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Reset handgrenade frame when setting animation framerate to 0 to avoid leaving grenade in a 'flying' frame. Fix #238 (#458)

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Roman Chistokhodov 2024-07-04 22:59:30 +03:00 committed by GitHub
parent a4acefb25c
commit 5ca6684096
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@ -278,7 +278,10 @@ void CGrenade::BounceTouch( CBaseEntity *pOther )
if( pev->framerate > 1.0f )
pev->framerate = 1.0f;
else if( pev->framerate < 0.5f )
{
pev->framerate = 0.0f;
pev->frame = 0.0f;
}
}
void CGrenade::SlideTouch( CBaseEntity *pOther )