mirror of https://github.com/FWGS/hlsdk-xash3d
Remove TabulateAmmo function calls.
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a7c95a350b
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@ -1120,25 +1120,6 @@ void CBasePlayer::SetAnimation( PLAYER_ANIM playerAnim )
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ResetSequenceInfo();
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ResetSequenceInfo();
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}
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}
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/*
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===========
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TabulateAmmo
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This function is used to find and store
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all the ammo we have into the ammo vars.
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============
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*/
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void CBasePlayer::TabulateAmmo()
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{
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ammo_9mm = AmmoInventory( GetAmmoIndex( "9mm" ) );
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ammo_357 = AmmoInventory( GetAmmoIndex( "357" ) );
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ammo_argrens = AmmoInventory( GetAmmoIndex( "ARgrenades" ) );
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ammo_bolts = AmmoInventory( GetAmmoIndex( "bolts" ) );
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ammo_buckshot = AmmoInventory( GetAmmoIndex( "buckshot" ) );
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ammo_rockets = AmmoInventory( GetAmmoIndex( "rockets" ) );
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ammo_uranium = AmmoInventory( GetAmmoIndex( "uranium" ) );
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ammo_hornets = AmmoInventory( GetAmmoIndex( "Hornets" ) );
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}
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/*
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/*
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===========
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===========
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WaterMove
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WaterMove
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@ -3769,8 +3750,6 @@ int CBasePlayer::GiveAmmo( int iCount, const char *szName, int iMax )
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MESSAGE_END();
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MESSAGE_END();
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}
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}
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TabulateAmmo();
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return i;
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return i;
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}
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}
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@ -305,8 +305,6 @@ public:
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void SetCustomDecalFrames( int nFrames );
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void SetCustomDecalFrames( int nFrames );
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int GetCustomDecalFrames( void );
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int GetCustomDecalFrames( void );
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void TabulateAmmo( void );
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Vector m_vecLastViewAngles;
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Vector m_vecLastViewAngles;
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float m_flStartCharge;
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float m_flStartCharge;
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@ -613,8 +613,6 @@ void CBasePlayerWeapon::ItemPostFrame( void )
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m_iClip += j;
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m_iClip += j;
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= j;
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= j;
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m_pPlayer->TabulateAmmo();
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m_fInReload = FALSE;
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m_fInReload = FALSE;
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}
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}
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@ -630,7 +628,6 @@ void CBasePlayerWeapon::ItemPostFrame( void )
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m_fFireOnEmpty = TRUE;
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m_fFireOnEmpty = TRUE;
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}
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}
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m_pPlayer->TabulateAmmo();
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SecondaryAttack();
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SecondaryAttack();
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m_pPlayer->pev->button &= ~IN_ATTACK2;
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m_pPlayer->pev->button &= ~IN_ATTACK2;
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}
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}
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@ -641,7 +638,6 @@ void CBasePlayerWeapon::ItemPostFrame( void )
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m_fFireOnEmpty = TRUE;
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m_fFireOnEmpty = TRUE;
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}
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}
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m_pPlayer->TabulateAmmo();
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PrimaryAttack();
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PrimaryAttack();
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}
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}
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else if( m_pPlayer->pev->button & IN_RELOAD && iMaxClip() != WEAPON_NOCLIP && !m_fInReload )
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else if( m_pPlayer->pev->button & IN_RELOAD && iMaxClip() != WEAPON_NOCLIP && !m_fInReload )
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@ -946,7 +942,6 @@ BOOL CBasePlayerWeapon::DefaultDeploy( const char *szViewModel, const char *szWe
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if( !CanDeploy() )
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if( !CanDeploy() )
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return FALSE;
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return FALSE;
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m_pPlayer->TabulateAmmo();
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m_pPlayer->pev->viewmodel = MAKE_STRING( szViewModel );
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m_pPlayer->pev->viewmodel = MAKE_STRING( szViewModel );
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m_pPlayer->pev->weaponmodel = MAKE_STRING( szWeaponModel );
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m_pPlayer->pev->weaponmodel = MAKE_STRING( szWeaponModel );
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strcpy( m_pPlayer->m_szAnimExtention, szAnimExt );
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strcpy( m_pPlayer->m_szAnimExtention, szAnimExt );
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