Merge branch 'master' into mobile_hacks

This commit is contained in:
Andrey Akhmichin 2023-11-18 14:28:13 +05:00
commit 5f8b69eaa8
5 changed files with 10 additions and 10 deletions

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@ -420,7 +420,7 @@ void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int
gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
tracer = EV_HLDM_CheckTracer( idx, vecSrc, tr.endpos, forward, right, iBulletType, iTracerFreq, tracerCount );
@ -883,7 +883,7 @@ void EV_FireGauss( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_STUDIO_BOX, -1, &tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_NORMAL, -1, &tr );
gEngfuncs.pEventAPI->EV_PopPMStates();
@ -1004,14 +1004,14 @@ void EV_FireGauss( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_STUDIO_BOX, -1, &beam_tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_NORMAL, -1, &beam_tr );
if( !beam_tr.allsolid )
{
vec3_t delta;
// trace backwards to find exit point
gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_STUDIO_BOX, -1, &beam_tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_NORMAL, -1, &beam_tr );
VectorSubtract( beam_tr.endpos, tr.endpos, delta );
@ -1214,7 +1214,7 @@ void EV_FireCrossbow2( event_args_t *args )
// Now add in all of the players.
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
//We hit something
if( tr.fraction < 1.0f )
@ -1450,7 +1450,7 @@ void EV_EgonFire( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
gEngfuncs.pEventAPI->EV_PopPMStates();

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@ -252,7 +252,7 @@ void CHgun::Reload( void )
while( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time )
{
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++;
m_flRechargeTime += 0.5f;
m_flRechargeTime += 0.3f;
}
}

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@ -149,7 +149,7 @@ void CHalfLifeMultiplay::RefreshSkillData( void )
gSkillData.plrDmg9MM = 12;
// 357 Round
gSkillData.plrDmg357 = 40;
gSkillData.plrDmg357 = 50;
// MP5 Round
gSkillData.plrDmgMP5 = 12;

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@ -498,7 +498,7 @@ extern DLL_GLOBAL int g_Language;
// sentence groups
#define CBSENTENCENAME_MAX 16
#define CVOXFILESENTENCEMAX 1536 // max number of sentences in game. NOTE: this must match
#define CVOXFILESENTENCEMAX 2048 // max number of sentences in game. NOTE: this must match
// CVOXFILESENTENCEMAX in engine\sound.h!!!
extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX];

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@ -144,7 +144,7 @@ public:
#define GLOCK_DEFAULT_GIVE 17
#define BIGLOLLY_GLOCK_DEFAULT_GIVE 30
#define PYTHON_DEFAULT_GIVE 6
#define MP5_DEFAULT_GIVE 25
#define MP5_DEFAULT_GIVE 50
#define MP5_M203_DEFAULT_GIVE 0
#define SHOTGUN_DEFAULT_GIVE 12
#define CROSSBOW_DEFAULT_GIVE 5