-check', action = 'store_false', dest = 'VGUI_SANITY_CHECK', default=True,
help = 'skip checking VGUI sanity [default: %default]' )
return
@conf
def check_vgui(conf):
conf.start_msg('Does this architecture support VGUI?')
if conf.env.DEST_CPU != 'x86' and not (conf.env.DEST_CPU == 'x86_64' and not conf.options.ALLOW64):
conf.end_msg('no')
Logs.warn('vgui is not supported on this CPU: ' + str(conf.env.DEST_CPU))
return False
else: conf.end_msg('yes')
conf.start_msg('Does this OS support VGUI?')
if conf.env.DEST_OS not in VGUI_SUPPORTED_OS:
conf.end_msg('no')
Logs.warn('vgui is not supported on this OS: ' + str(conf.env.DEST_OS))
return False
else: conf.end_msg('yes')
conf.start_msg('Does this toolchain able to link VGUI?')
if conf.env.DEST_OS == 'win32' and conf.env.COMPILER_CXX == 'g++':
conf.end_msg('no')
# we have ABI incompatibility ONLY on MinGW
Logs.warn('vgui can\'t be linked with MinGW')
return False
else: conf.end_msg('yes')
conf.start_msg('Configuring VGUI by provided path')
vgui_dev = conf.options.VGUI_DEV
if conf.env.DEST_OS == 'win32':
conf.env.LIB_VGUI = ['vgui']
conf.env.LIBPATH_VGUI = [os.path.abspath(os.path.join(vgui_dev, 'lib/win32_vc6/'))]
else:
libpath = os.path.abspath(os.path.join(vgui_dev, 'lib'))
if conf.env.DEST_OS == 'linux':
conf.env.LIB_VGUI = [':vgui.so']
conf.env.LIBPATH_VGUI = [libpath]
elif conf.env.DEST_OS == 'darwin':
conf.env.LDFLAGS_VGUI = [os.path.join(libpath, 'vgui.dylib')]
else:
conf.fatal('vgui is not supported on this OS: ' + conf.env.DEST_OS)
conf.env.INCLUDES_VGUI = [os.path.abspath(os.path.join(vgui_dev, 'include'))]
conf.env.HAVE_VGUI = 1
conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env.LIB_VGUI, conf.env.LIBPATH_VGUI, conf.env.INCLUDES_VGUI))
if conf.env.HAVE_VGUI and conf.options.VGUI_SANITY_CHECK:
try:
conf.check_cxx(fragment=VGUI_FRAGMENT,
msg = 'Checking for library VGUI sanity',
use = 'VGUI',
execute = False)
except conf.errors.ConfigurationError:
conf.fatal("Can't compile simple program. Check your path to vgui-dev repository.")
return True

View File

@ -77,7 +77,7 @@
// then App can come along later and fire all the signals
//TODO: Change all method naming to starting with a capital letter.
#ifdef _WIN32
#if XASH_WIN32
# define VGUIAPI __declspec( dllexport )
#else
# define VGUIAPI __attribute__ ((visibility("default")))

View File

@ -166,7 +166,7 @@ protected:
ELEMTYPE* _data;
};
#ifdef _WIN32
#if XASH_WIN32
//forward referencing all the template types used so they get exported
template class VGUIAPI Dar<char>;
template class VGUIAPI Dar<char*>;
@ -191,4 +191,4 @@ template class VGUIAPI Dar<class RepaintSignal*>;
}
#endif
#endif

