diff --git a/cl_dll/compile.bat b/cl_dll/compile.bat index 9270d4bc..18b45459 100644 --- a/cl_dll/compile.bat +++ b/cl_dll/compile.bat @@ -8,68 +8,68 @@ echo -- Compiler is MSVC6 set XASH3DSRC=..\..\Xash3D_original set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include -set SOURCES=../dlls/crossbow.cpp^ - ../dlls/crowbar.cpp^ - ../dlls/egon.cpp^ - ../dlls/gauss.cpp^ - ../dlls/handgrenade.cpp^ - ../dlls/hornetgun.cpp^ - ../dlls/mp5.cpp^ - ../dlls/python.cpp^ - ../dlls/rpg.cpp^ - ../dlls/satchel.cpp^ - ../dlls/shotgun.cpp^ - ../dlls/squeakgrenade.cpp^ - ../dlls/tripmine.cpp^ - ../dlls/glock.cpp^ - ev_hldm.cpp^ - hl/hl_baseentity.cpp^ - hl/hl_events.cpp^ - hl/hl_objects.cpp^ - hl/hl_weapons.cpp^ - ammo.cpp^ - ammo_secondary.cpp^ - ammohistory.cpp^ - battery.cpp^ - cdll_int.cpp^ - com_weapons.cpp^ - death.cpp^ - demo.cpp^ - entity.cpp^ - ev_common.cpp^ - events.cpp^ - flashlight.cpp^ - GameStudioModelRenderer.cpp^ - geiger.cpp^ - health.cpp^ - hud.cpp^ - hud_msg.cpp^ - hud_redraw.cpp^ - hud_spectator.cpp^ - hud_update.cpp^ - in_camera.cpp^ - input.cpp^ - input_goldsource.cpp^ - input_mouse.cpp^ - input_xash3d.cpp^ - menu.cpp^ - message.cpp^ - overview.cpp^ - parsemsg.cpp^ - ../pm_shared/pm_debug.c^ - ../pm_shared/pm_math.c^ - ../pm_shared/pm_shared.c^ - saytext.cpp^ - status_icons.cpp^ - statusbar.cpp^ - studio_util.cpp^ - StudioModelRenderer.cpp^ - text_message.cpp^ - train.cpp^ - tri.cpp^ - util.cpp^ - view.cpp^ - scoreboard.cpp^ +set SOURCES=../dlls/crossbow.cpp ^ + ../dlls/crowbar.cpp ^ + ../dlls/egon.cpp ^ + ../dlls/gauss.cpp ^ + ../dlls/handgrenade.cpp ^ + ../dlls/hornetgun.cpp ^ + ../dlls/mp5.cpp ^ + ../dlls/python.cpp ^ + ../dlls/rpg.cpp ^ + ../dlls/satchel.cpp ^ + ../dlls/shotgun.cpp ^ + ../dlls/squeakgrenade.cpp ^ + ../dlls/tripmine.cpp ^ + ../dlls/glock.cpp ^ + ev_hldm.cpp ^ + hl/hl_baseentity.cpp ^ + hl/hl_events.cpp ^ + hl/hl_objects.cpp ^ + hl/hl_weapons.cpp ^ + ammo.cpp ^ + ammo_secondary.cpp ^ + ammohistory.cpp ^ + battery.cpp ^ + cdll_int.cpp ^ + com_weapons.cpp ^ + death.cpp ^ + demo.cpp ^ + entity.cpp ^ + ev_common.cpp ^ + events.cpp ^ + flashlight.cpp ^ + GameStudioModelRenderer.cpp ^ + geiger.cpp ^ + health.cpp ^ + hud.cpp ^ + hud_msg.cpp ^ + hud_redraw.cpp ^ + hud_spectator.cpp ^ + hud_update.cpp ^ + in_camera.cpp ^ + input.cpp ^ + input_goldsource.cpp ^ + input_mouse.cpp ^ + input_xash3d.cpp ^ + menu.cpp ^ + message.cpp ^ + overview.cpp ^ + parsemsg.cpp ^ + ../pm_shared/pm_debug.c ^ + ../pm_shared/pm_math.c ^ + ../pm_shared/pm_shared.c ^ + saytext.cpp ^ + status_icons.cpp ^ + statusbar.cpp ^ + studio_util.cpp ^ + StudioModelRenderer.cpp ^ + text_message.cpp ^ + train.cpp ^ + tri.cpp ^ + util.cpp ^ + view.cpp ^ + scoreboard.cpp ^ MOTD.cpp set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT set LIBS=user32.lib Winmm.lib diff --git a/dlls/compile.bat b/dlls/compile.bat index 53c4511b..f97806a5 100644 --- a/dlls/compile.bat +++ b/dlls/compile.bat @@ -8,105 +8,105 @@ echo -- Compiler is MSVC6 set XASH3DSRC=..\..