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https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-21 17:36:18 +01:00
Change view rolling via separate cvars under GoldSource.
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@ -95,8 +95,11 @@ float g_hud_text_color[3];
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extern client_sprite_t *GetSpriteList( client_sprite_t *pList, const char *psz, int iRes, int iCount );
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extern cvar_t *sensitivity;
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qboolean bIsXash;
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cvar_t *cl_lw = NULL;
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cvar_t *cl_viewbob = NULL;
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cvar_t *cl_rollspeed;
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cvar_t *cl_rollangle;
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void ShutdownInput( void );
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@ -381,7 +384,17 @@ void CHud::Init( void )
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m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
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cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
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cl_viewbob = CVAR_CREATE( "cl_viewbob", "0", FCVAR_ARCHIVE );
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#if GOLDSOURCE_SUPPORT
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if( gEngfuncs.pfnGetCvarPointer( "build" ))
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{
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bIsXash = true;
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}
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else
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{
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cl_rollangle = gEngfuncs.pfnRegisterVariable( "cl_rollangle", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
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cl_rollspeed = gEngfuncs.pfnRegisterVariable( "cl_rollspeed", "200", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
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}
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#endif
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m_pSpriteList = NULL;
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// Clear any old HUD list
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@ -313,6 +313,10 @@ void V_AddIdle( struct ref_params_s *pparams )
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pparams->viewangles[YAW] += v_idlescale * sin( pparams->time * v_iyaw_cycle.value ) * v_iyaw_level.value;
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}
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extern qboolean bIsXash;
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extern cvar_t *cl_rollspeed;
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extern cvar_t *cl_rollangle;
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/*
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==============
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V_CalcViewRoll
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@ -328,9 +332,14 @@ void V_CalcViewRoll( struct ref_params_s *pparams )
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viewentity = gEngfuncs.GetEntityByIndex( pparams->viewentity );
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if( !viewentity )
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return;
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#if GOLDSOURCE_SUPPORT
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if( bIsXash )
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side = V_CalcRoll( viewentity->angles, pparams->simvel, pparams->movevars->rollangle, pparams->movevars->rollspeed );
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else
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side = V_CalcRoll( viewentity->angles, pparams->simvel, cl_rollangle->value, cl_rollspeed->value );
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#else
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side = V_CalcRoll( viewentity->angles, pparams->simvel, pparams->movevars->rollangle, pparams->movevars->rollspeed );
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#endif
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pparams->viewangles[ROLL] += side;
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if( pparams->health <= 0 && ( pparams->viewheight[2] != 0 ) )
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