14
waf vendored

File diff suppressed because one or more lines are too long

12
waf.bat
View File

@ -1,24 +1,20 @@
@echo off
rem try fix py2 build
chcp 1252
chcp 65001
set PYTHONIOENCODING=UTF-8
rem from issue #964
Setlocal EnableDelayedExpansion
rem Check Windows Version
set TOKEN=tokens=3*
set TOKEN=tokens=2*
ver | findstr /i "5\.0\." > nul
if %ERRORLEVEL% EQU 0 SET TOKEN=tokens=3*
ver | findstr /i "5\.1\." > nul
if %ERRORLEVEL% EQU 0 SET TOKEN=tokens=3*
ver | findstr /i "5\.2\." > nul
if %ERRORLEVEL% EQU 0 SET TOKEN=tokens=3*
ver | findstr /i "6\.0\." > nul
if %ERRORLEVEL% EQU 0 SET TOKEN=tokens=2*
ver | findstr /i "6\.1\." > nul
if %ERRORLEVEL% EQU 0 SET TOKEN=tokens=2*
rem Start calculating PYTHON and PYTHON_DIR
set PYTHON=
@ -29,7 +25,7 @@ Setlocal EnableDelayedExpansion
set PYTHON_DIR_OK=FALSE
set REGPATH=
for %%i in (3.9 3.8 3.7 3.6 3.5 3.4 3.3 3.2 3.1 3.0 2.7 2.6 2.5) do (
for %%i in (3.10 3.9 3.8 3.7 3.6 3.5 3.4 3.3 3.2 3.1 3.0 2.7 2.6 2.5) do (
for %%j in (HKCU HKLM) do (
for %%k in (SOFTWARE\Wow6432Node SOFTWARE) do (
for %%l in (Python\PythonCore IronPython) do (
@ -88,7 +84,7 @@ rem @echo %PYTHON_DIR%
if "%PYTHON%" == "" (
rem @echo No Python
set PYTHON=python
set PYTHON=py
goto running
)