\Xash3D_original set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -set SOURCES=agrunt.cpp^ - airtank.cpp^ - aflock.cpp^ - animating.cpp^ - animation.cpp^ - apache.cpp^ - barnacle.cpp^ - barney.cpp^ - bigmomma.cpp^ - bloater.cpp^ - bmodels.cpp^ - bullsquid.cpp^ - buttons.cpp^ - cbase.cpp^ - client.cpp^ - combat.cpp^ - controller.cpp^ - crossbow.cpp^ - crowbar.cpp^ - defaultai.cpp^ - doors.cpp^ - effects.cpp^ - egon.cpp^ - explode.cpp^ - flyingmonster.cpp^ - func_break.cpp^ - func_tank.cpp^ - game.cpp^ - gamerules.cpp^ - gargantua.cpp^ - gauss.cpp^ - genericmonster.cpp^ - ggrenade.cpp^ - globals.cpp^ - glock.cpp^ - gman.cpp^ - h_ai.cpp^ - h_battery.cpp^ - h_cine.cpp^ - h_cycler.cpp^ - h_export.cpp^ - handgrenade.cpp^ - hassassin.cpp^ - headcrab.cpp^ - healthkit.cpp^ - hgrunt.cpp^ - hornet.cpp^ - hornetgun.cpp^ - houndeye.cpp^ - ichthyosaur.cpp^ - islave.cpp^ - items.cpp^ - leech.cpp^ - lights.cpp^ - maprules.cpp^ - monstermaker.cpp^ - monsters.cpp^ - monsterstate.cpp^ - mortar.cpp^ - mp5.cpp^ - multiplay_gamerules.cpp^ - nihilanth.cpp^ - nodes.cpp^ - observer.cpp^ - osprey.cpp^ - pathcorner.cpp^ - plane.cpp^ - plats.cpp^ - player.cpp^ - playermonster.cpp^ - python.cpp^ - rat.cpp^ - roach.cpp^ - rpg.cpp^ - satchel.cpp^ - schedule.cpp^ - scientist.cpp^ - scripted.cpp^ - shotgun.cpp^ - singleplay_gamerules.cpp^ - skill.cpp^ - sound.cpp^ - soundent.cpp^ - spectator.cpp^ - squadmonster.cpp^ - squeakgrenade.cpp^ - subs.cpp^ - talkmonster.cpp^ - teamplay_gamerules.cpp^ - tempmonster.cpp^ - tentacle.cpp^ - triggers.cpp^ - tripmine.cpp^ - turret.cpp^ - util.cpp^ - weapons.cpp^ - world.cpp^ - xen.cpp^ - zombie.cpp^ +set SOURCES=agrunt.cpp ^ + airtank.cpp ^ + aflock.cpp ^ + animating.cpp ^ + animation.cpp ^ + apache.cpp ^ + barnacle.cpp ^ + barney.cpp ^ + bigmomma.cpp ^ + bloater.cpp ^ + bmodels.cpp ^ + bullsquid.cpp ^ + buttons.cpp ^ + cbase.cpp ^ + client.cpp ^ + combat.cpp ^ + controller.cpp ^ + crossbow.cpp ^ + crowbar.cpp ^ + defaultai.cpp ^ + doors.cpp ^ + effects.cpp ^ + egon.cpp ^ + explode.cpp ^ + flyingmonster.cpp ^ + func_break.cpp ^ + func_tank.cpp ^ + game.cpp ^ + gamerules.cpp ^ + gargantua.cpp ^ + gauss.cpp ^ + genericmonster.cpp ^ + ggrenade.cpp ^ + globals.cpp ^ + glock.cpp ^ + gman.cpp ^ + h_ai.cpp ^ + h_battery.cpp ^ + h_cine.cpp ^ + h_cycler.cpp ^ + h_export.cpp ^ + handgrenade.cpp ^ + hassassin.cpp ^ + headcrab.cpp ^ + healthkit.cpp ^ + hgrunt.cpp ^ + hornet.cpp ^ + hornetgun.cpp ^ + houndeye.cpp ^ + ichthyosaur.cpp ^ + islave.cpp ^ + items.cpp ^ + leech.cpp ^ + lights.cpp ^ + maprules.cpp ^ + monstermaker.cpp ^ + monsters.cpp ^ + monsterstate.cpp ^ + mortar.cpp ^ + mp5.cpp ^ + multiplay_gamerules.cpp ^ + nihilanth.cpp ^ + nodes.cpp ^ + observer.cpp ^ + osprey.cpp ^ + pathcorner.cpp ^ + plane.cpp ^ + plats.cpp ^ + player.cpp ^ + playermonster.cpp ^ + python.cpp ^ + rat.cpp ^ + roach.cpp ^ + rpg.cpp ^ + satchel.cpp ^ + schedule.cpp ^ + scientist.cpp ^ + scripted.cpp ^ + shotgun.cpp ^ + singleplay_gamerules.cpp ^ + skill.cpp ^ + sound.cpp ^ + soundent.cpp ^ + spectator.cpp ^ + squadmonster.cpp ^ + squeakgrenade.cpp ^ + subs.cpp ^ + talkmonster.cpp ^ + teamplay_gamerules.cpp ^ + tempmonster.cpp ^ + tentacle.cpp ^ + triggers.cpp ^ + tripmine.cpp ^ + turret.cpp ^ + util.cpp ^ + weapons.cpp ^ + world.cpp ^ + xen.cpp ^ + zombie.cpp ^ ../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c set DEFINES=/DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR set LIBS=user32.lib