diff --git a/cl_dll/ammo.cpp b/cl_dll/ammo.cpp index d8e0d10b..c511d0b2 100644 --- a/cl_dll/ammo.cpp +++ b/cl_dll/ammo.cpp @@ -873,6 +873,7 @@ int CHudAmmo::Draw( float flTime ) // Does this weapon have a clip? y = ScreenHeight - gHUD.m_iFontHeight - gHUD.m_iFontHeight / 2; + y += gHUD.m_iHudNumbersYOffset; // a1ba: fix HL25 HUD vertical inconsistensy // Does weapon have any ammo at all? if( m_pWeapon->iAmmoType > 0 )