295
wscript
View File

@ -2,16 +2,17 @@
# encoding: utf-8
# a1batross, mittorn, 2018
from __future__ import print_function
from waflib import Logs, Context, Configure
from waflib import Build, Configure, Context, Logs
import sys
import os
import re
VERSION = '2.4'
APPNAME = 'hlsdk-xash3d'
APPNAME = 'hlsdk-portable'
top = '.'
default_prefix = '/'
Context.Context.line_just = 55 # should fit for everything on 80x26
Context.Context.line_just = 60 # should fit for everything on 80x26
@Configure.conf
def get_taskgen_count(self):
@ -20,47 +21,30 @@ def get_taskgen_count(self):
return idx
def options(opt):
opt.load('reconfigure compiler_optimizations xcompile compiler_cxx compiler_c clang_compilation_database strip_on_install msdev msvs msvc subproject')
grp = opt.add_option_group('Common options')
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
grp.add_option('--disable-werror', action = 'store_true', dest = 'DISABLE_WERROR', default = False,
help = 'disable compilation abort on warning')
grp.add_option('--enable-voicemgr', action = 'store_true', dest = 'USE_VOICEMGR', default = False,
help = 'Enable VOICE MANAGER')
grp.add_option('--enable-voicemgr', action = 'store_true', dest = 'VOICEMGR', default = False,
help = 'enable voice manager [default: %default]')
grp.add_option('--disable-goldsrc-support', action = 'store_false', dest = 'GOLDSRC', default = True,
help = 'disable GoldSource engine support [default: %default]')
opt.load('compiler_optimizations subproject')
opt.add_subproject(['cl_dll', 'dlls'])
opt.load('xcompile compiler_cxx compiler_c clang_compilation_database strip_on_install msdev msvs')
if sys.platform == 'win32':
opt.load('msvc')
opt.load('reconfigure')
opt.add_subproject('dlls')
opt.add_subproject('cl_dll')
def configure(conf):
# Configuration
conf.env.GAMEDIR = 'valve'
conf.env.CLIENT_DIR = 'cl_dlls'
conf.env.SERVER_DIR = 'dlls'
conf.env.SERVER_NAME = 'hl'
conf.env.PREFIX = ''
conf.load('fwgslib reconfigure compiler_optimizations enforce_pic')
enforce_pic = True # modern defaults
conf.env.VOICEMGR = conf.options.VOICEMGR
conf.env.GOLDSRC = conf.options.GOLDSRC
# Force XP compability, all build targets should add
# subsystem=bld.env.MSVC_SUBSYSTEM
# TODO: wrapper around bld.stlib, bld.shlib and so on?
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
conf.load('fwgslib reconfigure compiler_optimizations')
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
# Force XP compatibility, all build targets should add subsystem=bld.env.MSVC_SUBSYSTEM
if conf.env.MSVC_TARGETS[0] == 'x86':
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
else:
conf.env.MSVC_SUBSYSTEM = 'WINDOWS'
# Load compilers early
conf.load('xcompile compiler_c compiler_cxx')
@ -71,108 +55,138 @@ def configure(conf):
if conf.env.COMPILER_CC == 'msvc':
conf.load('msvc_pdb')
conf.load('msvs msdev strip_on_install')
if conf.env.DEST_OS == 'android':
conf.options.GOLDSRC = conf.env.GOLDSRC = False
conf.env.SERVER_NAME = 'server' # can't be any other name, until specified
elif conf.env.DEST_OS in ['nswitch', 'psvita']:
conf.options.GOLDSRC = conf.env.GOLDSRC = False
if conf.env.MAGX:
enforce_pic = False
conf.load('msvs msdev subproject clang_compilation_database strip_on_install enforce_pic')
enforce_pic = True # modern defaults
conf.check_pic(enforce_pic)
# We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture
# Because compatibility with original GoldSrc
if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU in ['x86_64']:
conf.env.BIT32_ALLOW64 = conf.options.ALLOW64
if not conf.env.BIT32_ALLOW64:
Logs.info('WARNING: will build engine for 32-bit target')
if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64':
conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
if conf.env.BIT32_MANDATORY:
Logs.info('WARNING: will build game for 32-bit target')
else:
conf.env.BIT32_ALLOW64 = True
conf.env.BIT32_MANDATORY = not conf.env.BIT32_ALLOW64
conf.load('force_32bit library_naming')
conf.env.BIT32_MANDATORY = False
compiler_optional_flags = [
'-fdiagnostics-color=always',
