mirror of https://github.com/FWGS/hlsdk-xash3d
#ifdef->#if.
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@ -12,7 +12,7 @@
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* without written permission from Valve LLC.
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*
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****/
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
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#if !OEM_BUILD && !HLDEMO_BUILD
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#include "extdll.h"
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#include "util.h"
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@ -701,7 +701,7 @@ void CEgon::Attack( void )
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Vector vecSrc = m_pPlayer->GetGunPosition( );
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -788,7 +788,7 @@ void CEgon::Fire( const Vector &vecOrigSrc, const Vector &vecDir )
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if (tr.fAllSolid)
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return;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit);
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if (pEntity == NULL)
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@ -814,7 +814,7 @@ void CEgon::Fire( const Vector &vecOrigSrc, const Vector &vecDir )
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switch ( m_fireMode )
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{
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case FIRE_NARROW:
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if ( pev->dmgtime < gpGlobals->time )
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{
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// Narrow mode only does damage to the entity it hits
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@ -851,7 +851,7 @@ void CEgon::Fire( const Vector &vecOrigSrc, const Vector &vecDir )
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break;
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case FIRE_WIDE:
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if ( pev->dmgtime < gpGlobals->time )
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{
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// wide mode does damage to the ent, and radius damage
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@ -1,5 +1,3 @@
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#ifndef EGON_H
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#define EGON_H
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@ -15,7 +13,7 @@ extern cvar_t bm_gluon_mod;
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class CEgon : public CBasePlayerWeapon
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{
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public:
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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@ -59,7 +57,7 @@ public:
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virtual BOOL UseDecrement( void )
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{
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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return TRUE;
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#else
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return FALSE;
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@ -88,4 +86,4 @@ private:
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unsigned short m_usEgonFire;
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};
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#endif
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#endif
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