diff --git a/cl_dll/Hunger/zoom.cpp b/cl_dll/hunger/zoom.cpp similarity index 100% rename from cl_dll/Hunger/zoom.cpp rename to cl_dll/hunger/zoom.cpp diff --git a/dlls/hgrunt.cpp b/dlls/hgrunt.cpp index 7bab11ce..7ce0bdb9 100644 --- a/dlls/hgrunt.cpp +++ b/dlls/hgrunt.cpp @@ -2474,7 +2474,7 @@ void CDeadHGrunt::Spawn( void ) } // Set new model. - SET_MODEL( ENT( pev ), (char*)STRING( pev->model ) ) + SET_MODEL( ENT( pev ), (char*)STRING( pev->model ) ); pev->effects = 0; pev->yaw_speed = 8; diff --git a/dlls/Hunger/ap9.cpp b/dlls/hunger/ap9.cpp similarity index 100% rename from dlls/Hunger/ap9.cpp rename to dlls/hunger/ap9.cpp diff --git a/dlls/Hunger/babykelly.cpp b/dlls/hunger/babykelly.cpp similarity index 100% rename from dlls/Hunger/babykelly.cpp rename to dlls/hunger/babykelly.cpp diff --git a/dlls/Hunger/boss.cpp b/dlls/hunger/boss.cpp similarity index 100% rename from dlls/Hunger/boss.cpp rename to dlls/hunger/boss.cpp diff --git a/dlls/Hunger/chaingun.cpp b/dlls/hunger/chaingun.cpp similarity index 100% rename from dlls/Hunger/chaingun.cpp rename to dlls/hunger/chaingun.cpp diff --git a/dlls/Hunger/chicken.cpp b/dlls/hunger/chicken.cpp similarity index 100% rename from dlls/Hunger/chicken.cpp rename to dlls/hunger/chicken.cpp diff --git a/dlls/Hunger/civilian.cpp b/dlls/hunger/civilian.cpp similarity index 100% rename from dlls/Hunger/civilian.cpp rename to dlls/hunger/civilian.cpp diff --git a/dlls/Hunger/cyberfranklin.cpp b/dlls/hunger/cyberfranklin.cpp similarity index 100% rename from dlls/Hunger/cyberfranklin.cpp rename to dlls/hunger/cyberfranklin.cpp diff --git a/dlls/Hunger/flame.cpp b/dlls/hunger/flame.cpp similarity index 100% rename from dlls/Hunger/flame.cpp rename to dlls/hunger/flame.cpp diff --git a/dlls/Hunger/flame.h b/dlls/hunger/flame.h similarity index 100% rename from dlls/Hunger/flame.h rename to dlls/hunger/flame.h diff --git a/dlls/Hunger/hand.cpp b/dlls/hunger/hand.cpp similarity index 100% rename from dlls/Hunger/hand.cpp rename to dlls/hunger/hand.cpp diff --git a/dlls/Hunger/hkg36.cpp b/dlls/hunger/hkg36.cpp similarity index 100% rename from dlls/Hunger/hkg36.cpp rename to dlls/hunger/hkg36.cpp diff --git a/dlls/Hunger/medkit.cpp b/dlls/hunger/medkit.cpp similarity index 100% rename from dlls/Hunger/medkit.cpp rename to dlls/hunger/medkit.cpp diff --git a/dlls/Hunger/megasquid.cpp b/dlls/hunger/megasquid.cpp similarity index 100% rename from dlls/Hunger/megasquid.cpp rename to dlls/hunger/megasquid.cpp diff --git a/dlls/Hunger/shovel.cpp b/dlls/hunger/shovel.cpp similarity index 100% rename from dlls/Hunger/shovel.cpp rename to dlls/hunger/shovel.cpp diff --git a/dlls/Hunger/sniper.cpp b/dlls/hunger/sniper.cpp similarity index 100% rename from dlls/Hunger/sniper.cpp rename to dlls/hunger/sniper.cpp diff --git a/dlls/Hunger/spanner.cpp b/dlls/hunger/spanner.cpp similarity index 100% rename from dlls/Hunger/spanner.cpp rename to dlls/hunger/spanner.cpp diff --git a/dlls/Hunger/taurus.cpp b/dlls/hunger/taurus.cpp similarity index 100% rename from dlls/Hunger/taurus.cpp rename to dlls/hunger/taurus.cpp diff --git a/dlls/Hunger/tnt.cpp b/dlls/hunger/tnt.cpp similarity index 100% rename from dlls/Hunger/tnt.cpp rename to dlls/hunger/tnt.cpp diff --git a/dlls/Hunger/weapon_einar1.cpp b/dlls/hunger/weapon_einar1.cpp similarity index 100% rename from dlls/Hunger/weapon_einar1.cpp rename to dlls/hunger/weapon_einar1.cpp diff --git a/dlls/Hunger/zombiebull.cpp b/dlls/hunger/zombiebull.cpp similarity index 100% rename from dlls/Hunger/zombiebull.cpp rename to dlls/hunger/zombiebull.cpp diff --git a/dlls/player.cpp b/dlls/player.cpp index 4920ecc2..2a265b8d 100644 --- a/dlls/player.cpp +++ b/dlls/player.cpp @@ -1422,7 +1422,7 @@ void CBasePlayer::PlayerUse( void ) CFuncTrackTrain* pTrackTrain = (CFuncTrackTrain*)pTrain; - if pTrackTrain && pTrackTrain->UseCustomSounds() ) + if( pTrackTrain && pTrackTrain->UseCustomSounds() ) { if( pTrackTrain->IsCar() ) usesound = "plats/train_use2.wav"; diff --git a/dlls/weapons.cpp b/dlls/weapons.cpp index fd0509da..a958835f 100644 --- a/dlls/weapons.cpp +++ b/dlls/weapons.cpp @@ -1170,7 +1170,7 @@ void CBasePlayerWeapon::RetireWeapon( void ) g_pGameRules->GetNextBestWeapon( m_pPlayer, this ); } -/========================================================================= +//========================================================================= // GetNextAttackDelay - An accurate way of calcualting the next attack time. //========================================================================= float CBasePlayerWeapon::GetNextAttackDelay( float delay )