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https://github.com/FWGS/hlsdk-xash3d
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Fix C functions declarations.
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@ -167,7 +167,7 @@ void PM_SortTextures( void )
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}
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}
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void PM_InitTextureTypes()
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void PM_InitTextureTypes( void )
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{
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char buffer[512];
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int i, j;
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@ -718,7 +718,7 @@ PM_CheckVelocity
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See if the player has a bogus velocity value.
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================
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*/
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void PM_CheckVelocity()
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void PM_CheckVelocity( void )
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{
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int i;
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@ -795,7 +795,7 @@ int PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
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return blocked;
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}
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void PM_AddCorrectGravity()
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void PM_AddCorrectGravity( void )
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{
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float ent_gravity;
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@ -816,7 +816,7 @@ void PM_AddCorrectGravity()
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PM_CheckVelocity();
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}
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void PM_FixupGravityVelocity()
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void PM_FixupGravityVelocity( void )
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{
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float ent_gravity;
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@ -1070,7 +1070,7 @@ PM_WalkMove
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Only used by players. Moves along the ground when player is a MOVETYPE_WALK.
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======================
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*/
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void PM_WalkMove()
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void PM_WalkMove( void )
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{
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//int clip;
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int oldonground;
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@ -1511,7 +1511,7 @@ PM_CheckWater
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Sets pmove->waterlevel and pmove->watertype values.
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=============
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*/
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qboolean PM_CheckWater()
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qboolean PM_CheckWater( void )
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{
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vec3_t point;
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int cont;
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@ -2259,7 +2259,7 @@ PM_AddGravity
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============
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*/
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void PM_AddGravity()
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void PM_AddGravity( void )
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{
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float ent_gravity;
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@ -2309,7 +2309,7 @@ PM_Physics_Toss()
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Dead player flying through air., e.g.
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============
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*/
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void PM_Physics_Toss()
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void PM_Physics_Toss( void )
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{
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pmtrace_t trace;
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vec3_t move;
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@ -2410,7 +2410,7 @@ PM_NoClip
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====================
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*/
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void PM_NoClip()
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void PM_NoClip( void )
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{
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int i;
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vec3_t wishvel;
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