mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-25 11:19:39 +01:00
Got rid "defined".
This commit is contained in:
parent
8366cb170c
commit
6d8e1c5d0c
@ -12,7 +12,7 @@
|
|||||||
* use or distribution of this code by or to any unlicensed person is illegal.
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
//=========================================================
|
//=========================================================
|
||||||
// monster template
|
// monster template
|
||||||
|
@ -1626,7 +1626,7 @@ void RegisterEncoders( void )
|
|||||||
|
|
||||||
int GetWeaponData( struct edict_s *player, struct weapon_data_s *info )
|
int GetWeaponData( struct edict_s *player, struct weapon_data_s *info )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
int i;
|
int i;
|
||||||
weapon_data_t *item;
|
weapon_data_t *item;
|
||||||
entvars_t *pev = &player->v;
|
entvars_t *pev = &player->v;
|
||||||
@ -1755,7 +1755,7 @@ void UpdateClientData( const struct edict_s *ent, int sendweapons, struct client
|
|||||||
cd->iuser1 = pev->iuser1;
|
cd->iuser1 = pev->iuser1;
|
||||||
cd->iuser2 = pev->iuser2;
|
cd->iuser2 = pev->iuser2;
|
||||||
}
|
}
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
if( sendweapons )
|
if( sendweapons )
|
||||||
{
|
{
|
||||||
if( pl )
|
if( pl )
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* use or distribution of this code by or to any unlicensed person is illegal.
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
//=========================================================
|
//=========================================================
|
||||||
// CONTROLLER
|
// CONTROLLER
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* without written permission from Valve LLC.
|
* without written permission from Valve LLC.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD ) && !HLDEMO_BUILD
|
||||||
|
|
||||||
#include "extdll.h"
|
#include "extdll.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
@ -368,7 +368,7 @@ void CCrossbow::FireSniperBolt()
|
|||||||
m_iClip--;
|
m_iClip--;
|
||||||
|
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
@ -411,7 +411,7 @@ void CCrossbow::FireBolt()
|
|||||||
m_iClip--;
|
m_iClip--;
|
||||||
|
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* without written permission from Valve LLC.
|
* without written permission from Valve LLC.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
#include "extdll.h"
|
#include "extdll.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
@ -178,7 +178,7 @@ void CEgon::Attack( void )
|
|||||||
Vector vecSrc = m_pPlayer->GetGunPosition();
|
Vector vecSrc = m_pPlayer->GetGunPosition();
|
||||||
|
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* without written permission from Valve LLC.
|
* without written permission from Valve LLC.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
#include "extdll.h"
|
#include "extdll.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
|
@ -132,7 +132,7 @@ void CGlock::GlockFire( float flSpread, float flCycleTime, BOOL fUseAutoAim )
|
|||||||
m_pPlayer->pev->effects = (int)( m_pPlayer->pev->effects ) | EF_MUZZLEFLASH;
|
m_pPlayer->pev->effects = (int)( m_pPlayer->pev->effects ) | EF_MUZZLEFLASH;
|
||||||
|
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* use or distribution of this code by or to any unlicensed person is illegal.
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
//=========================================================
|
//=========================================================
|
||||||
// hassassin - Human assassin, fast and stealthy
|
// hassassin - Human assassin, fast and stealthy
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* without written permission from Valve LLC.
|
* without written permission from Valve LLC.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
#include "extdll.h"
|
#include "extdll.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
@ -145,7 +145,7 @@ void CHgun::PrimaryAttack()
|
|||||||
m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
|
m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
|
||||||
|
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
@ -226,7 +226,7 @@ void CHgun::SecondaryAttack( void )
|
|||||||
m_flRechargeTime = gpGlobals->time + 0.5f;
|
m_flRechargeTime = gpGlobals->time + 0.5f;
|
||||||
#endif
|
#endif
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* use or distribution of this code by or to any unlicensed person is illegal.
