diff --git a/CMakeLists.txt b/CMakeLists.txt index 7d75ade3..86d0a981 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -66,6 +66,7 @@ option(CROWBAR_FIX_RAPID_CROWBAR "Enable rapid crowbar fix" OFF) option(GAUSS_OVERCHARGE_FIX "Enable gauss overcharge fix" OFF) option(TRIPMINE_BEAM_DUPLICATION_FIX "Enable fix of tripmine beam duplication on level transition" OFF) option(HANDGRENADE_DEPLOY_FIX "Enable handgrenade deploy animation fix after finishing a throw" OFF) +option(WEAPONS_ANIMATION_TIMES_FIX "Enable animation times fix for some weapons" OFF) option(OEM_BUILD "Enable OEM Build" OFF) option(HLDEMO_BUILD "Enable Demo Build" OFF) @@ -148,6 +149,11 @@ if(HANDGRENADE_DEPLOY_FIX) add_definitions(-DHANDGRENADE_DEPLOY_FIX) endif() +if(WEAPONS_ANIMATION_TIMES_FIX) + message(STATUS "Weapons animation times fix enabled") + add_definitions(-DWEAPONS_ANIMATION_TIMES_FIX) +endif() + if(OEM_BUILD) message(STATUS "OEM build enabled") add_definitions(-DOEM_BUILD) diff --git a/dlls/crowbar.cpp b/dlls/crowbar.cpp index f1b2393b..5342e7c2 100644 --- a/dlls/crowbar.cpp +++ b/dlls/crowbar.cpp @@ -366,7 +366,7 @@ void CCrowbar::WeaponIdle( void ) if( flRand > 0.5f ) { iAnim = CROWBAR_IDLE; - m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 30.0f; + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 25.0f; } else { diff --git a/dlls/rpg.cpp b/dlls/rpg.cpp index 65f1bd49..c81e6246 100644 --- a/dlls/rpg.cpp +++ b/dlls/rpg.cpp @@ -518,8 +518,11 @@ void CRpg::WeaponIdle( void ) iAnim = RPG_FIDGET_UL; else iAnim = RPG_FIDGET; - +#if WEAPONS_ANIMATION_TIMES_FIX + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 6.1f; +#else m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0f; +#endif } SendWeaponAnim( iAnim ); diff --git a/dlls/satchel.cpp b/dlls/satchel.cpp index 528a3ba8..38ebec08 100644 --- a/dlls/satchel.cpp +++ b/dlls/satchel.cpp @@ -293,14 +293,20 @@ BOOL CSatchel::CanDeploy( void ) BOOL CSatchel::Deploy() { m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f; - m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10.0f, 15.0f ); + BOOL result; if( m_chargeReady ) - return DefaultDeploy( "models/v_satchel_radio.mdl", "models/p_satchel_radio.mdl", SATCHEL_RADIO_DRAW, "hive" ); + result = DefaultDeploy( "models/v_satchel_radio.mdl", "models/p_satchel_radio.mdl", SATCHEL_RADIO_DRAW, "hive" ); else - return DefaultDeploy( "models/v_satchel.mdl", "models/p_satchel.mdl", SATCHEL_DRAW, "trip" ); + result = DefaultDeploy( "models/v_satchel.mdl", "models/p_satchel.mdl", SATCHEL_DRAW, "trip" ); - return TRUE; +#if WEAPONS_ANIMATION_TIMES_FIX + if ( result ) + { + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f; + } +#endif + return result; } void CSatchel::Holster( int skiplocal /* = 0 */ ) diff --git a/dlls/squeakgrenade.cpp b/dlls/squeakgrenade.cpp index 4bf2e3df..f332a5a8 100644 --- a/dlls/squeakgrenade.cpp +++ b/dlls/squeakgrenade.cpp @@ -465,7 +465,14 @@ BOOL CSqueak::Deploy() m_pPlayer->m_iWeaponVolume = QUIET_GUN_VOLUME; - return DefaultDeploy( "models/v_squeak.mdl", "models/p_squeak.mdl", SQUEAK_UP, "squeak" ); + const BOOL result = DefaultDeploy( "models/v_squeak.mdl", "models/p_squeak.mdl", SQUEAK_UP, "squeak" ); +#if WEAPONS_ANIMATION_TIMES_FIX + if ( result ) + { + m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.7f; + } +#endif + return result; } void CSqueak::Holster( int skiplocal /* = 0 */ )