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Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924.
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@ -2318,8 +2318,8 @@ void CTriggerCamera::FollowTarget()
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if( dy > 180 )
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dy = dy - 360;
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pev->avelocity.x = dx * 40 * gpGlobals->frametime;
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pev->avelocity.y = dy * 40 * gpGlobals->frametime;
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pev->avelocity.x = dx * 40 * 0.01f;
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pev->avelocity.y = dy * 40 * 0.01f;
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if( !( FBitSet( pev->spawnflags, SF_CAMERA_PLAYER_TAKECONTROL ) ) )
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{
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