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https://github.com/FWGS/hlsdk-xash3d
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Fix building with msvc 6 (#295)
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@ -7,7 +7,7 @@ set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH%
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echo -- Compiler is MSVC6
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echo -- Compiler is MSVC6
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set XASH3DSRC=..\..\Xash3D_original
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set XASH3DSRC=..\..\Xash3D_original
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set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include
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set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/fake_vgui/include
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set SOURCES=../dlls/crossbow.cpp ^
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set SOURCES=../dlls/crossbow.cpp ^
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../dlls/crowbar.cpp ^
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../dlls/crowbar.cpp ^
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../dlls/egon.cpp ^
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../dlls/egon.cpp ^
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@ -120,7 +120,7 @@ static char grgchTextureType[CTEXTURESMAX];
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int g_onladder = 0;
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int g_onladder = 0;
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static inline void PM_InitTrace( trace_t *trace, const vec3_t end )
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static void PM_InitTrace( trace_t *trace, const vec3_t end )
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{
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{
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memset( trace, 0, sizeof( *trace ));
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memset( trace, 0, sizeof( *trace ));
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VectorCopy( end, trace->endpos );
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VectorCopy( end, trace->endpos );
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