mirror of https://github.com/FWGS/hlsdk-xash3d
Enable ggm_pause for coop while no players spawned
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@ -79,6 +79,7 @@ cvar_t mp_coop_noangry = { "mp_coop_noangry", "0", FCVAR_SERVER };
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cvar_t mp_coop_checkpoints = { "mp_coop_checkpoints", "1", FCVAR_SERVER };
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cvar_t mp_coop_strongcheckpoints = { "mp_coop_strongcheckpoints", "0", FCVAR_SERVER };
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cvar_t mp_semclip = { "mp_semclip", "0", FCVAR_SERVER };
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cvar_t mp_coop_pause = { "mp_coop_pause", "1", FCVAR_SERVER };
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cvar_t materials_txt = { "materials_txt", "sound/materials.txt", FCVAR_SERVER };
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@ -143,6 +144,9 @@ bool COOP_ReadState( const char *path )
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if( !fread( &g_CoopState.p, tsize, 1, f ) )
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return false;
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if( mp_coop_pause.value )
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g_fPause = true;
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if( !fread( &tsize, 4, 1, f ) )
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{
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ALERT( at_error, "Could not read map states from %s\n", path );
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@ -407,8 +411,15 @@ Spawn player which is marked as spectator
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void UTIL_SpawnPlayer( CBasePlayer *pPlayer )
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{
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//pPlayer->StopObserver();
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if( pPlayer->m_ggm.iState == STATE_LOAD_FIX )
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return;
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if( !pPlayer->m_ggm.pState )
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return;
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if( pPlayer->m_ggm.iState == STATE_SPECTATOR )
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pPlayer->m_ggm.iState = STATE_SPAWNED;
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pPlayer->m_iRespawnFrames = 0;
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pPlayer->pev->effects &= ~EF_NODRAW;
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@ -663,7 +674,7 @@ void COOP_ServerActivate( void )
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GGM_ClearLists();
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}
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g_fPause = false;
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g_fPause = (mp_coop_pause.value == 1);
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g_CoopState.flMsgLimit1 = g_CoopState.flMsgLimit2 = 0;
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@ -1061,6 +1072,8 @@ void COOP_RegisterCVars()
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{
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CVAR_REGISTER( &mp_coop );
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CVAR_REGISTER( &mp_coop_nofriendlyfire );
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CVAR_REGISTER( &mp_coop_pause );
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CVAR_REGISTER( &mp_semclip );
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CVAR_REGISTER( &mp_coop_reconnect_hack );
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