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Fix mistakes with saverestore after merge.
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@ -1890,7 +1890,7 @@ void CSave::WriteFunction( const char *pname, void **data, int count )
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{
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{
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const char *functionName;
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const char *functionName;
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functionName = NAME_FOR_FUNCTION( (unsigned int)(size_t)*data );
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functionName = NAME_FOR_FUNCTION( (size_t)*data );
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if( functionName )
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if( functionName )
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BufferField( pname, strlen( functionName ) + 1, functionName );
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BufferField( pname, strlen( functionName ) + 1, functionName );
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else
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else
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@ -172,8 +172,8 @@ typedef struct enginefuncs_s
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int (*pfnRegUserMsg)( const char *pszName, int iSize );
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int (*pfnRegUserMsg)( const char *pszName, int iSize );
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void (*pfnAnimationAutomove)( const edict_t* pEdict, float flTime );
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void (*pfnAnimationAutomove)( const edict_t* pEdict, float flTime );
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void (*pfnGetBonePosition)( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
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void (*pfnGetBonePosition)( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
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unsigned int (*pfnFunctionFromName)( const char *pName );
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size_t (*pfnFunctionFromName)( const char *pName );
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const char *(*pfnNameForFunction)( unsigned int function );
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const char *(*pfnNameForFunction)( size_t function );
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void (*pfnClientPrintf)( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients
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void (*pfnClientPrintf)( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients
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void (*pfnServerPrint)( const char *szMsg );
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void (*pfnServerPrint)( const char *szMsg );
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const char *(*pfnCmd_Args)( void ); // these 3 added
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const char *(*pfnCmd_Args)( void ); // these 3 added
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