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
//=========================================================
|
//=========================================================
|
||||||
// icthyosaur - evin, satan fish monster
|
// icthyosaur - evin, satan fish monster
|
||||||
|
@ -166,7 +166,7 @@ void CMP5::PrimaryAttack()
|
|||||||
}
|
}
|
||||||
|
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
@ -220,7 +220,7 @@ void CMP5::SecondaryAttack( void )
|
|||||||
gpGlobals->v_forward * 800.0f );
|
gpGlobals->v_forward * 800.0f );
|
||||||
|
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* use or distribution of this code by or to any unlicensed person is illegal.
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
#include "extdll.h"
|
#include "extdll.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
|
@ -2603,7 +2603,7 @@ pt_end:
|
|||||||
// Track button info so we can detect 'pressed' and 'released' buttons next frame
|
// Track button info so we can detect 'pressed' and 'released' buttons next frame
|
||||||
m_afButtonLast = pev->button;
|
m_afButtonLast = pev->button;
|
||||||
|
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
// Decay timers on weapons
|
// Decay timers on weapons
|
||||||
// go through all of the weapons and make a list of the ones to pack
|
// go through all of the weapons and make a list of the ones to pack
|
||||||
for( int i = 0; i < MAX_ITEM_TYPES; i++ )
|
for( int i = 0; i < MAX_ITEM_TYPES; i++ )
|
||||||
@ -2998,7 +2998,7 @@ int CBasePlayer::Restore( CRestore &restore )
|
|||||||
|
|
||||||
RenewItems();
|
RenewItems();
|
||||||
|
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
// HACK: This variable is saved/restored in CBaseMonster as a time variable, but we're using it
|
// HACK: This variable is saved/restored in CBaseMonster as a time variable, but we're using it
|
||||||
// as just a counter. Ideally, this needs its own variable that's saved as a plain float.
|
// as just a counter. Ideally, this needs its own variable that's saved as a plain float.
|
||||||
// Barring that, we clear it out here instead of using the incorrect restored time value.
|
// Barring that, we clear it out here instead of using the incorrect restored time value.
|
||||||
@ -3433,7 +3433,7 @@ void CBasePlayer::ImpulseCommands()
|
|||||||
//=========================================================
|
//=========================================================
|
||||||
void CBasePlayer::CheatImpulseCommands( int iImpulse )
|
void CBasePlayer::CheatImpulseCommands( int iImpulse )
|
||||||
{
|
{
|
||||||
#if !defined( HLDEMO_BUILD )
|
#if !HLDEMO_BUILD
|
||||||
if( g_flWeaponCheat == 0.0f )
|
if( g_flWeaponCheat == 0.0f )
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@ -3756,7 +3756,7 @@ Called every frame by the player PreThink
|
|||||||
*/
|
*/
|
||||||
void CBasePlayer::ItemPreFrame()
|
void CBasePlayer::ItemPreFrame()
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
if( m_flNextAttack > 0 )
|
if( m_flNextAttack > 0 )
|
||||||
#else
|
#else
|
||||||
if( gpGlobals->time < m_flNextAttack )
|
if( gpGlobals->time < m_flNextAttack )
|
||||||
@ -3786,7 +3786,7 @@ void CBasePlayer::ItemPostFrame()
|
|||||||
if( m_pTank != 0 )
|
if( m_pTank != 0 )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
if( m_flNextAttack > 0 )
|
if( m_flNextAttack > 0 )
|
||||||
#else
|
#else
|
||||||
if( gpGlobals->time < m_flNextAttack )
|
if( gpGlobals->time < m_flNextAttack )
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* without written permission from Valve LLC.
|
* without written permission from Valve LLC.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
#include "extdll.h"
|
#include "extdll.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
@ -195,7 +195,7 @@ void CPython::PrimaryAttack()
|
|||||||
vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, VECTOR_CONE_1DEGREES, 8192, BULLET_PLAYER_357, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );
|
vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, VECTOR_CONE_1DEGREES, 8192, BULLET_PLAYER_357, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );
|
||||||
|
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* without written permission from Valve LLC.
