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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-22 01:47:45 +01:00

Fix C functions declarations.

This commit is contained in:
Andrey Akhmichin 2024-02-19 01:46:19 +05:00
parent e0cdfe9ae8
commit 7223e0d6c1

View File

@ -167,7 +167,7 @@ void PM_SortTextures( void )
}
}
void PM_InitTextureTypes()
void PM_InitTextureTypes( void )
{
char buffer[512];
int i, j;
@ -718,7 +718,7 @@ PM_CheckVelocity
See if the player has a bogus velocity value.
================
*/
void PM_CheckVelocity()
void PM_CheckVelocity( void )
{
int i;
@ -795,7 +795,7 @@ int PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
return blocked;
}
void PM_AddCorrectGravity()
void PM_AddCorrectGravity( void )
{
float ent_gravity;
@ -816,7 +816,7 @@ void PM_AddCorrectGravity()
PM_CheckVelocity();
}
void PM_FixupGravityVelocity()
void PM_FixupGravityVelocity( void )
{
float ent_gravity;
@ -1070,7 +1070,7 @@ PM_WalkMove
Only used by players. Moves along the ground when player is a MOVETYPE_WALK.
======================
*/
void PM_WalkMove()
void PM_WalkMove( void )
{
//int clip;
int oldonground;
@ -1511,7 +1511,7 @@ PM_CheckWater
Sets pmove->waterlevel and pmove->watertype values.
=============
*/
qboolean PM_CheckWater()
qboolean PM_CheckWater( void )
{
vec3_t point;
int cont;
@ -2259,7 +2259,7 @@ PM_AddGravity
============
*/
void PM_AddGravity()
void PM_AddGravity( void )
{
float ent_gravity;
@ -2309,7 +2309,7 @@ PM_Physics_Toss()
Dead player flying through air., e.g.
============
*/
void PM_Physics_Toss()
void PM_Physics_Toss( void )
{
pmtrace_t trace;
vec3_t move;
@ -2410,7 +2410,7 @@ PM_NoClip
====================
*/
void PM_NoClip()
void PM_NoClip( void )
{
int i;
vec3_t wishvel;