Update shock trooper and shock roach

This commit is contained in:
Roman Chistokhodov 2019-08-01 03:27:01 +03:00
parent 5d636b8519
commit 624b16bd8f
8 changed files with 164 additions and 113 deletions

View File

@ -51,6 +51,8 @@ public:
void CreateEffects();
void ClearEffects();
void UpdateOnRemove();
CBeam *m_pBeam;
CBeam *m_pNoise;
CSprite *m_pSprite;
@ -100,9 +102,7 @@ void CShock::FlyThink()
if (pev->waterlevel == 3)
{
entvars_t *pevOwner = VARS(pev->owner);
const int iVolume = RANDOM_FLOAT(0.8f, 1);
const int iPitch = RANDOM_FLOAT(80, 110);
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/shock_impact.wav", iVolume, ATTN_NORM, 0, iPitch);
EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/shock_impact.wav", VOL_NORM, ATTN_NORM);
RadiusDamage(pev->origin, pev, pevOwner ? pevOwner : pev, pev->dmg * 3, 144, CLASS_NONE, DMG_SHOCK | DMG_ALWAYSGIB );
ClearEffects();
SetThink( &CBaseEntity::SUB_Remove );
@ -117,9 +117,9 @@ void CShock::FlyThink()
void CShock::Shoot(entvars_t *pevOwner, const Vector angles, const Vector vecStart, const Vector vecVelocity)
{
CShock *pShock = GetClassPtr((CShock *)NULL);
UTIL_SetOrigin(pShock->pev, vecStart);
pShock->Spawn();
UTIL_SetOrigin(pShock->pev, vecStart);
pShock->pev->velocity = vecVelocity;
pShock->pev->owner = ENT(pevOwner);
pShock->pev->angles = angles;
@ -134,17 +134,7 @@ void CShock::Touch(CBaseEntity *pOther)
return;
TraceResult tr = UTIL_GetGlobalTrace( );
int iPitch, iVolume;
// Lower the volume if touched entity is not a player.
iVolume = (!pOther->IsPlayer())
? RANDOM_FLOAT(0.4f, 0.5f)
: RANDOM_FLOAT(0.8f, 1);
iPitch = RANDOM_FLOAT(80, 110);
// splat sound
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/shock_impact.wav", iVolume, ATTN_NORM, 0, iPitch);
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
WRITE_BYTE(TE_DLIGHT);
WRITE_COORD(pev->origin.x); // X
@ -158,11 +148,22 @@ void CShock::Touch(CBaseEntity *pOther)
WRITE_BYTE( 10 ); // decay * 0.1
MESSAGE_END( );
CBaseMonster* pMonster = pOther->MyMonsterPointer();
if (pMonster && pMonster->IsAlive())
{
pMonster->GlowShellOn( Vector( 0, 220, 255 ), .5f );
}
ClearEffects();
if (!pOther->pev->takedamage)
{
// make a splat on the wall
UTIL_DecalTrace(&tr, DECAL_SMALLSCORCH1 + RANDOM_LONG(0, 2));
#if FEATURE_OPFOR_DECALS
const int baseDecal = DECAL_OPFOR_SCORCH1;
#else
const int baseDecal = DECAL_SMALLSCORCH1;
#endif
UTIL_DecalTrace(&tr, baseDecal + RANDOM_LONG(0, 2));
int iContents = UTIL_PointContents(pev->origin);
@ -174,21 +175,16 @@ void CShock::Touch(CBaseEntity *pOther)
}
else
{
int damageType = DMG_SHOCK;
if (pMonster && !pMonster->IsAlive())
{
damageType |= DMG_CLUB;
}
ClearMultiDamage();
entvars_t *pevOwner = VARS(pev->owner);
int damageType = DMG_ENERGYBEAM;
if (pOther->pev->deadflag == DEAD_DEAD)
{
damageType |= DMG_ALWAYSGIB;
}
else
{
CBaseMonster* pMonster = pOther->MyMonsterPointer();
if (pMonster)
pMonster->GlowShellOn( Vector( 0, 220, 255 ), .5f );
}
pOther->TraceAttack(pev, pev->dmg, pev->velocity.Normalize(), &tr, damageType );