|
* without written permission from Valve LLC.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD )
|
#if !OEM_BUILD
|
||||||
|
|
||||||
#include "extdll.h"
|
#include "extdll.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
@ -454,7 +454,7 @@ void CRpg::PrimaryAttack()
|
|||||||
// Ken signed up for this as a global change (sjb)
|
// Ken signed up for this as a global change (sjb)
|
||||||
|
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* without written permission from Valve LLC.
|
* without written permission from Valve LLC.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
#include "extdll.h"
|
#include "extdll.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
|
@ -137,7 +137,7 @@ void CShotgun::PrimaryAttack()
|
|||||||
m_iClip--;
|
m_iClip--;
|
||||||
|
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
@ -207,7 +207,7 @@ void CShotgun::SecondaryAttack( void )
|
|||||||
m_iClip -= 2;
|
m_iClip -= 2;
|
||||||
|
|
||||||
int flags;
|
int flags;
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
flags = FEV_NOTHOST;
|
flags = FEV_NOTHOST;
|
||||||
#else
|
#else
|
||||||
flags = 0;
|
flags = 0;
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* without written permission from Valve LLC.
|
* without written permission from Valve LLC.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
#include "extdll.h"
|
#include "extdll.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
* use or distribution of this code by or to any unlicensed person is illegal.
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
||||||
*
|
*
|
||||||
****/
|
****/
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
||||||
|
@ -33,7 +33,7 @@
|
|||||||
|
|
||||||
float UTIL_WeaponTimeBase( void )
|
float UTIL_WeaponTimeBase( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
#else
|
#else
|
||||||
return gpGlobals->time;
|
return gpGlobals->time;
|
||||||
|
@ -35,7 +35,7 @@ extern globalvars_t *gpGlobals;
|
|||||||
// Use this instead of ALLOC_STRING on constant strings
|
// Use this instead of ALLOC_STRING on constant strings
|
||||||
#define STRING(offset) (const char *)(gpGlobals->pStringBase + (int)offset)
|
#define STRING(offset) (const char *)(gpGlobals->pStringBase + (int)offset)
|
||||||
|
|
||||||
#if !defined XASH_64BIT || defined(CLIENT_DLL)
|
#if !defined(XASH_64BIT) || CLIENT_DLL
|
||||||
#define MAKE_STRING(str) ((int)(long int)str - (int)(long int)STRING(0))
|
#define MAKE_STRING(str) ((int)(long int)str - (int)(long int)STRING(0))
|
||||||
#else
|
#else
|
||||||
static inline int MAKE_STRING(const char *szValue)
|
static inline int MAKE_STRING(const char *szValue)
|
||||||
@ -104,7 +104,7 @@ typedef int BOOL;
|
|||||||
// The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress()
|
// The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress()
|
||||||
// The function is used to intialize / allocate the object for the entity
|
// The function is used to intialize / allocate the object for the entity
|
||||||
|
|
||||||
#if defined(CLIENT_DLL)
|
#if CLIENT_DLL
|
||||||
#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName)
|
#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName)
|
||||||
#else // CLIENT_DLL
|
#else // CLIENT_DLL
|
||||||
#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) extern "C" EXPORT void mapClassName( entvars_t *pev ); void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); }
|
#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) extern "C" EXPORT void mapClassName( entvars_t *pev ); void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); }
|
||||||
|
@ -320,7 +320,7 @@ void W_Precache( void )
|
|||||||
// 9mm ammo box
|
// 9mm ammo box
|
||||||
UTIL_PrecacheOther( "ammo_9mmbox" );
|
UTIL_PrecacheOther( "ammo_9mmbox" );
|
||||||
|
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
