client: ammohistory: properly reset gHR.iHistoryGap in VidInit

This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
This commit is contained in:
Alibek Omarov 2023-12-21 04:08:44 +03:00
parent b89ce4c527
commit 5ed4d3671b
1 changed files with 1 additions and 1 deletions

View File

@ -323,7 +323,7 @@ int CHudAmmo::VidInit( void )
giBucketWidth = gHUD.GetSpriteRect( m_HUD_bucket0 ).right - gHUD.GetSpriteRect( m_HUD_bucket0 ).left;
giBucketHeight = gHUD.GetSpriteRect( m_HUD_bucket0 ).bottom - gHUD.GetSpriteRect( m_HUD_bucket0 ).top;
gHR.iHistoryGap = Q_max( gHR.iHistoryGap, gHUD.GetSpriteRect( m_HUD_bucket0 ).bottom - gHUD.GetSpriteRect( m_HUD_bucket0 ).top );
gHR.iHistoryGap = gHUD.GetSpriteRect( m_HUD_bucket0 ).bottom - gHUD.GetSpriteRect( m_HUD_bucket0 ).top;
// If we've already loaded weapons, let's get new sprites
gWR.LoadAllWeaponSprites();