diff --git a/dlls/monsters.cpp b/dlls/monsters.cpp index 5f112a62..a9796a80 100644 --- a/dlls/monsters.cpp +++ b/dlls/monsters.cpp @@ -3357,6 +3357,9 @@ CBaseEntity *CBaseMonster::DropItem( const char *pszItemName, const Vector &vecP // do we want this behavior to be default?! (sjb) pItem->pev->velocity = pev->velocity; pItem->pev->avelocity = Vector( 0, RANDOM_FLOAT( 0, 100 ), 0 ); + + // Dropped items should never respawn (unless this rule changes in the future). - Solokiller + pItem->pev->spawnflags |= SF_NORESPAWN; return pItem; } else