Force SpawnPlayer on restoring checkpoint when player dead

This commit is contained in:
mittorn 2018-10-21 15:07:51 +07:00
parent 197f20fe41
commit 6b7ebc770b
1 changed files with 1 additions and 1 deletions

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@ -899,7 +899,7 @@ bool COOP_ClientCommand( edict_t *pEntity )
int i = atoi(CMD_ARGV(1));
if( i > 4 )
return false;
if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED )
if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED || pPlayer->pev->health < 1 )
UTIL_SpawnPlayer( pPlayer );
GGM_RestorePosition( pPlayer, &g_pCurrentMap->checkpoints[i].pos );
return true;