diff --git a/dlls/player.cpp b/dlls/player.cpp index d0a1f763..52f5f546 100644 --- a/dlls/player.cpp +++ b/dlls/player.cpp @@ -3327,6 +3327,10 @@ void CBasePlayer::ForceClientDllUpdate( void ) m_fWeapon = FALSE; // Force weapon send m_fKnownItem = FALSE; // Force weaponinit messages. m_fInitHUD = TRUE; // Force HUD gmsgResetHUD message + m_bSentBhopcap = true; // a1ba: Update bhopcap state + memset( m_rgAmmoLast, 0, sizeof( m_rgAmmoLast )); // a1ba: Force update AmmoX + + // Now force all the necessary messages // to be sent.