2
0
mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-22 09:57:21 +01:00

Build linux version in Steam runtime. Add building with msvc into workflow and upload artifacts. (#181)

* Run linux builds in steam-runtime

* Add msvc to CI

* Add artifacts
This commit is contained in:
Roman Chistokhodov 2021-06-18 05:39:58 +03:00 committed by GitHub
parent b34b6a0778
commit 5f56ed6816
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -14,6 +14,9 @@ jobs:
- os: ubuntu-latest
cc: clang
cxx: clang++
- os: windows-2016
cc: cl
cxx: cl
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
@ -21,27 +24,39 @@ jobs:
- name: Checkout
uses: actions/checkout@v2
- name: Get SDL2 headers
- name: Checkout steam-runtime
if: startsWith(matrix.os, 'ubuntu')
uses: actions/checkout@v2
with:
repository: libsdl-org/SDL
ref: release-2.0.9
path: SDL2
- name: Link SDL2 headers into system path
run: |
sudo ln -s "$GITHUB_WORKSPACE/SDL2/include" /usr/local/include/SDL2
- name: Install dependencies
repository: ValveSoftware/steam-runtime
path: steam-runtime
- name: Cache steam-runtime
if: startsWith(matrix.os, 'ubuntu')
id: cache-steam-runtime
uses: actions/cache@v2
with:
path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
key: ${{ runner.os }}-steam-runtime
- name: Download steam-runtime
if: startsWith(matrix.os, 'ubuntu') && steps.cache-steam-runtime.outputs.cache-hit != 'true'
run: wget --no-verbose https://repo.steampowered.com/steamrt-images-scout/snapshots/0.20210610.0/com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
- name: Install steam runtime
if: startsWith(matrix.os, 'ubuntu')
run: |
sudo apt-get -y install gcc-multilib g++-multilib
./steam-runtime/setup_chroot.sh --i386 --tarball ./com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
sudo sed -i 's/groups=sudo/groups=adm/g' /etc/schroot/chroot.d/steamrt_scout_i386.conf
- name: Build with xash3d-fwgs input
if: startsWith(matrix.os, 'ubuntu')
run: |
cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" && cmake --build build --target all
schroot --chroot steamrt_scout_i386 -- cmake -B build-fwgs -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined"
schroot --chroot steamrt_scout_i386 -- cmake --build build-fwgs --target all
- name: Build with goldsource input
if: startsWith(matrix.os, 'ubuntu')
run: |
cmake -B build-gs -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DGOLDSOURCE_SUPPORT=ON && cmake --build build-gs --target all
schroot --chroot steamrt_scout_i386 -- cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DGOLDSOURCE_SUPPORT=ON -DCMAKE_INSTALL_PREFIX="$PWD/dist"
schroot --chroot steamrt_scout_i386 -- cmake --build build --target all
schroot --chroot steamrt_scout_i386 -- cmake --build build --target install
- name: Build with mingw
if: startsWith(matrix.os, 'ubuntu') && startsWith(matrix.cc, 'gcc')
@ -50,3 +65,33 @@ jobs:
cmake -B build-mingw -S . -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=i686-w64-mingw32-gcc -DCMAKE_CXX_COMPILER=i686-w64-mingw32-g++
cmake --build build-mingw --target all
- name: Add msbuild to PATH
if: startsWith(matrix.os, 'windows')
uses: microsoft/setup-msbuild@v1.0.2
- name: Build with msvc
if: startsWith(matrix.os, 'windows')
run: |
cmake -G "Visual Studio 15 2017" -B build -DGOLDSOURCE_SUPPORT=ON -DCMAKE_INSTALL_PREFIX="dist"
msbuild build/INSTALL.vcxproj
- name: Extract branch name
shell: bash
run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')"
id: extract_branch
- name: Extract gamedir
shell: bash
run: echo "##[set-output name=gamedir;]$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)"
id: extract_gamedir
- name: Upload linux artifact
if: startsWith(matrix.os, 'ubuntu') && matrix.cc == 'gcc'
uses: actions/upload-artifact@v2
with:
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux
path: dist/${{ steps.extract_gamedir.outputs.gamedir }}
- name: Upload windows artifact
if: startsWith(matrix.os, 'windows')
uses: actions/upload-artifact@v2
with:
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows
path: dist/${{ steps.extract_gamedir.outputs.gamedir }}