ApplyMultiDamage(pev, pevOwner ? pevOwner : pev);
entvars_t *pevAttacker = pevOwner ? pevOwner : pev;
pOther->TraceAttack(pevAttacker, pev->dmg, pev->velocity.Normalize(), &tr, damageType );
ApplyMultiDamage(pev, pevAttacker);
if (pOther->IsPlayer() && (UTIL_PointContents(pev->origin) != CONTENTS_WATER))
{
const Vector position = tr.vecEndPos;
@ -200,18 +196,24 @@ void CShock::Touch(CBaseEntity *pOther)
MESSAGE_END();
}
}
// splat sound
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/shock_impact.wav", VOL_NORM, ATTN_NORM);
pev->modelindex = 0;
pev->solid = SOLID_NOT;
SetThink( &CBaseEntity::SUB_Remove );
pev->nextthink = gpGlobals->time;
pev->nextthink = gpGlobals->time + 0.01; // let the sound play
}
void CShock::CreateEffects()
{
m_pSprite = CSprite::SpriteCreate( "sprites/flare3.spr", pev->origin, FALSE );
m_pSprite->SetAttachment( edict(), 0 );
m_pSprite->pev->scale = 0.4;
m_pSprite->pev->scale = 0.35;
m_pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 170, kRenderFxNoDissipation );
m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY;
m_pSprite->pev->flags |= FL_SKIPLOCALHOST;
//m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY;
//m_pSprite->pev->flags |= FL_SKIPLOCALHOST;
m_pBeam = CBeam::BeamCreate( "sprites/lgtning.spr", 30 );
@ -220,14 +222,18 @@ void CShock::CreateEffects()
m_pBeam->EntsInit( entindex(), entindex() );
m_pBeam->SetStartAttachment( 1 );
m_pBeam->SetEndAttachment( 2 );
m_pBeam->SetBrightness( 190 );
m_pBeam->SetScrollRate( 20 );
m_pBeam->SetNoise( 20 );
m_pBeam->SetBrightness( 180 );
m_pBeam->SetScrollRate( 10 );
m_pBeam->SetNoise( 0 );
m_pBeam->SetFlags( BEAM_FSHADEOUT );
m_pBeam->SetColor( 0, 255, 255 );
m_pBeam->pev->spawnflags = SF_BEAM_TEMPORARY;
//m_pBeam->pev->spawnflags = SF_BEAM_TEMPORARY;
m_pBeam->RelinkBeam();
}
else
{
ALERT(at_console, "Could no create shockbeam beam!\n");
}
m_pNoise = CBeam::BeamCreate( "sprites/lgtning.spr", 30 );
@ -236,24 +242,43 @@ void CShock::CreateEffects()
m_pNoise->EntsInit( entindex(), entindex() );
m_pNoise->SetStartAttachment( 1 );
m_pNoise->SetEndAttachment( 2 );
m_pNoise->SetBrightness( 190 );
m_pNoise->SetScrollRate( 20 );
m_pNoise->SetNoise( 65 );
m_pNoise->SetBrightness( 180 );
m_pNoise->SetScrollRate( 30 );
m_pNoise->SetNoise( 30 );
m_pNoise->SetFlags( BEAM_FSHADEOUT );
m_pNoise->SetColor( 255, 255, 173 );
m_pNoise->pev->spawnflags = SF_BEAM_TEMPORARY;
//m_pNoise->pev->spawnflags = SF_BEAM_TEMPORARY;
m_pNoise->RelinkBeam();
}
else
{
ALERT(at_console, "Could no create shockbeam noise!\n");
}
}
void CShock::ClearEffects()
{
UTIL_Remove( m_pBeam );
m_pBeam = NULL;
if (m_pBeam)
{
UTIL_Remove( m_pBeam );
m_pBeam = NULL;
}
UTIL_Remove( m_pNoise );
m_pNoise = NULL;
if (m_pNoise)
{
UTIL_Remove( m_pNoise );
m_pNoise = NULL;
}
UTIL_Remove( m_pSprite );
m_pSprite = NULL;
if (m_pSprite)
{
UTIL_Remove( m_pSprite );
m_pSprite = NULL;
}
}
void CShock::UpdateOnRemove()
{
CBaseAnimating::UpdateOnRemove();
ClearEffects();
}

