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https://github.com/FWGS/hlsdk-xash3d
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Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252)
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@ -35,6 +35,7 @@ cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER };
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cvar_t selfgauss = { "selfgauss", "1", FCVAR_SERVER };
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cvar_t chargerfix = { "chargerfix", "0", FCVAR_SERVER };
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cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER };
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cvar_t explosionfix = { "explosionfix", "0", FCVAR_SERVER };
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER };
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };
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cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER };
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@ -486,6 +487,7 @@ void GameDLLInit( void )
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CVAR_REGISTER( &selfgauss );
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CVAR_REGISTER( &chargerfix );
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CVAR_REGISTER( &satchelfix );
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CVAR_REGISTER( &explosionfix );
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CVAR_REGISTER( &monsteryawspeedfix );
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CVAR_REGISTER( &forcerespawn );
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CVAR_REGISTER( &flashlight );
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@ -30,6 +30,7 @@ extern cvar_t weaponstay;
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extern cvar_t selfgauss;
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extern cvar_t chargerfix;
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extern cvar_t satchelfix;
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extern cvar_t explosionfix;
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extern cvar_t monsteryawspeedfix;
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extern cvar_t forcerespawn;
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extern cvar_t flashlight;
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@ -26,6 +26,7 @@
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#include "nodes.h"
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#include "soundent.h"
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#include "decals.h"
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#include "game.h"
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//===================grenade
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@ -59,7 +60,10 @@ void CGrenade::Explode( TraceResult *pTrace, int bitsDamageType )
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// Pull out of the wall a bit
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if( pTrace->flFraction != 1.0f )
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{
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pev->origin = pTrace->vecEndPos + ( pTrace->vecPlaneNormal * ( pev->dmg - 24 ) * 0.6f );
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if (explosionfix.value)
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pev->origin = pTrace->vecEndPos + ( pTrace->vecPlaneNormal * 0.6f );
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else
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pev->origin = pTrace->vecEndPos + ( pTrace->vecPlaneNormal * ( pev->dmg - 24 ) * 0.6f );
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}
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int iContents = UTIL_PointContents( pev->origin );
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