// python
|
// python
|
||||||
UTIL_PrecacheOtherWeapon( "weapon_357" );
|
UTIL_PrecacheOtherWeapon( "weapon_357" );
|
||||||
UTIL_PrecacheOther( "ammo_357" );
|
UTIL_PrecacheOther( "ammo_357" );
|
||||||
@ -342,13 +342,13 @@ void W_Precache( void )
|
|||||||
#endif
|
#endif
|
||||||
// tripmine
|
// tripmine
|
||||||
UTIL_PrecacheOtherWeapon( "weapon_tripmine" );
|
UTIL_PrecacheOtherWeapon( "weapon_tripmine" );
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
// satchel charge
|
// satchel charge
|
||||||
UTIL_PrecacheOtherWeapon( "weapon_satchel" );
|
UTIL_PrecacheOtherWeapon( "weapon_satchel" );
|
||||||
#endif
|
#endif
|
||||||
// hand grenade
|
// hand grenade
|
||||||
UTIL_PrecacheOtherWeapon("weapon_handgrenade");
|
UTIL_PrecacheOtherWeapon("weapon_handgrenade");
|
||||||
#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
|
#if !OEM_BUILD && !HLDEMO_BUILD
|
||||||
// squeak grenade
|
// squeak grenade
|
||||||
UTIL_PrecacheOtherWeapon( "weapon_snark" );
|
UTIL_PrecacheOtherWeapon( "weapon_snark" );
|
||||||
|
|
||||||
@ -402,7 +402,7 @@ IMPLEMENT_SAVERESTORE( CBasePlayerItem, CBaseAnimating )
|
|||||||
|
|
||||||
TYPEDESCRIPTION CBasePlayerWeapon::m_SaveData[] =
|
TYPEDESCRIPTION CBasePlayerWeapon::m_SaveData[] =
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
DEFINE_FIELD( CBasePlayerWeapon, m_flNextPrimaryAttack, FIELD_FLOAT ),
|
DEFINE_FIELD( CBasePlayerWeapon, m_flNextPrimaryAttack, FIELD_FLOAT ),
|
||||||
DEFINE_FIELD( CBasePlayerWeapon, m_flNextSecondaryAttack, FIELD_FLOAT ),
|
DEFINE_FIELD( CBasePlayerWeapon, m_flNextSecondaryAttack, FIELD_FLOAT ),
|
||||||
DEFINE_FIELD( CBasePlayerWeapon, m_flTimeWeaponIdle, FIELD_FLOAT ),
|
DEFINE_FIELD( CBasePlayerWeapon, m_flTimeWeaponIdle, FIELD_FLOAT ),
|
||||||
@ -586,7 +586,7 @@ void CBasePlayerItem::DefaultTouch( CBaseEntity *pOther )
|
|||||||
|
|
||||||
BOOL CanAttack( float attack_time, float curtime, BOOL isPredicted )
|
BOOL CanAttack( float attack_time, float curtime, BOOL isPredicted )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
if( !isPredicted )
|
if( !isPredicted )
|
||||||
#else
|
#else
|
||||||
if( 1 )
|
if( 1 )
|
||||||
@ -826,7 +826,7 @@ void CBasePlayerWeapon::SendWeaponAnim( int iAnim, int skiplocal, int body )
|
|||||||
|
|
||||||
m_pPlayer->pev->weaponanim = iAnim;
|
m_pPlayer->pev->weaponanim = iAnim;
|
||||||
|
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
if( skiplocal && ENGINE_CANSKIP( m_pPlayer->edict() ) )
|
if( skiplocal && ENGINE_CANSKIP( m_pPlayer->edict() ) )
|
||||||
return;
|
return;
|
||||||
#endif
|
#endif
|
||||||
|
@ -475,7 +475,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -512,7 +512,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -542,7 +542,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -573,7 +573,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -607,7 +607,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -645,7 +645,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -703,7 +703,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -767,7 +767,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -825,7 +825,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -874,7 +874,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -900,7 +900,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -934,7 +934,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -963,7 +963,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
@ -991,7 +991,7 @@ public:
|
|||||||
|
|
||||||
virtual BOOL UseDecrement( void )
|
virtual BOOL UseDecrement( void )
|
||||||
{
|
{
|
||||||
#if defined( CLIENT_WEAPONS )
|
#if CLIENT_WEAPONS
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#else
|
#else
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
Loading…
Reference in New Issue
Block a user