View File

@ -129,13 +129,11 @@ void CShockRoach::LeapTouch(CBaseEntity *pOther)
// Don't hit if back on ground
if (!FBitSet(pev->flags, FL_ONGROUND))
{
EMIT_SOUND_DYN(edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pBiteSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
EMIT_SOUND_DYN(edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pBiteSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
// Give the shockrifle weapon to the player, if not already in possession.
CBasePlayer* pPlayer = dynamic_cast<CBasePlayer*>(pOther);
if (pPlayer && !(pPlayer->pev->weapons & (1 << WEAPON_SHOCKRIFLE)))
{
if (pOther->IsPlayer() && pOther->IsAlive() && !(pOther->pev->weapons & (1 << WEAPON_SHOCKRIFLE))) {
CBasePlayer* pPlayer = (CBasePlayer*)(pOther);
pPlayer->GiveNamedItem("weapon_shockrifle");
pPlayer->pev->weapons |= (1 << WEAPON_SHOCKRIFLE);
UTIL_Remove(this);
@ -173,7 +171,7 @@ void CShockRoach::PrescheduleThink(void)
//=========================================================
void CShockRoach::IdleSound(void)
{
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
}
//=========================================================
@ -181,7 +179,7 @@ void CShockRoach::IdleSound(void)
//=========================================================
void CShockRoach::AlertSound(void)
{
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAlertSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAlertSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
}
//=========================================================
@ -189,7 +187,7 @@ void CShockRoach::AlertSound(void)
//=========================================================
void CShockRoach::PainSound(void)
{
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
}
//=========================================================
@ -197,7 +195,7 @@ void CShockRoach::PainSound(void)
//=========================================================
void CShockRoach::DeathSound(void)
{
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
}
@ -209,7 +207,7 @@ void CShockRoach::StartTask(Task_t *pTask)
{
case TASK_RANGE_ATTACK1:
{
EMIT_SOUND_DYN(edict(), CHAN_WEAPON, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
EMIT_SOUND_DYN(edict(), CHAN_WEAPON, pAttackSounds[0], GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch());
m_IdealActivity = ACT_RANGE_ATTACK1;
SetTouch(&CShockRoach::LeapTouch);
break;
@ -218,3 +216,9 @@ void CShockRoach::StartTask(Task_t *pTask)
CHeadCrab::StartTask(pTask);
}
}
int CShockRoach::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
{
// Skip headcrab's TakeDamage to avoid unwanted immunity to acid.
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType );
}

View File

@ -31,6 +31,7 @@ public:
void AlertSound(void);
void PrescheduleThink(void);
void StartTask(Task_t* pTask);
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);

