mirror of https://github.com/FWGS/hlsdk-xash3d
cmake: always use LTO if possible.
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32b49f4879
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@ -33,6 +33,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
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include(CheckIncludeFile)
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include(CheckCSourceCompiles)
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include(VSForceXPToolchain) # Force XP toolchain for Visual Studio
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include(CheckIPOSupported)
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project (HLSDK-PORTABLE)
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@ -152,6 +153,13 @@ if(VITA)
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add_compile_options(-fno-use-cxa-atexit)
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endif()
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check_ipo_supported(RESULT HAVE_LTO OUTPUT LTO_ERROR)
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if(HAVE_LTO)
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message(STATUS "IPO / LTO enabled")
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else()
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message(STATUS "IPO / LTO not supported: <${LTO_ERROR}>")
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endif()
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check_include_file("tgmath.h" HAVE_TGMATH_H)
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if(HAVE_TGMATH_H)
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if(NOT MSVC)
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@ -208,6 +208,10 @@ if(MSVC)
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set_property(TARGET ${CLDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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if(HAVE_LTO)
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set_property(TARGET ${CLDLL_LIBRARY} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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install( TARGETS ${CLDLL_LIBRARY}
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DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/"
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PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
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@ -166,7 +166,8 @@ void VectorScale( const float *in, float scale, float *out );
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float VectorNormalize( float *v );
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void VectorInverse( float *v );
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extern vec3_t vec3_origin;
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// extern vec3_t vec3_origin;
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extern float vec3_origin[3];
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// disable 'possible loss of data converting float to int' warning message
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#pragma warning( disable: 4244 )
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@ -33,7 +33,7 @@
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#if !defined(M_PI_F)
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#define M_PI_F (float)M_PI
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#endif
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extern vec3_t vec3_origin;
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// extern vec3_t vec3_origin;
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// if C++ mangling differs from C symbol name
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#if _MSC_VER || __WATCOMC__
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@ -173,6 +173,10 @@ if(MSVC)
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set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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if(HAVE_LTO)
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set_property(TARGET ${SVDLL_LIBRARY} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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install( TARGETS ${SVDLL_LIBRARY}
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DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
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PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
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