Fix item drop from male assassin sniper.

This commit is contained in:
Night Owl 2017-12-11 03:10:58 +05:00
parent fca7953d2b
commit 66ba916d33
1 changed files with 2 additions and 2 deletions

View File

@ -234,11 +234,11 @@ void CMassn::HandleAnimEvent( MonsterEvent_t *pEvent )
// now spawn a gun.
if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) )
{
//DropItem( "weapon_shotgun", vecGunPos, vecGunAngles );
DropItem( "weapon_handgrenade", vecGunPos, vecGunAngles );
}
else
{
DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles );
DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles );
}
if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) )