Add trigger_playerfreeze implementation.

This commit is contained in:
Night Owl 2017-11-19 20:29:01 +05:00
parent bdf3bc310a
commit 6e11ffd76a
1 changed files with 20 additions and 0 deletions

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@ -2039,6 +2039,26 @@ void CTriggerGravity::GravityTouch( CBaseEntity *pOther )
pOther->pev->gravity = pev->gravity;
}
class CTriggerPlayerFreeze : public CBaseDelay
{
public:
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
int ObjectCaps( void ) { return CBaseDelay::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
};
LINK_ENTITY_TO_CLASS( trigger_playerfreeze, CTriggerPlayerFreeze )
void CTriggerPlayerFreeze::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
if( !pActivator || !pActivator->IsPlayer() )
pActivator = CBaseEntity::Instance( g_engfuncs.pfnPEntityOfEntIndex( 1 ) );
if( pActivator->pev->flags & FL_FROZEN )
( (CBasePlayer *)pActivator )->EnableControl( TRUE );
else
( (CBasePlayer *)pActivator )->EnableControl( FALSE );
}
// this is a really bad idea.
class CTriggerChangeTarget : public CBaseDelay
{