From 73ac4def87360fd68cd4027896e64917fc8f5361 Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Mon, 14 Oct 2024 00:18:16 +0500 Subject: [PATCH] ITEM_FLAG_NOCHOICE->ITEM_FLAG_NOAUTOSWITCHTO. --- dlls/rpg.cpp | 2 +- dlls/singleplay_gamerules.cpp | 2 +- dlls/weapons.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/rpg.cpp b/dlls/rpg.cpp index 4e39ec2c..86ae6d2c 100644 --- a/dlls/rpg.cpp +++ b/dlls/rpg.cpp @@ -400,7 +400,7 @@ int CRpg::GetItemInfo( ItemInfo *p ) p->iSlot = 3; p->iPosition = 0; p->iId = m_iId = WEAPON_RPG; - p->iFlags = ITEM_FLAG_NOCHOICE; + p->iFlags = ITEM_FLAG_NOAUTOSWITCHTO; p->iWeight = RPG_WEIGHT; return 1; diff --git a/dlls/singleplay_gamerules.cpp b/dlls/singleplay_gamerules.cpp index 06ad417c..2dc9336d 100644 --- a/dlls/singleplay_gamerules.cpp +++ b/dlls/singleplay_gamerules.cpp @@ -119,7 +119,7 @@ BOOL HLGetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ) while( pCheck ) { - if( !FBitSet( pCheck->iFlags(), ITEM_FLAG_NOCHOICE )) + if( !FBitSet( pCheck->iFlags(), ITEM_FLAG_NOAUTOSWITCHTO )) { if( pCheck->iWeight() > -1 && pCheck->iWeight() == pCurrentWeapon->iWeight() && pCheck != pCurrentWeapon ) { diff --git a/dlls/weapons.h b/dlls/weapons.h index 4db8381f..aea4a628 100644 --- a/dlls/weapons.h +++ b/dlls/weapons.h @@ -183,7 +183,7 @@ typedef enum #define ITEM_FLAG_NOAUTOSWITCHEMPTY 4 #define ITEM_FLAG_LIMITINWORLD 8 #define ITEM_FLAG_EXHAUSTIBLE 16 // A player can totally exhaust their ammo supply and lose this weapon -#define ITEM_FLAG_NOCHOICE 32 +#define ITEM_FLAG_NOAUTOSWITCHTO 32 #define WEAPON_IS_ONTARGET 0x40