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https://github.com/FWGS/hlsdk-xash3d
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Implement cl_scoreboard_bg cvar.
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@ -26,6 +26,7 @@
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#include <string.h>
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#include <stdio.h>
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cvar_t *cl_scoreboard_bg;
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cvar_t *cl_showpacketloss;
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hud_player_info_t g_PlayerInfoList[MAX_PLAYERS + 1]; // player info from the engine
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extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS + 1]; // additional player info sent directly to the client dll
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@ -59,6 +60,7 @@ int CHudScoreboard::Init( void )
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InitHUDData();
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cl_scoreboard_bg = CVAR_CREATE( "cl_scoreboard_bg", "1", 0 );
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cl_showpacketloss = CVAR_CREATE( "cl_showpacketloss", "0", FCVAR_ARCHIVE );
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return 1;
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@ -144,7 +146,8 @@ int CHudScoreboard::Draw( float fTime )
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FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
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FAR_RIGHT += 5;
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gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX );
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if( cl_scoreboard_bg && cl_scoreboard_bg->value )
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gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX );
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if( !gHUD.m_Teamplay )
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DrawUtfString( xpos, ypos, NAME_RANGE_MAX + xpos_rel, "Player", 255, 140, 0 );
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else
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