diff --git a/cl_dll/com_weapons.cpp b/cl_dll/com_weapons.cpp index 05c8bdf9..198c533a 100644 --- a/cl_dll/com_weapons.cpp +++ b/cl_dll/com_weapons.cpp @@ -127,7 +127,7 @@ Directly queue up an event on the client ===================== */ void HUD_PlaybackEvent( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, - float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) + const float *origin, const float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) { vec3_t org; vec3_t ang; diff --git a/cl_dll/com_weapons.h b/cl_dll/com_weapons.h index efe06ad6..89fb3cfe 100644 --- a/cl_dll/com_weapons.h +++ b/cl_dll/com_weapons.h @@ -27,7 +27,7 @@ int UTIL_SharedRandomLong( unsigned int seed, int low, int high ); int HUD_GetWeaponAnim( void ); void HUD_SendWeaponAnim( int iAnim, int body, int force ); void HUD_PlaySound( const char *sound, float volume ); -void HUD_PlaybackEvent( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); +void HUD_PlaybackEvent( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, const float *origin, const float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); void HUD_SetMaxSpeed( const struct edict_s *ed, float speed ); int stub_PrecacheModel( const char* s ); int stub_PrecacheSound( const char* s );