diff --git a/cl_dll/ev_hldm.cpp b/cl_dll/ev_hldm.cpp index 31fcfd17..f3ed52f8 100644 --- a/cl_dll/ev_hldm.cpp +++ b/cl_dll/ev_hldm.cpp @@ -717,14 +717,7 @@ void EV_FireMP5( event_args_t *args ) EV_GetGunPosition( args, vecSrc, origin ); VectorCopy( forward, vecAiming ); - if( gEngfuncs.GetMaxClients() > 1 ) - { - EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 ); - } - else - { - EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 ); - } + EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 ); } // We only predict the animation and sound