View File

@ -115,7 +115,14 @@ public:
void MonsterThink();
void Precache(void);
int Classify(void);
BOOL CheckRangeAttack1(float flDot, float flDist);
BOOL CheckRangeAttack2(float flDot, float flDist);
void HandleAnimEvent(MonsterEvent_t *pEvent);
void SetObjectCollisionBox( void )
{
pev->absmin = pev->origin + Vector( -24, -24, 0 );
pev->absmax = pev->origin + Vector( 24, 24, 72 );
}
void SetActivity(Activity NewActivity);
@ -124,6 +131,11 @@ public:
void IdleSound(void);
void GibMonster(void);
void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
virtual int SizeForGrapple() { return GRAPPLE_LARGE; }
void DropShockRoach();
int Save(CSave &save);
int Restore(CRestore &restore);
@ -142,7 +154,7 @@ public:
static const char *pGruntSentences[];
};
LINK_ENTITY_TO_CLASS(monster_shocktrooper, CStrooper);
LINK_ENTITY_TO_CLASS(monster_shocktrooper, CStrooper)
TYPEDESCRIPTION CStrooper::m_SaveData[] =
{
@ -152,7 +164,7 @@ TYPEDESCRIPTION CStrooper::m_SaveData[] =
DEFINE_FIELD(CStrooper, m_eyeChangeTime, FIELD_TIME),
};
IMPLEMENT_SAVERESTORE(CStrooper, CHGrunt);
IMPLEMENT_SAVERESTORE(CStrooper, CHGrunt)
const char *CStrooper::pGruntSentences[] =
{
@ -198,25 +210,9 @@ void CStrooper::SpeakSentence( void )
//=========================================================
void CStrooper::GibMonster(void)
{
Vector vecGunPos;
Vector vecGunAngles;
if (GetBodygroup(1) != 1)
{// throw a shockroach if the shock trooper has one
GetAttachment(0, vecGunPos, vecGunAngles);
CBaseEntity* pRoach = DropItem("monster_shockroach", vecGunPos, vecGunAngles);
if (pRoach)
{
pRoach->pev->owner = edict();
if (m_hEnemy)
pRoach->pev->angles = (pev->origin - m_hEnemy->pev->origin).Normalize();
// Remove any pitch.
pRoach->pev->angles.x = 0;
}
if (GetBodygroup(GUN_GROUP) != GUN_NONE)
{
DropShockRoach();
}
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "common/bodysplat.wav", 1, ATTN_NORM );
@ -277,6 +273,19 @@ int CStrooper::Classify(void)
return CLASS_ALIEN_MILITARY;
}
BOOL CStrooper::CheckRangeAttack1(float flDot, float flDist)
{
return m_cAmmoLoaded >= 1 && CHGrunt::CheckRangeAttack1(flDot, flDist);
}
BOOL CStrooper::CheckRangeAttack2( float flDot, float flDist )
{
if( !FBitSet( pev->weapons, STROOPER_HANDGRENADE ) )
{
return FALSE;
}
return CheckRangeAttack2Impl(gSkillData.strooperGrenadeSpeed, flDot, flDist);
}
//=========================================================
// HandleAnimEvent - catches the monster-specific messages
@ -288,34 +297,9 @@ void CStrooper::HandleAnimEvent(MonsterEvent_t *pEvent)
{
case STROOPER_AE_DROP_GUN:
{
Vector vecGunPos;
Vector vecGunAngles;
GetAttachment(0, vecGunPos, vecGunAngles);
// switch to body group with no gun.
SetBodygroup(GUN_GROUP, GUN_NONE);
Vector vecDropAngles = vecGunAngles;
if (m_hEnemy)
vecDropAngles = (m_hEnemy->pev->origin - pev->origin).Normalize();
// Remove any pitch.
vecDropAngles.x = 0;
// now spawn a shockroach.
CBaseEntity* pRoach = DropItem("monster_shockroach", vecGunPos, vecDropAngles);
if (pRoach)
if (GetBodygroup(GUN_GROUP) != GUN_NONE)
{
pRoach->pev->owner = edict();
if (m_hEnemy)
pRoach->pev->angles = (pev->origin - m_hEnemy->pev->origin).Normalize();
// Remove any pitch.
pRoach->pev->angles.x = 0;
DropShockRoach();
}
}
break;
@ -516,6 +500,8 @@ void CStrooper::Precache()
PRECACHE_SOUND("zombie/claw_miss2.wav");// because we use the basemonster SWIPE animation event
UTIL_PrecacheOther("shock_beam");
UTIL_PrecacheOther("spore");
UTIL_PrecacheOther("monster_shockroach");
// get voice pitch
@ -592,6 +578,35 @@ void CStrooper::DeathSound(void)
}
}
//=========================================================
// TraceAttack - reimplemented in shock trooper because they never have helmets
//=========================================================
void CStrooper::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
{
CSquadMonster::TraceAttack(pevAttacker, flDamage, vecDir, ptr, bitsDamageType);
}
void CStrooper::DropShockRoach()
{
Vector vecGunPos;
Vector vecGunAngles;
GetAttachment(0, vecGunPos, vecGunAngles);
SetBodygroup(GUN_GROUP, GUN_NONE);
Vector vecDropAngles = vecGunAngles;
// Remove any pitch.
vecDropAngles.x = 0;
vecDropAngles.z = 0;
Vector vecPos = pev->origin;
vecPos.z += 32;
// now spawn a shockroach.
CBaseEntity::Create( "monster_shockroach", vecPos, vecDropAngles );
}
//=========================================================
// SetActivity