'-Werror=return-type',
'-Werror=parentheses',
'-Werror=vla',
'-Werror=tautological-compare',
'-Werror=duplicated-cond',
'-Werror=bool-compare',
'-Werror=bool-operation',
'-Wstrict-aliasing',
]
c_compiler_optional_flags = [
'-Werror=implicit-function-declaration',
'-Werror=int-conversion',
'-Werror=implicit-int',
'-Werror=declaration-after-statement'
]
conf.load('force_32bit')
cflags, linkflags = conf.get_optimization_flags()
cxxflags = list(cflags) # optimization flags are common between C and C++ but we need a copy
# Here we don't differentiate C or C++ flags
if conf.options.LTO:
lto_cflags = {
'msvc': ['/GL'],
'gcc': ['-flto'],
'clang': ['-flto']
}
lto_linkflags = {
'msvc': ['/LTCG'],
'gcc': ['-flto'],
'clang': ['-flto']
}
cflags += conf.get_flags_by_compiler(lto_cflags, conf.env.COMPILER_CC)
linkflags += conf.get_flags_by_compiler(lto_linkflags, conf.env.COMPILER_CC)
if conf.options.POLLY:
polly_cflags = {
'gcc': ['-fgraphite-identity'],
'clang': ['-mllvm', '-polly']
# msvc sosat :(
}
cflags += conf.get_flags_by_compiler(polly_cflags, conf.env.COMPILER_CC)
# And here C++ flags starts to be treated separately
cxxflags = list(cflags)
if conf.env.COMPILER_CC != 'msvc':
conf.check_cc(cflags=cflags, msg= 'Checking for required C flags')
conf.check_cxx(cxxflags=cflags, msg= 'Checking for required C++ flags')
cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags)
cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags)
# on the Switch and the PSVita, allow undefined symbols by default,
# which is needed for the dynamic loaders to work
# additionally, shared libs are linked without libc
# on the Switch, allow undefined symbols by default, which is needed for libsolder to work
# we'll specifically disallow them for the engine executable
# additionally, shared libs are linked without standard libs, we'll add those back in the engine wscript
if conf.env.DEST_OS == 'nswitch':
linkflags.remove('-Wl,--no-undefined')
conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-nostartfiles'])
conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-nostartfiles'])
# same on the vita
elif conf.env.DEST_OS == 'psvita':
linkflags.remove('-Wl,--no-undefined')
conf.env.append_unique('CFLAGS_cshlib', ['-fPIC'])
conf.env.append_unique('CXXFLAGS_cxxshlib', ['-fPIC', '-fno-use-cxa-atexit'])
conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-Wl,--unresolved-symbols=ignore-all'])
conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-Wl,--unresolved-symbols=ignore-all'])
# check if we need to use irix linkflags
elif conf.env.DEST_OS == 'irix' and conf.env.COMPILER_CC == 'gcc':
linkflags.remove('-Wl,--no-undefined')
linkflags.append('-Wl,--unresolved-symbols=ignore-all')
# check if we're in a sgug environment
if 'sgug' in os.environ['LD_LIBRARYN32_PATH']:
linkflags.append('-lc')
conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags')
conf.check_cxx(cxxflags=cxxflags, linkflags=linkflags, msg='Checking for required C++ flags')
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags)
if conf.env.COMPILER_CC != 'msvc' and not conf.options.DISABLE_WERROR:
opt_flags = [
# '-Wall', '-Wextra', '-Wpedantic',
'-fdiagnostics-color=always',
# stable diagnostics, forced to error, sorted
'-Werror=bool-compare',
'-Werror=bool-operation',
'-Werror=cast-align=strict',
'-Werror=duplicated-cond',
# '-Werror=format=2',
'-Werror=implicit-fallthrough=2',
# '-Werror=logical-op',
'-Werror=packed',
'-Werror=packed-not-aligned',
'-Werror=parentheses',
'-Werror=return-type',
'-Werror=sequence-point',
'-Werror=sizeof-pointer-memaccess',
'-Werror=sizeof-array-div',
'-Werror=sizeof-pointer-div',
# '-Werror=strict-aliasing',
'-Werror=string-compare',
'-Werror=tautological-compare',
'-Werror=use-after-free=3',
'-Werror=vla',
'-Werror=write-strings',
# unstable diagnostics, may cause false positives
'-Winit-self',
'-Wmisleading-indentation',
'-Wunintialized',
# disabled, flood
# '-Wdouble-promotion',
]
opt_cflags = [
'-Werror=declaration-after-statement',
'-Werror=enum-conversion',
