Boost skrillex health.

This commit is contained in:
Andrey Akhmichin 2024-01-02 10:27:13 +05:00
parent dc79f4a1a5
commit 6c9da9ab88
1 changed files with 1 additions and 1 deletions

View File

@ -471,7 +471,7 @@ void CSkrillex::Spawn()
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_RED;
pev->effects = 0;
pev->health = 2000;
pev->health = 7600;
pev->view_ofs = Vector( 0, 0, 64 );// position of the eyes relative to monster's origin.
m_flFieldOfView = VIEW_FIELD_WIDE; // NOTE: we need a wide field of view so npc will notice player and say hello
m_MonsterState = MONSTERSTATE_NONE;