diff --git a/CMakeLists.txt b/CMakeLists.txt index 7342ec7f..7d75ade3 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -65,6 +65,7 @@ option(CROWBAR_DELAY_FIX "Enable crowbar attack delay fix" OFF) option(CROWBAR_FIX_RAPID_CROWBAR "Enable rapid crowbar fix" OFF) option(GAUSS_OVERCHARGE_FIX "Enable gauss overcharge fix" OFF) option(TRIPMINE_BEAM_DUPLICATION_FIX "Enable fix of tripmine beam duplication on level transition" OFF) +option(HANDGRENADE_DEPLOY_FIX "Enable handgrenade deploy animation fix after finishing a throw" OFF) option(OEM_BUILD "Enable OEM Build" OFF) option(HLDEMO_BUILD "Enable Demo Build" OFF) @@ -142,6 +143,11 @@ if(TRIPMINE_BEAM_DUPLICATION_FIX) add_definitions(-DTRIPMINE_BEAM_DUPLICATION_FIX) endif() +if(HANDGRENADE_DEPLOY_FIX) + message(STATUS "Handgrenade deploy animation fix enabled") + add_definitions(-DHANDGRENADE_DEPLOY_FIX) +endif() + if(OEM_BUILD) message(STATUS "OEM build enabled") add_definitions(-DOEM_BUILD) diff --git a/dlls/handgrenade.cpp b/dlls/handgrenade.cpp index 0e9fde30..f9f360ec 100644 --- a/dlls/handgrenade.cpp +++ b/dlls/handgrenade.cpp @@ -173,7 +173,9 @@ void CHandGrenade::WeaponIdle( void ) // player "shoot" animation m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); +#if !HANDGRENADE_DEPLOY_FIX m_flReleaseThrow = 0.0f; +#endif m_flStartThrow = 0.0f; m_flNextPrimaryAttack = GetNextAttackDelay( 0.5f ); m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.5f;