View File

@ -226,7 +226,7 @@ void CHeadCrab::HandleAnimEvent( MonsterEvent_t *pEvent )
int iSound = RANDOM_LONG(0,2);
if( iSound != 0 )
EMIT_SOUND_DYN( edict(), CHAN_VOICE, pAttackSounds[iSound], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
EMIT_SOUND_DYN( edict(), CHAN_VOICE, pAttackSounds[iSound], GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch() );
pev->velocity = vecJumpDir;
m_flNextAttack = gpGlobals->time + 2;
@ -320,7 +320,7 @@ void CHeadCrab::LeapTouch( CBaseEntity *pOther )
// Don't hit if back on ground
if( !FBitSet( pev->flags, FL_ONGROUND ) )
{
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBiteSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBiteSounds ), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch() );
pOther->TakeDamage( pev, pev, GetDamageAmount(), DMG_SLASH );
}
@ -348,7 +348,7 @@ void CHeadCrab::StartTask( Task_t *pTask )
{
case TASK_RANGE_ATTACK1:
{
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
EMIT_SOUND_DYN( edict(), CHAN_WEAPON, pAttackSounds[0], GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch() );
m_IdealActivity = ACT_RANGE_ATTACK1;
SetTouch( &CHeadCrab::LeapTouch );
break;
@ -404,7 +404,7 @@ int CHeadCrab::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, floa
//=========================================================
void CHeadCrab::IdleSound( void )
{
EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pIdleSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pIdleSounds ), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch() );
}
//=========================================================
@ -412,7 +412,7 @@ void CHeadCrab::IdleSound( void )
//=========================================================
void CHeadCrab::AlertSound( void )
{
EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAlertSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAlertSounds ), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch() );
}
//=========================================================
@ -420,7 +420,7 @@ void CHeadCrab::AlertSound( void )
//=========================================================
void CHeadCrab::PainSound( void )
{
EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pPainSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pPainSounds ), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch() );
}
//=========================================================
@ -428,7 +428,7 @@ void CHeadCrab::PainSound( void )
//=========================================================
void CHeadCrab::DeathSound( void )
{
EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pDeathSounds ), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch() );
EMIT_SOUND_DYN( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pDeathSounds ), GetSoundVolume(), ATTN_IDLE, 0, GetVoicePitch() );
}
Schedule_t *CHeadCrab::GetScheduleOfType( int Type )
@ -455,7 +455,7 @@ public:
BOOL CheckRangeAttack1( float flDot, float flDist );
Schedule_t *GetScheduleOfType ( int Type );
virtual int GetVoicePitch( void ) { return PITCH_NORM + RANDOM_LONG( 40, 50 ); }
virtual float GetSoundVolue( void ) { return 0.8; }
virtual float GetSoundVolume( void ) { return 0.8; }
};
LINK_ENTITY_TO_CLASS( monster_babycrab, CBabyCrab )

View File

@ -43,7 +43,7 @@ public:
virtual float GetDamageAmount(void) { return gSkillData.headcrabDmgBite; }
virtual int GetVoicePitch(void) { return 100; }
virtual float GetSoundVolue(void) { return 1.0; }
virtual float GetSoundVolume(void) { return 1.0; }
Schedule_t* GetScheduleOfType(int Type);
CUSTOM_SCHEDULES

View File

@ -407,6 +407,11 @@ BOOL CHGrunt::CheckRangeAttack1( float flDot, float flDist )
// attack.
//=========================================================
BOOL CHGrunt::CheckRangeAttack2( float flDot, float flDist )
{
return CheckRangeAttack2Impl(gSkillData.hgruntGrenadeSpeed, flDot, flDist);
}
BOOL CHGrunt::CheckRangeAttack2Impl( float grenadeSpeed, float flDot, float flDist )
{
if( !FBitSet( pev->weapons, ( HGRUNT_HANDGRENADE | HGRUNT_GRENADELAUNCHER ) ) )
{

View File

@ -32,6 +32,7 @@ public:
BOOL CheckMeleeAttack1(float flDot, float flDist);
BOOL CheckRangeAttack1(float flDot, float flDist);
BOOL CheckRangeAttack2(float flDot, float flDist);
BOOL CheckRangeAttack2Impl( float grenadeSpeed, float flDot, float flDist );
void CheckAmmo(void);
void SetActivity(Activity NewActivity);
void StartTask(Task_t *pTask);