Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro

This commit is contained in:
Roman Chistokhodov 2022-07-19 12:32:51 +03:00
parent 058626fc18
commit 74f3ec7f61
1 changed files with 0 additions and 4 deletions

View File

@ -366,11 +366,7 @@ void CCrowbar::WeaponIdle( void )
if( flRand > 0.5f )
{
iAnim = CROWBAR_IDLE;
#if WEAPONS_ANIMATION_TIMES_FIX
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 25.0f;
#else
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 30.0f;
#endif
}
else
{