'-Werror=implicit-int',
'-Werror=implicit-function-declaration',
'-Werror=incompatible-pointer-types',
'-Werror=int-conversion',
'-Werror=jump-misses-init',
# '-Werror=old-style-declaration',
# '-Werror=old-style-definition',
# '-Werror=strict-prototypes',
'-fnonconst-initializers' # owcc
]
opt_cxxflags = [] # TODO:
cflags = conf.filter_cflags(opt_flags + opt_cflags, cflags)
cxxflags = conf.filter_cxxflags(opt_flags + opt_cxxflags, cxxflags)
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
if conf.env.DEST_OS == 'android':
# LIB_M added in xcompile!
pass
elif conf.env.DEST_OS == 'win32':
a = [ 'user32', 'winmm' ]
if conf.env.COMPILER_CC == 'msvc':
for i in a:
conf.start_msg('Checking for MSVC library')
conf.check_lib_msvc(i)
conf.end_msg(i)
else:
for i in a:
conf.check_cc(lib = i)
else:
if conf.env.GOLDSOURCE_SUPPORT:
conf.check_cc(lib='dl')
conf.check_cc(lib='m')
# check if we can use C99 tgmath
if conf.check_cc(header_name='tgmath.h', mandatory=False):
if conf.env.COMPILER_CC == 'msvc':
conf.define('_CRT_SILENCE_NONCONFORMING_TGMATH_H', 1)
tgmath_usable = conf.check_cc(fragment='''#include<tgmath.h>
int main(void){ return (int)sin(2.0f); }''',
msg='Checking if tgmath.h is usable', mandatory=False)
const float val = 2, val2 = 3;
int main(void){ return (int)(-asin(val) + cos(val2)); }''',
msg='Checking if tgmath.h is usable', mandatory=False, use='M')
conf.define_cond('HAVE_TGMATH_H', tgmath_usable)
else:
conf.undefine('HAVE_TGMATH_H')
@ -187,29 +201,56 @@ def configure(conf):
elif conf.env.COMPILER_CC == 'owcc':
pass
else:
conf.env.append_unique('DEFINES', ['stricmp=strcasecmp', 'strnicmp=strncasecmp', '_snprintf=snprintf', '_vsnprintf=vsnprintf', '_LINUX', 'LINUX'])
conf.env.append_unique('CXXFLAGS', ['-Wno-invalid-offsetof', '-fno-rtti', '-fno-exceptions'])
conf.env.append_unique('CXXFLAGS', ['-Wno-invalid-offsetof', '-fno-exceptions'])
conf.define('stricmp', 'strcasecmp', quote=False)
conf.define('strnicmp', 'strncasecmp', quote=False)
conf.define('_snprintf', 'snprintf', quote=False)
conf.define('_vsnprintf', 'vsnprintf', quote=False)
conf.define('_LINUX', True)
conf.define('LINUX', True)
conf.msg(msg='-> processing mod options', result='...', color='BLUE')
regex = re.compile('^([A-Za-z0-9_]+)=([A-Za-z0-9_]+)\ \#\ (.*)$')
with open(str(conf.path.make_node('mod_options.txt'))) as fd:
lines = fd.readlines()
for line in lines:
m = regex.match(line.strip())
if m:
p = m.groups()
conf.start_msg("* " + p[2])
if p[1] == 'ON':
conf.env[p[0]] = True
conf.define(p[0], 1)
elif p[1] == 'OFF':
conf.env[p[0]] = False
conf.undefine(p[0])
else:
conf.env[p[0]] = p[1]
conf.end_msg(p[1])
if conf.env.HLDEMO_BUILD and conf.env.OEM_BUILD:
conf.fatal('Don\'t mix Demo and OEM builds!')
# force to use server library name
if conf.env.DEST_OS == 'android':
conf.env.SERVER_LIBRARY_NAME = 'server' # can't be any other name, until specified
# strip lib from pattern
if conf.env.DEST_OS not in ['android']:
if conf.env.cshlib_PATTERN.startswith('lib'):
conf.env.cshlib_PATTERN = conf.env.cshlib_PATTERN[3:]
if conf.env.cxxshlib_PATTERN.startswith('lib'):
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
conf.define('BARNACLE_FIX_VISIBILITY', False)
conf.define('CLIENT_WEAPONS', True)
conf.define('CROWBAR_IDLE_ANIM', False)
conf.define('CROWBAR_DELAY_FIX', False)
conf.define('CROWBAR_FIX_RAPID_CROWBAR', False)
conf.define('GAUSS_OVERCHARGE_FIX', False)
conf.define('OEM_BUILD', False)
conf.define('HLDEMO_BUILD', False)
conf.add_subproject(["cl_dll", "dlls"])
conf.load('library_naming')
conf.add_subproject('dlls')
conf.add_subproject('cl_dll')
def build(bld):
bld.add_subproject(["cl_dll", "dlls"])
if bld.is_install and not bld.options.destdir:
bld.fatal('Set the install destination directory using --destdir option')
# don't clean QtCreator files and reconfigure saved options
bld.clean_files = bld.bldnode.ant_glob('**',
excl='*.user configuration.py .lock* *conf_check_*/** config.log %s/*' % Build.CACHE_DIR,
quiet=True, generator=True)
bld.add_subproject('dlls')
bld.add_subproject('cl_dll')